LS3 Maps Enemy NPC Scaling
Then get a better build and learn to deal with the encounters? The fountain head event becomes super easy if someone activates Balthazars durge on the group, as it makes you immune to burning. If you are not building damage, you are gonna have a bad time. I can finish most if not all of these events with 2-3 players without much issue. So if you are dying instantly, it because you are not negating damage, but just eating it.
There is Elite, Veteran, Champion, Legendary, And normal. There is no crossover .veteran elite or elite veteran’.
The only thing overtuned i can think of is the break bars at the leggy wyverns in Draconis Mons. Which are barely breakable no matter what you do.
(edited by FrostDraco.8306)
FrostDeaco, the Siren’s landing was an example. most maps including LS3 have this issue, such as toxic something in gendaran field or kessex hills. if a group of players just pass the area, the whole event scales up and spawns elites and even champs and others doing the event having hard time.
Another example would be overlapping leyline runner event which overlapped the toxic event in gendaran. people chasing the leyline mob, passed the area and 3 of us had to deal with 7 elites which outcome is clear.
Then get a better build and learn to deal with the encounters?
Sure, that’s one option. Abandoning the encounter and going looking for a better scaled one is another. In future, when the map population will start to decrease even further, which one most players will choose, i wonder?
Making open world events almost noone will want to do is not a good design.
Remember, remember, 15th of November