So anyone that has even glanced at the forum headlines recently can tell there is large portion of the forum population that is upset about the Living Story and want Anet to drop it for making more permanent content in large expansions as the traditional MMO’s do. There has been many emotional statements so here I hope to have a serious conversation about the two and whether one is actually “better” than the other. I don’t think that one is better than the other as they both serve the same function, to fulfill the player’s need for novelty.
Players of MMO’s, due to their massive time commitment to the game, have strong needs for novelty; the need for something new for the sake of being new. This can be seen if we look at the rising and falling of WoW subscriptions around times of expansions. I don’t like comparing GW2 and WoW as I think they are different style games but most people seem to be pointing to it to defend expansions so I will do the same. In it’s later years king of MMO’s, WoW, always seems to gain a large number of subscriber’s when a new expansion is released (1) and then loses them again a few months afterwards (2). This is novelty. The players have grown tired of all the end game content so they leave the game and wait for the next batch of permanent content. Then once it’s released, they population swells again, plays all the new content and grows tired of it again and leaves their account in dormancy until the next one in a couple years.
Doesn’t that sound familiar? End game content is boring. There isn’t anything to do. Give us more permanent content. Anet could follow this model but its obvious that it would follow the same trend of intermittent swells of large population while most of the time dormant. Some suggestions so far have been make more dungeons, make more explorable areas, add these game play modes. And they could do that, but wouldn’t you grow tired of it the same way you tire of what you already have? There are already eight dungeons, how many do you play for fun and not to grind gold or empyreal fragments? How long until you grow bored of any new explorable areas that you’ve completed just like the zones that already exist but don’t contain champ farms or large chest events?
Okay so enough of that onto temporary living story content. The idea behind this model is to have shorter development cycles and nearly constant release of smaller, yet temporary, content that provides something new for people to do besides the end game grind. In other words, satisfy the desire for novelty. The major fault behind this is that the content does not provide much change to the game and may not satisfy the need for novelty as well as large patches do. And since the LS is temporary players who are new or are coming back from a break may miss out on some great stuff. Another complaint about the LS is the quality of it in terms of writing and bugginess. This I leave up for debate as I know all MMO’s suffer from writing and bugs and so I won’t comment. And I urge caution to anyone who would like to bring this up to please keep it respectful and analytical.
Personally I think Anet has a great set up going as they are doing a sort of combination of the two. Yes they have been pumping out LS lately but something that people seem to be forgetting is that they ARE releasing permanent content soon. Rumors of new zones, weapons, etc. So be patient at the very least.
So now that I’ve said all that, what do you guys think?
Topic Discussion Points:
-The idea of a need for novelty
-What best satisfies this need
-What could Anet due to improve their model without completely trashing it
-Critique in general of my idea
1) http://wow.joystiq.com/2012/10/04/world-of-warcraft-population-swells-over-10-million-mists-of-pa/
2) http://www.forbes.com/sites/insertcoin/2013/05/09/world-of-warcraft-lost-1-3m-subscribers-in-the-last-three-months/
Edit:
TL;DR: Large permanent expansions and LS temporary content are the same, as they both satisfy the player’s need for novelty and one is not definitivly better than the other.
Edit 2:
Major Points Thus Far:
-Can be temporary but still needs to have more of a lasting impact
-New players can’t enjoy previous temporary content
-Moves too fast for player’s to enjoy on their own time
(edited by Schizo.1375)