Knock down, knock back, and respawn?

Knock down, knock back, and respawn?

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Posted by: Lilium.1509

Lilium.1509

It seems no matter where I go the respwan rate in some areas is atrocious. Not only that, but they swarm and then knock you down, or they knock you back and keep knocking you back, interrupting your casts, hits, or what have you. I’m wondering, is this just me that has noticed this or are there others that have the same issues?

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Posted by: BrunoBRS.5178

BrunoBRS.5178

straits of devastation?

just be done with the place as soon as you can, and never look back.

LegendaryMythril/Zihark Darshell

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Posted by: Reclusiarh.2674

Reclusiarh.2674

No, you must be the first and the only one

Guild wars should be war between orders, because orders are guilds too.

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Posted by: Lightrayne.7829

Lightrayne.7829

Sounds like you’re in Orr. It’s a pretty annoying place to be, and it seems hardcore solo farmers love that place more than others. I mainly go there on my alts to level them to 80.

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Posted by: Greyfeld.7104

Greyfeld.7104

Sounds like you’re in Orr. It’s a pretty annoying place to be, and it seems hardcore solo farmers love that place more than others. I mainly go there on my alts to level them to 80.

It’s, unfortunately, the best place to farm for gold. With a bit of MF, running the Plinx-Tar Elementals-Gladiator-Broodmother-Pen/Shelter events over and over again is fairly profitable. Between the constant inflow of karma and the group spawn nature of most of those events, it’s easy to eventually start rolling in karma and gold for the least amount of effort.

Although, having a solid group of people that can AOE the hell out of them helps as well. I’m considering leveling up one of my alts, because it’s ridiculously difficult to tag groups of mobs as a Ranger when there are over a dozen other players farming the same events. Just haven’t decided between my Warrior, Guardian, or Elementalist. Considering the Warrior just based on the fact that he’s the highest level of the three characters.

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Posted by: Spike Firebrand.8943

Spike Firebrand.8943

Greyfeld if as a ranger you can’t tag mobs then you REALLY need to learn to play.

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Posted by: Greyfeld.7104

Greyfeld.7104

Tagging mobs as a ranger has more to do with memorizing spawn points than actual skill. Sure, you can drop a trap to tag a bunch of mobs, but if you’re not right on top of the spawn point when they spawn, you’re probably going to be too late. Between the elementalists, guardians and warriors spamming all their AOE abilities, most group spawns don’t live more than 2 seconds. And traps have a half second cast time.

And no, getting a single hit does not tag mobs. I don’t know what the actual rules are for getting a “tag” on a mob, but from experience I can tell you that getting a single hit does not do it.

I used to run Axe/Torch for event farming, but I found out that it doesn’t do any good. Putting aside the 3-target limit, I only ever got a tag after 3-4 hits. Always had to burn my Quickness to make sure I got any loot.

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Posted by: Spike Firebrand.8943

Spike Firebrand.8943

Try useing a Longbow. Thats what my ranger uses and I all most allways get loot every wave. the #5 skill on that weapon barrage, is very handy for taging mobs and it works for me a lot of the time. There are traits in the marksmenship line that will give you more damage and range for the longbow too. you will need 30 points in that line to get them all. I surgest Steady Focus, Piercing Arrows and Eagle Eye

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Posted by: Vzur.7123

Vzur.7123

I’d love to hear why the devs made the spawn rate so high. I can guess, they don’t want there to be times when its too easy to waltz through, because someone killed everything before you got there? I can try to debate that reasoning, except maybe that’s not even why its like that, I don’t know.

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Posted by: Blude.6812

Blude.6812

Agree with the OP, respawn rates are often too fast. I don’t need the game to be easier, but overzelaous respawn rates are not the way to increase the difficulty. They just add to the frustration of playing in some areas.

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Posted by: Polle.6908

Polle.6908

I’ve encountered this once where I ran into a risen camp, atleast 4 of them had knockdown. Right after my stability wore off, I was knocked down and stayed knocked down because the risen were reapplying it while I was still lying on the floor in seemingly perfect timing. It lasted for maybe 6 seconds and I barely managed to kill them after coming dangerously close to dying. I’m a Norn guardian so some other classes wouldn’t of lived during that 6 seconds of awkwardness where my character looked like she was being held down by her arms and legs by a pack of risen. Was definitely not a comfortable experience and I never attacked a camp full of risen again unless I really had to.

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Posted by: monepipi.5160

monepipi.5160

Orr is the heart of the Risen, so they wanted it to be really a challenge, etc. Not a walk in the park smelling the flowers. For me it was really annoying when I first got to the place, but I got kinda used to it as I leveled to 80. I even re-traited to a tankier build.

I still dont like it now, but it has the best farming there is, so its still necessary to visit. If you really can’t stand it, you can try leveling in Frostgorge Sound, it is much more peaceful and serene.