Kudos to you Anet - Nostalgia

Kudos to you Anet - Nostalgia

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Posted by: eleshazar.6902

eleshazar.6902

I’m only on “Hidden Arcana” of the story so far (no spoilers) but I just have to say how nostalgic this episode in particular is making me. It is beautifully done, filled with good lore, and really has drawn me in. This is so well done.

Just figure you guys should get thanks when you do stuff so well since I know I’m one of the many that criticizes when things don’t go as hoped.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

I’m only on “Hidden Arcana” of the story so far (no spoilers) but I just have to say how nostalgic this episode in particular is making me. It is beautifully done, filled with good lore, and really has drawn me in. This is so well done.

Just figure you guys should get thanks when you do stuff so well since I know I’m one of the many that criticizes when things don’t go as hoped.

Thanks for posting this, eleshazar. It’s nice that you took the time to do so — really appreciated.

I agree with you — this Living World episode is amazing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: avan.2803

avan.2803

I spent nearly an hour and a half wandering around the priory library. Definitely well done with all the lore points and references. Probably my most enjoyable story instance to date. Yes, a thank you and well done is entirely deserved.

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Posted by: Gryphon.2875

Gryphon.2875

I loved reading all the books

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Posted by: Invictus.1503

Invictus.1503

There’s not a bleeping thing I would change about this update. It is wonderfully done both in mechanics and in story. All the extra tidbits for GW1 players is also fantastic. The new map is outstanding as well. Great job to all who worked on this one.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Donari.5237

Donari.5237

Absolutely agreed. I’ve been helping some guildies go through it for the first time; we just had to stop due to the hour but we are about to go to the priory and I am eager to hear their first impression reactions.

I also would not change anything except one tiny detail (which might have been addressed somewhere in all the dialogue): why isn’t anyone going omg Pale Tree, she’s hurting. Sylvari RPers want to know how the Dream is feeling right now

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

Absolutely agreed. I’ve been helping some guildies go through it for the first time; we just had to stop due to the hour but we are about to go to the priory and I am eager to hear their first impression reactions.

I also would not change anything except one tiny detail (which might have been addressed somewhere in all the dialogue): why isn’t anyone going omg Pale Tree, she’s hurting. Sylvari RPers want to know how the Dream is feeling right now

There is actually pretty good dialogue with Traehern if you are Sylvari. I read it on the wiki, haven’t gotten the chance to play it on my own yet.
Also some random sylvari at pact base say how they feel wrong being here since its one less body between the mother tree and the dragon.

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Posted by: Donari.5237

Donari.5237

Thanks, my third alt through will be my mesmer ‘vari — I’ve done all the LS with my Thief (because main), dps Guardian (because not squishy), and sylvari mesmer (because mesmer is fun). I’ll check it out on him.

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Posted by: WingLegacy.7159

WingLegacy.7159

Almost cried when i went into Glint’s lair and saw my old friend Ogden. Even the fight inside the lair really feels like Gw1. Thanks Anet for makin me (veteran GW1) experience Gw1 inside GW2 once again!

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I always wondered what happened to glint.. even back in Droknar i wondered about that.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Rin.1046

Rin.1046

I’d also like to say kudos to you Anet. Great LS episode! Not just because of the story, but I have really enjoyed all the new systems you have been trying out, such as the WvW like mechanics and events that require real coordination to not only complete but to trigger as well. Great job!

Now if you could transpose the PvE elements from the Silverwastes into WvW I think you could improve WvW a ton also. For example, instead of simply having dolyaks appear and make their way to a tower, have an event that triggers where players can help to fill up the dolyak with supplies first (this would happen anyway via npc’s maybe, but players could greatly speed up the process). Then have PvE events that trigger along the dolyaks path so that there is a reason to stay with the dolyak and defend it.

Have events trigger where mobs attack towers, to make it important to have players sticking around to defend them. Have events trigger/be triggered where players can gather supplies from local areas around a tower to speed up upgrading and repairing. Or events where players could find npc recruits to defend or attack towers. Give us PvE events to mix up WvW and make it more interesting.

At the moment WvW has occasional zerg vs zerg fights and the odd skirmish between roamers, but it mostly involves PvD and tower/camp flipping with very little PvE challenge. There is no real consequence or purpose for defending towers/camps/dolyaks, so very few people do it. However, by adding PvE elements, such as those in Silverwastes, it will mean players have a reason to get more involved in the supply chain and the defence of towers.

WvW is primarily a PvP game at the moment, when you’re not doing PvD, but I remember Anet saying they wanted it to be a mix of both PvP and PvE. By adding challenging and varied PvE events in to mix (both random and player triggered) I really feel WvW would be a whole lot more fun. And it would give players that are more PvE oriented a reason to join in and help the war effort. I would love it if you could turn WvW into the PvPvE gametype as it was originally intended to be.

Anyway, thanks again for this awesome episode. It has restored a little hope back to a long time GW fan.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

I shared this with the team. Thank you all for your wonderful and generous comments!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Wiz.1543

Wiz.1543

I shared this with the team. Thank you all for your wonderful and generous comments!

The team earned it, and can be proud of themselves!

For me personally what I liked the most is:

All those lore lines in text, and actually more dialogue with audio.
Especially from that character near the end of the episode!

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Posted by: Zaoda.1653

Zaoda.1653

Please pass on my thanks to Anet too – particularly for including Abaddon in GW2.

The little nostalgic things like including a ‘downed’ state when you dance in front of Abaddon’s statue and including Ogden Stonehealer in the Living Story – was awesome.

Now I just wish Abaddon returned for real – to wreak havoc, destroy a whole bunch of stuff and resurrect Kormir so that we can steal her godhood that she stole from us in gw1 ‘;…..;’

:-P

Forever a supporter of more male skimpy armor

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Posted by: zwierz.9012

zwierz.9012

I gotta add myself to the pile of thanks! This episode really made me think in the morning “I wanna play Guild Wars 2” for the first time since living story started , even first episode of second season which was great, cannot hold a hat to this one.

I hope and believe you guys can keep it up, congratulations, you won a player back!

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Posted by: Jgr.8765

Jgr.8765

I really liked the dialogue and cutscenes. Excellent!

The little nostalgic things like including a ‘downed’ state when you dance in front of Abaddon’s statue and including Ogden Stonehealer in the Living Story – was awesome.

It’s a big step in the right direction. In the future I’ll try to avoid completing missions alone, though. I really liked the instances for 8-12 players in GW1.

It’s nostalgic but it used to be a team game. (PvE was practicing for PvP.)