I had no idea where to place this, so I’ll put this in the general forum.
The Krait revamp offers indeed new options to fight, but some of them are simply unnaturally ultra-buffed to the point that the normal storyline quests are affected.
I have some examples to report to this.
-FIRST EXAMPLE-
It is about the personal story of “FORGING THE PACT” mission, where you protect the first research team. When the two giga-buffed Krait veterans appear, the entire team dies in a matter of seconds, including Traherne. The application of conditions and especially the continuous knockdowns (each veteran Krait Nimross has a very short cooldown on that ability, plus the strong attack/condition he applies when you’re downed), kept the NPC team on the ground and they ended up dying very fast.
The specific mission is level 62 and I was running it with a lvl 72 Power/Vitality D/D elementalist (with high survivability) on full Carrion exotic armor. I managed at the edge of my teeth to survive the conflict and defeat those “divine” Krait. I went through storyline missions with multiple level capped characters and the setup of each individual storyline indicated that the main characters can take a beating before falling. Traherne was dead in no more than 10 sec along with the rest of the NPCs.
-SECOND EXAMPLE-
This one has to do with the personal storyline mission of “SAVING APATIA”. The last veteran Krait summons minions that the first thing they do is cast really powerful knockbacks. If one lands on the player, that’s the end. It’s either fall in the toxic water and die or land somewhere else and run to the already dead NPCs and face the veteran alone. The only “lucky” tactic over there is to wait for the NPCs to take aggro and hope they live long against the super-buffed Krait veteran . The main problem is that when the veteran is killed, all the summoned Krait explode. My character at that point was a full exotic geared engineer, with max Vitality/Toughness spec. With all the mitigation, 15.8k health was deducted from the explosions. Is that supposed to happen in a solo storyline mission? This sounds more like a dungeon trait. Naturally, all the NPCs died from the explosion.
One thing is for certain: any mission that involves Krait is off my list!
-THIRD EXAMPLE-
This one is not that serious, but quite surprising. I was ascending to get the vista on the Krait tower in Maelstrom Mountain. I was at a tree-trunk ramp at a safe distance from the Krait Champion up there. At some point, an Asura ran to the nearby chest to grab its contents and the champion (naturally) got angry. Suddenly, as I was descending the trunk (a floor below), my health crashed to 3k (from 16k) in one small AoE cast from the champion through poles and floors. I understand direct damage and/or conditions, but that hit was more powerful than the Risen Priest of Balthazar’s! Not to mention it disregarded LoS.
All in all, I believe the Krait revamp was overdone (the ground fights mainly), where the veteran Nimross “flies” around like he’s swimming (reminds of the risen eagles). I strongly believe there should be some finetuning, as the attacks occur too frequently for the amount of damage they land. Also, a small suggestion, please make the Krait knockbacks in accordance to the ranger’s. The further they are, the smaller the knockback. Right now, they can send the player really far away, no matter where they shoot their harpoon from.
Speaking of which, I hope you have attended the reported issue of Krait towers in Straits of Devastation pulling people from the depths up to the sky (firing through walls).
Thank you for your time!