Lack of any real loot is a huge problem for this game!
To me it feels like the only way to earn any kind of gold in this game is to play around with the trading post which I can’t.
I know nothing about economy and I barely know any math, or how people think, and react to certain things and whatever kind of mental powers you need to play the trading post.
Basically you save everything you can and only unload what you need to. In the FUTURE new content will add new NEEDS for MATS that people don’t have or didn’t save or just vendored. This is how I made my fortune in GW1 when Factions and Nightfall and Eye of the North came out. Hoard everything and only sell what is truly worthless. I got a AC15 r7 blue shield that sold for 100k and most in the early game would have thought that worthless and it was even BLUE in the color scheme but PVP players wanted it for some reason or other. I also got a AC14 r6 and kept it for my monk. So basically what appears to be TRASH today could be worth a fortune tomorrow as new expansions and content come out..
The only issue I have with loot is that chests and bosses seem to have the same loot drops as other monsters which is pretty underwhelming. It a bit disappointing to spend 30 minute working on one boss and getting a blue axe and scrap leather. I wish the special drops had special loot. Other than that, I haven’t really had an issue making money, I don’t think it should be obnoxiously easy to get rich, just like real life.
Soulwatcher.2604DId you even read my first post? Go back to the first page, I said you can make enough gold to buy what you need but you will never be wealthy or rich.
Sooo, there is no problem then. you can’t get rich, no big deal, doesn’t even matter, well except for you, and perhaps very very very few people who want to be rich just for the sake of being rich.
So yeah, there is no problem.
The only issue I have with loot is that chests and bosses seem to have the same loot drops as other monsters which is pretty underwhelming. It a bit disappointing to spend 30 minute working on one boss and getting a blue axe and scrap leather. I wish the special drops had special loot. Other than that, I haven’t really had an issue making money, I don’t think it should be obnoxiously easy to get rich, just like real life.
You ever play or open chests in GW1? Don’t know how many times I got crap loot out of them like blues and purples and of course rarely golds. They could use a title track in this one like GW1 though for wisdom and chest openings so the better your stats are in those title catagories the better chances you had of getting rares and your keys not breaking.
Just admit it I am right, the bots have drove materiel prices to the ground. And now most of them sell on the trading post for the same price or a few copper more then what a vendor will give you.
Its not the bots doing that. We have a loot system more akin to diablo than a traditional MMO. The market is flooded with masterwork and rare items, therefore they have no value.
Since every player can harvest resource nodes and have exp incentives to do so, the price of these materials is lowered significantly (except for T6 since the nodes are rare, and T5 since it can be transmuted to T6). Everyone can craft anything, so prices of crafted gear is close to cost as well.
The only profitable thing to farm is gold itself (drops or sell item drops to vendors) and rare drops (legendary precursors, ecto, T6 blue crafting items, etc). This is most likely where most of your bots are operating. Prices have not rock bottomed like you claim.
I’d also like to point out that your entire thread is meaningless. Its basically asking why it takes a little time to get everything, You’re also pointing your finger left and right trying to create conspiracies (oh noes, arena net is controlling the exchange rate). You also show a complete lack of understanding when it comes to the GW2 economy. In short, you are a troll.
I wonder why people needs to be “hooked” to things.
You can`t just enjoy a thing and then go to do something else? why you have to be in a game in a obssesive way?
The freedom is the root for us in the game, the freedom to even play it or not, the freedom to do actually whatever we want and still be rewarded for it, like exploring low level areas with friends for the lulz or doing jumping puzzles, go to gather materials with your mates to forge some strange kittenin the MF!
But everyone comes to this game thinking they would find “as usual” content.
Rushing to level 80 with default equip —→ Grindfest to get the highes equip --→ Go to PvP!
And wonders, the game do not work like that, and it wont, seriusly, there was reddit, there was devs blog, and a lot of forums telling how the game will be, most of people leaving are desinformed people that buyed the game for hype and hype alone.
But im always wondering. Why they are so hooked to the “illusion” of the “objectives” in the so called “high end” content…. Thats just a lie, as the cake…
I have never played gw1 but I suppose that could work. It’s not even about making money for me, just the sheer principal of working that hard for the same outcome as you get during regular game play. I think it turn a lot of people off of killing bosses and in turn the participation in those events is less. Look at the shatterer for instance, there is always like 100 people there because you’re at least guaranteed a green and usually a rare.
Just admit it I am right, the bots have drove materiel prices to the ground. And now most of them sell on the trading post for the same price or a few copper more then what a vendor will give you.
Its not the bots doing that. We have a loot system more akin to diablo than a traditional MMO. The market is flooded with masterwork and rare items, therefore they have no value.
Since every player can harvest resource nodes and have exp incentives to do so, the price of these materials is lowered significantly (except for T6 since the nodes are rare, and T5 since it can be transmuted to T6). Everyone can craft anything, so prices of crafted gear is close to cost as well.
The only profitable thing to farm is gold itself (drops or sell item drops to vendors) and rare drops (legendary precursors, ecto, T6 blue crafting items, etc). This is most likely where most of your bots are operating. Prices have not rock bottomed like you claim.
I’d also like to point out that your entire thread is meaningless. Its basically asking why it takes a little time to get everything, You’re also pointing your finger left and right trying to create conspiracies (oh noes, arena net is controlling the exchange rate). You also show a complete lack of understanding when it comes to the GW2 economy. In short, you are a troll.
Calling the pot black are we but failing to look in the mirror? Event’s/mobs give crap loot + tons of money sinks in the game. Yah I would say Anet isn’t doing anything!
P.S. your trying to tell me the people running the bots would rather sell to a vendor then on the trading post? Surly they are not that stupid.
There are tons of money sinks (TS with little use / WvW / repair / armor / trait upgrade cost / etc), but almost nothing to spend money on at max level.
After you get exotics only thing that will make you spend $$$ is WvW or buying gems. I am in that boat atm, have my main fully bag unlocked and 3 bank tabs unlocked + digital deluxe bought through gold. Go Go dungeon cash.
Calling the pot black are we but failing to look in the mirror? Event’s/mobs give crap loot + tons of money sinks in the game. Yah I would say Anet isn’t doing anything!
P.S. your trying to tell me the people running the bots would rather sell to a vendor then on the trading post? Surly they are not that stupid.
You Sir fail at using the forum reply button. You also didn’t read; troll indeed. Events, bosses and chests all drop the same loot essentially… welcome to diablo. However, the quantity you get (and vendor) racks up the gold rather quickly.
People selling items at 1 copper over the vendor prices aren’t bots, they are misinformed players. They actually make less money than vendoring it (don’t forget about the 15% black lion tax). Its far easier for a botter to vendor everything, get gold quickly then sell it for USD to players.
I find it rather amusing that you replied to my single post three times, editing and deleting them. Answering quickly doesn’t make you more right.
(edited by Xia.3485)
Calling the pot black are we but failing to look in the mirror? Event’s/mobs give crap loot + tons of money sinks in the game. Yah I would say Anet isn’t doing anything!
P.S. your trying to tell me the people running the bots would rather sell to a vendor then on the trading post? Surly they are not that stupid.
You Sir fail at using the forum reply button. You also didn’t read; troll indeed. Events, bosses and chests all drop the same loot essentially… welcome to diablo. However, the quantity you get (and vendor) racks up the gold rather quickly.
People selling items at 1 copper over the vendor prices aren’t bots, they are misinformed players. They actually make less money than vendoring it (don’t forget about the 15% black ion tax). Its far easier for a botter to vendor everything, get gold quickly then sell it for USD to players.
I find it rather amusing that you replied to my single post three times.
Yep my bad and the edit button, I usually don’t bother with these forums. Question how do you think the prices went form 2 silver to 60 copper? What drove the prices down If the bots were selling the item to the vendor for 11 copper? Because we all know all bots would rather have 11 copper then 2 silver.
Question how do you think the prices went form 2 silver to 60 copper? What drove the prices down If the bots were selling the item to the vendor for 11 copper? Because we all know all bots would rather have 11 copper then 2 silver.
Be specific. Which item sold for 2 silver and now sells for 60 copper?
This thread is a joke, right? It has to be.
This thread is a joke, right? It has to be.
The OP is a troll. So yes, its one big messy joke.
Perhaps because everyone and their dog can collect materials, and there is zero competition for nodes. I can’t think of any other MMO that allows you the ability to collect from every resource node, let alone making resource nodes be basically character bound and not world bound so there is no competition for the nodes. That is why materials are going down in price. 2 silver is way to much for something that is a huge abundance of and something that everyone can collect easily on their own.
Gold actually has value in this game. It’s alot like eve online really in terms of a real player driven market based on the value of goods. In most other MMOs gold has no value because your best stuff is bind on pickup (cough raid gear). That is not the case here so its like apples to oranges. I know I will never be super wealthy in this game and I am fine w/ it because that means items have a certain value ELSE everyone would have everything…. and that is pretty kitten boring.
Just imagine if everyone ran around w/ a Legendary… not so legendary anymore huh. Just think about purples in wow. Back in vanilla THEY actually meant something.
In other words the market is working as intended due to supply and demand :-)
This thread is a joke, right? It has to be.
The OP is a troll. So yes, its one big messy joke.
I speak the truth and you call me a troll. My god I would hate to see what you call a real troll? Let me ask you a question, are you even 80 yet? Or are you one of those people under 80 who knows all?
In other words the market is working as intended due to supply and demand :-)
The only real problem is that players expect the GW2 economy to behave the same as Wow’s or Rift’s… They forget the massive differences in supply / demand this game has compared to others of its “kind”.
So you want the item prices to keep going up and you want to make less money to buy the items?
I don’t recall saying that at all.
Prices only go up to a point which people are willing to pay. It is called a relative value.
If you flood the market with gold you inflate prices to unobtainable levels for new players. While it might make you feel all warm and fuzzy inside seeing big numbers it ruins the game.
The cost of crafting materials should always be less than the items they create. It wasn’t like that before.
I never said anything about flooding the market with gold. And its already to the point where is hard for new players to buy items. Anyone trying to buy exotic’s at level 80 today is going to have a very hard time.
no their not, exotics are easy, from lvl1 to lvl80 you gather nodes, ore, plant, trees whatever and you sell it, you will easily get more than enough to buy a full exotic set, so please don’t spout you bullkitten.
Kind of hard to sell materials on the trading post when most of them are the same price or less then a vendor would give you. Or did you not bother check that?
Use those materials to craft your own exotics, or use karma to purchase them. Gold really is a minor currency in the overall scheme in this game. You can have millions of gold and still be unable to buy the Orrian exotics.
I have 530k karma the Orr exotics are junk for a necro.
Oh… you’re one of those people that thinks they need to specialize into certain builds, aren’t you?
I’m using pretty much no more than one piece per vendor in addition to balancing my traits across multiple lines rather than fill a couple to 30. So far there’s nothing I can’t handle being balanced. (Mesmer, btw)
So no, the Orr exotics aren’t junk, you’ve just convinced yourself that they are. In that case, people can still craft exotics quite fine using nominal amounts of gold. You haven’t changed the fact that gold is only one currency in the game, and not the most important one at that.
My necro destroys, so I guess my build must be working!
Based on your evident skill at dodging I’m inclined to believe you.
For give me I was wrong I forgot about all the massive damage healing power gives…….
Dodging of the fact that gold is at best a secondary currency in this game and that it’s not difficult to be decked out in full exotics without having to spend much, if any, at all. As long as you have enough for travel and repairs there’s no limitations that are placed on you for not having a ton of gold.
Oh, and there’s more than damage in this game.
DId you even read my first post? Go back to the first page, I said you can make enough gold to buy what you need but you will never be wealthy or rich.
You’re doing an impressive job at missing the point. You could have a million gold, but you still wouldn’t be wealthy or rich. Gold is only one of many currencies in this game, and certainly not the most important.
Maybe I’m not worthy of being a part of this conversation since I don’t have a max level character, but I have over 5 gold pieces at level 39, with no problems equipping myself with gear. I play the Trading Post, and I always use it to sell items that are in demand. Materials are my money ticket. Salvaging and harvesting nodes anytime I see them has built up my bank faster than anything. I don’t even do constant node harvesting. I’m doing map completion, which provides me with gear, coin and experience. I have tons of karma to spend on gear as well. I have found very little need to even spend gold at this point, so I’m just going to save it up til endgame when I do need it. I also do not have a crafting profession currently. Simply adventuring, completing and saving has done the trick so far.
http://www.guildwars2riches.com/2012/09/guildwars2tradingpostcalculator.html
That should help you understand how it works a little bit better.
(edited by Kendu Kuzal.3985)
So you want the item prices to keep going up and you want to make less money to buy the items?
I don’t recall saying that at all.
Prices only go up to a point which people are willing to pay. It is called a relative value.
If you flood the market with gold you inflate prices to unobtainable levels for new players. While it might make you feel all warm and fuzzy inside seeing big numbers it ruins the game.
The cost of crafting materials should always be less than the items they create. It wasn’t like that before.
I never said anything about flooding the market with gold. And its already to the point where is hard for new players to buy items. Anyone trying to buy exotic’s at level 80 today is going to have a very hard time.
no their not, exotics are easy, from lvl1 to lvl80 you gather nodes, ore, plant, trees whatever and you sell it, you will easily get more than enough to buy a full exotic set, so please don’t spout you bullkitten.
Kind of hard to sell materials on the trading post when most of them are the same price or less then a vendor would give you. Or did you not bother check that?
Use those materials to craft your own exotics, or use karma to purchase them. Gold really is a minor currency in the overall scheme in this game. You can have millions of gold and still be unable to buy the Orrian exotics.
I have 530k karma the Orr exotics are junk for a necro.
Oh… you’re one of those people that thinks they need to specialize into certain builds, aren’t you?
I’m using pretty much no more than one piece per vendor in addition to balancing my traits across multiple lines rather than fill a couple to 30. So far there’s nothing I can’t handle being balanced. (Mesmer, btw)
So no, the Orr exotics aren’t junk, you’ve just convinced yourself that they are. In that case, people can still craft exotics quite fine using nominal amounts of gold. You haven’t changed the fact that gold is only one currency in the game, and not the most important one at that.
My necro destroys, so I guess my build must be working!
Based on your evident skill at dodging I’m inclined to believe you.
For give me I was wrong I forgot about all the massive damage healing power gives…….
Dodging of the fact that gold is at best a secondary currency in this game and that it’s not difficult to be decked out in full exotics without having to spend much, if any, at all. As long as you have enough for travel and repairs there’s no limitations that are placed on you for not having a ton of gold.
Oh, and there’s more than damage in this game.
DId you even read my first post? Go back to the first page, I said you can make enough gold to buy what you need but you will never be wealthy or rich.
You’re doing an impressive job at missing the point. You could have a million gold, but you still wouldn’t be wealthy or rich. Gold is only one of many currencies in this game, and certainly not the most important.
I 100% agree with what you said but whats wrong if I want to put the time and effort into making a lot of gold? As the game stands right now you can put all the time in the world into the game and your not going to make a lot of gold.
Maybe I’m not worthy of being a part of this conversation since I don’t have a max level character, but I have over 5 gold pieces at level 39, with no problems equipping myself with gear. I play the Trading Post, and I always use it to sell items that are in demand. Materials are my money ticket. Salvaging and harvesting nodes anytime I see them has built up my bank faster than anything. I don’t even do constant node harvesting. I’m doing map completion, which provides me with gear, coin and experience. I have tons of karma to spend on gear as well. I have found very little need to even spend gold at this point, so I’m just going to save it up til endgame when I do need it. I also do not have a crafting profession currently. Simply adventuring, completing and saving has done the trick so far.
I did say on my original post you will never have any problem buying what you need but you will never be wealthy or rich in this game.
Let me ask you a question, are you even 80 yet? Or are you one of those people under 80 who knows all?
I’ve been 80 for quite a long time now. I’ve crafted three different exotic sets (armor and rings/accessories) for magic find, healing and DPS (precision/crit). Currently farming karma in Orr for the temple sets. Also working on a few dungeon sets. I do not PvP. Eventually I’ll buy the T3 cultural armor.
Gold isn’t an issue in this game. There isn’t any magical recipe to make it either.. no sure fast way. Dungeon running with a solid group is pretty good, 26 silver for a 15 min run + money for selling the drops gives a few gold an hour. Getting UBER lucky with a precursor drop would be like winning the lottery; don’t count on it.
As for becoming wealthy in game… its inevitable with time. So your thread about money being hard to get is.. well.. laughable. Gold was hard to get in the first days of WoW too.. I had 100k when I finally unsubscribed. (And that’s not all that much).
Edit: You still didn’t answer my question: Which item sold for 2 silver and now sells for 60 copper? Or are you just making up facts?
(edited by Xia.3485)
I 100% agree with what you said but whats wrong if I want to put the time and effort into making a lot of gold? As the game stands right now you can put all the time in the world into the game and your not going to make a lot of gold.
The more gold you have (as a player community), the less it’s worth.
Making a massive pile of gold is completely pointless. Why can’t you do it? Because it’s bad for the game’s economy, and ArenaNet’s business model. End of story.
[quote= Soulwatcher.2604]
I 100% agree with what you said but whats wrong if I want to put the time and effort into making a lot of gold? As the game stands right now you can put all the time in the world into the game and your not going to make a lot of gold.[/quote]
again, not seeing what the problem is. Just because you cannot get rich for the sake of being rich is not a real issue. Besides you can make a lot of gold, it just takes a lot of time to do it, so the option is there, it just isn’t as fast as you like it. So, there is no problem.
Let me ask you a question, are you even 80 yet? Or are you one of those people under 80 who knows all?
I’ve been 80 for quite a long time now. I’ve crafted three different exotic sets (armor and rings/accessories) for magic find, healing and DPS (precision/crit). Currently farming karma in Orr for the temple sets. Also working on a few dungeon sets. I do not PvP. Eventually I’ll buy the T3 cultural armor.
Gold isn’t an issue in this game. There isn’t any magical recipe to make it either.. no sure fast way. Dungeon running with a solid group is pretty good, 26 silver for a 15 min run + money for selling the drops gives a few gold an hour. Getting UBER lucky with a precursor drop would be like winning the lottery; don’t count on it.
As for becoming wealthy in game… its inevitable with time. So your thread about money being hard to get is.. well.. laughable. Gold was hard to get in the first days of WoW too.. I had 100k when I finally unsubscribed. (And that’s not all that much).
Edit: You still didn’t answer my question: Which item sold for 2 silver and now sells for 60 copper? Or are you just making up facts?
Not making up facts let me log in and get the name so you don’t accuse me of trolling.
So you want the item prices to keep going up and you want to make less money to buy the items?
I don’t recall saying that at all.
Prices only go up to a point which people are willing to pay. It is called a relative value.
If you flood the market with gold you inflate prices to unobtainable levels for new players. While it might make you feel all warm and fuzzy inside seeing big numbers it ruins the game.
The cost of crafting materials should always be less than the items they create. It wasn’t like that before.
I never said anything about flooding the market with gold. And its already to the point where is hard for new players to buy items. Anyone trying to buy exotic’s at level 80 today is going to have a very hard time.
no their not, exotics are easy, from lvl1 to lvl80 you gather nodes, ore, plant, trees whatever and you sell it, you will easily get more than enough to buy a full exotic set, so please don’t spout you bullkitten.
Kind of hard to sell materials on the trading post when most of them are the same price or less then a vendor would give you. Or did you not bother check that?
Use those materials to craft your own exotics, or use karma to purchase them. Gold really is a minor currency in the overall scheme in this game. You can have millions of gold and still be unable to buy the Orrian exotics.
I have 530k karma the Orr exotics are junk for a necro.
Oh… you’re one of those people that thinks they need to specialize into certain builds, aren’t you?
I’m using pretty much no more than one piece per vendor in addition to balancing my traits across multiple lines rather than fill a couple to 30. So far there’s nothing I can’t handle being balanced. (Mesmer, btw)
So no, the Orr exotics aren’t junk, you’ve just convinced yourself that they are. In that case, people can still craft exotics quite fine using nominal amounts of gold. You haven’t changed the fact that gold is only one currency in the game, and not the most important one at that.
My necro destroys, so I guess my build must be working!
Based on your evident skill at dodging I’m inclined to believe you.
For give me I was wrong I forgot about all the massive damage healing power gives…….
Dodging of the fact that gold is at best a secondary currency in this game and that it’s not difficult to be decked out in full exotics without having to spend much, if any, at all. As long as you have enough for travel and repairs there’s no limitations that are placed on you for not having a ton of gold.
Oh, and there’s more than damage in this game.
DId you even read my first post? Go back to the first page, I said you can make enough gold to buy what you need but you will never be wealthy or rich.
You’re doing an impressive job at missing the point. You could have a million gold, but you still wouldn’t be wealthy or rich. Gold is only one of many currencies in this game, and certainly not the most important.
I 100% agree with what you said but whats wrong if I want to put the time and effort into making a lot of gold? As the game stands right now you can put all the time in the world into the game and your not going to make a lot of gold.
Dude, you still can! You can put in the time and effort to make a lot of gold. The only thing you need to allow to sink in is the fact that “a lot of gold” in GW2 isn’t the same thing as a lot of gold in other games with inflated economies. Maybe 1000g in GW2 is equivalent to a million something in some other MMO. You need to put perspective on your intentions. You’re not going to make a million gold in GW2 any time soon. But that 1000g in your wallet… that’s a lot. So go make that first thousand and see how it feels.
Not making up facts let me log in and get the name so you don’t accuse me of trolling.
Its dubious when you remember prices but not what was being sold.
The economy is a free market for the most part. The biggest setback to that is the inability to buy items below vendor price, but that doesn’t eliminate the free market from existing above that price. You can make a killing off people who do not know a fair price for items or materials. The economy here operates very differently from other games and a large part of it has to do with the real money revenue that ANet has to produce since they are not a sub-game. It also makes for a much more realistic economy as opposed to a game like WoW where it takes little effort to be “rich”. I know it isn’t real life, but how many of you are sitting on absurd masses of money for little work and time contributed? Probably nobody, unless they inherited it or have a very wealthy relative. If you want to be “rich” then you gotta work hard, and devote your time and dedication to it. That’s how it should be. Otherwise, gamble and have your chance of striking it big.
If you learn the basic laws of economics, you can make a serious piece of gold. If you collect materials for 6 months and stockpile them, you could potentially manipulate the market by sheer volume ON YOUR OWN (may not be realistic). Now think about manipulating the market with an entire guild or several guilds working together. Flooding the market with massive amounts of mats can have an impact across the board. This will create a dip or spike that will require time to re-balance. Etc.
(edited by Kendu Kuzal.3985)
Not making up facts let me log in and get the name so you don’t accuse me of trolling.
Its dubious when you remember prices but not what was being sold.
Heavy Moldy bag, 2 weeks after release I was selling them for 2 silver and some copper and I just sold the last one for 68 copper.
P.S. I never said I didn’t remember your putting words in my mouth. I said I wanted to get the name right!
Not making up facts let me log in and get the name so you don’t accuse me of trolling.
Its dubious when you remember prices but not what was being sold.
Heavy Moldy bag, 2 weeks after release I was selling them for 2 silver and some copper and I just sold the last one for 68 copper.
P.S. I never said I didn’t remember your putting words in my mouth. I said I wanted to get the name right!
First Lesson: Supply and Demand
That’s a prime example of supply and demand and a newly born economy. Two weeks into the game the TP was just barely getting on its feet, it didn’t even work for the most part during the first week. People had very few of those Moldy Bags in comparison to now. A fair market price hadn’t been established and people could sell things higher since there was less of them. There are more players, more of those bags being collected and circulated now meaning the price is going to drop and balance out.
(edited by Kendu Kuzal.3985)
I know it isn’t real life, but how many of you are sitting on absurd masses of money for little work and time contributed? Probably nobody, unless they inherited it or have a very wealthy relative. If you want to be “rich” then you gotta work hard, and devote your time and dedication to it. That’s how it should be. Otherwise, gamble and have your chance of striking it big.
I disagree.
To be “rich” in GW2 you simply have to curb your spending (something you can’t do IRL due to taxes and rent/morgage). There isn’t really anything you need to spend on. There aren’t any obligatory gold sinks (other than manuals). Even changing traits at level 80 only costs 3 silver.
Repairs scale with your level, teleport fees scale with your level (and WvWvW gives you a free port to lions arch and every major city from there). Gear can be crafted with a little farming OR is acquired easily from dungeon running (be sociable). Runes also can be acquired from dungeons.. and dungeons yield a lot of silver in return (don’t wipe). So essentially you can gear up without spending gold or karma.
Most of my friends were surprised how easily they acquired the gold they needed for the training manuals; they din’t even have to try. There isn’t any reason to buy items off the TP really.. heck I leveled to 80 when the TP was “down for maintenance”.
As for WvW.. siege can be found in the jumping puzzle (although I hear its disabled now) or bought for badges. Gold isn’t really required for anything except repairs.
Soulwatcher.2604Heavy Moldy bag, 2 weeks after release I was selling them for 2 silver and some copper and I just sold the last one for 68 copper.
There are 1000+ heavy moldy bags on the TP, and you wonder why the price is 68 copper? 2 weeks into the game, there were not nearly as many people able to make those yet, and nearly everyone and their dog can make them now.
So you want the item prices to keep going up and you want to make less money to buy the items?
I don’t recall saying that at all.
Prices only go up to a point which people are willing to pay. It is called a relative value.
If you flood the market with gold you inflate prices to unobtainable levels for new players. While it might make you feel all warm and fuzzy inside seeing big numbers it ruins the game.
The cost of crafting materials should always be less than the items they create. It wasn’t like that before.
I never said anything about flooding the market with gold. And its already to the point where is hard for new players to buy items. Anyone trying to buy exotic’s at level 80 today is going to have a very hard time.
no their not, exotics are easy, from lvl1 to lvl80 you gather nodes, ore, plant, trees whatever and you sell it, you will easily get more than enough to buy a full exotic set, so please don’t spout you bullkitten.
Kind of hard to sell materials on the trading post when most of them are the same price or less then a vendor would give you. Or did you not bother check that?
Use those materials to craft your own exotics, or use karma to purchase them. Gold really is a minor currency in the overall scheme in this game. You can have millions of gold and still be unable to buy the Orrian exotics.
I have 530k karma the Orr exotics are junk for a necro.
Oh… you’re one of those people that thinks they need to specialize into certain builds, aren’t you?
I’m using pretty much no more than one piece per vendor in addition to balancing my traits across multiple lines rather than fill a couple to 30. So far there’s nothing I can’t handle being balanced. (Mesmer, btw)
So no, the Orr exotics aren’t junk, you’ve just convinced yourself that they are. In that case, people can still craft exotics quite fine using nominal amounts of gold. You haven’t changed the fact that gold is only one currency in the game, and not the most important one at that.
My necro destroys, so I guess my build must be working!
Based on your evident skill at dodging I’m inclined to believe you.
For give me I was wrong I forgot about all the massive damage healing power gives…….
Dodging of the fact that gold is at best a secondary currency in this game and that it’s not difficult to be decked out in full exotics without having to spend much, if any, at all. As long as you have enough for travel and repairs there’s no limitations that are placed on you for not having a ton of gold.
Oh, and there’s more than damage in this game.
DId you even read my first post? Go back to the first page, I said you can make enough gold to buy what you need but you will never be wealthy or rich.
You’re doing an impressive job at missing the point. You could have a million gold, but you still wouldn’t be wealthy or rich. Gold is only one of many currencies in this game, and certainly not the most important.
I 100% agree with what you said but whats wrong if I want to put the time and effort into making a lot of gold? As the game stands right now you can put all the time in the world into the game and your not going to make a lot of gold.
If whay you say is correct then Anet are doing a good job of ensuring that the purchasing of gems are an attractive but not essential option for players and a source of income for themselves = continued support and development of the game.
Heavy Moldy bag, 2 weeks after release I was selling them for 2 silver and some copper and I just sold the last one for 68 copper.
Why buy a bag for 2 silver that may contain common T5 crafting components I can get for copper? The economy will change as more and more people are reaching Orr. And since mithril and (T5 wood, forgot its name) is so abundant and easy to farm their prices have plummeted. This naturally lowers the price of your bags.
This is from my very first post:
… Since every player can harvest resource nodes and have exp incentives to do so, the price of these materials is lowered significantly (except for T6 since the nodes are rare, and T5 since it can be transmuted to T6)….
And you should re-read this, maybe it will sink in.
The only real problem is that players expect the GW2 economy to behave the same as Wow’s or Rift’s… They forget the massive differences in supply / demand this game has compared to others of its “kind”.
I know it isn’t real life, but how many of you are sitting on absurd masses of money for little work and time contributed? Probably nobody, unless they inherited it or have a very wealthy relative. If you want to be “rich” then you gotta work hard, and devote your time and dedication to it. That’s how it should be. Otherwise, gamble and have your chance of striking it big.
I disagree.
To be “rich” in GW2 you simply have to curb your spending (something you can’t do IRL due to taxes and rent/morgage). There isn’t really anything you need to spend on. There aren’t any obligatory gold sinks (other than manuals). Even changing traits at level 80 only costs 3 silver.
Repairs scale with your level, teleport fees scale with your level (and WvWvW gives you a free port to lions arch and every major city from there). Gear can be crafted with a little farming OR is acquired easily from dungeon running (be sociable). Runes also can be acquired from dungeons.. and dungeons yield a lot of silver in return (don’t wipe). So essentially you can gear up without spending gold or karma.
Most of my friends were surprised how easily they acquired the gold they needed for the training manuals; they din’t even have to try. There isn’t any reason to buy items off the TP really.. heck I leveled to 80 when the TP was “down for maintenance”.
As for WvW.. siege can be found in the jumping puzzle (although I hear its disabled now) or bought for badges. Gold isn’t really required for anything except repairs.
I’m not really sure how you disagree. That’s exactly what I’m saying. They make their money by dedicating themselves to it whether it seems that way or not. They aren’t spending all their money on stuff off the TP every level and they are resourceful in using all of the games systems to their advantage. People like the OP are the ones who spend spend spend and expect their cashflow to keep up for no additional work. I made the point earlier that I’ve had no problems saving up 5gp at level 39 and it’s because I don’t go buy stuff all the time and I don’t even see a need to. There are expenses in real life that are constant, and there are expenses in game that are constant. Repairs/travel etc. You don’t have to use instant travel all the time. You could play smarter and die less. You could get gear from questing/completion/loot.
I was making the point that an economy where all the money is freely and easily available is not much of an economy at all. Working for the currency gives it a value. If the gold was easily available, would there be a point in saving it? No. Because having a large mass of it wouldn’t have much value anyhow. People just like to see a big number next to some yellow pixels in their inventory.
This economy and monetary progression makes the user more conscious of what they do with it. A lot of players aren’t used to that.
I agree with what you’re saying, but you have to realize that a large part of the playerbase doesn’t think like we do. They aren’t used to getting useable gear supplied to them through content. They’re used to grinding gold, going to the Auction House, and buying something every 2 levels to stay viable. In GW2 not only do you get useable gear CONSTANTLY, you also don’t even need to have new gear every couple levels to remain viable at your level. At endgame its a different scenario, but in the leveling phases it’s not nearly as important.
Loot always helps a game.
Just look at the Diablo/Torchlight/and Borderlands series. Those games are literally BUILT around loot drops and are insanely successful. There is just something to players about finding useful items all the time that is so fun.
I really think the rate of exotic and rare drops increasing would do wonders for this game
I’m not really sure how you disagree.
I only disagree with the part where you “have to work hard” to make money. In GW2 you don’t really need to work at it. No one has to grind gold for repairs or trait manuals unless they have a serious case of spindrift.
And yes, like you say, gear is so easy to acquire. Even at end-game imho, you don’t need to spend. I did spend though, because I lack patience and there’s nothing else of real important to spend that gold on anyway.
I really think the rate of exotic and rare drops increasing would do wonders for this game
Yes it would! But didn’t arena net say something about changing boss drops in dungeons?
Loot always helps a game.
Just look at the Diablo/Torchlight/and Borderlands series. Those games are literally BUILT around loot drops and are insanely successful. There is just something to players about finding useful items all the time that is so fun.
I really think the rate of exotic and rare drops increasing would do wonders for this game
It would also put a chokepoint on gem sales and the like… which translates to less money for ANet, and less ongoing development for us. I agree that boss drops/dungeon drops could be improved but the rest is plenty fine. This isn’t Diablo or anything close to it. The infrastructure behind this game blows all three of those titles out of the water, and the servers and hardware required to keep this game alive dwarf those titles (aside from maybe Diablo). There is a reason that most titles in this genre (MMO-MMORPG) have monthly subscription fees, and that is because these games require a constant cashflow to keep the game worlds running. There has to be some incentive for time contributed to the game. If you make everything more available and easier to obtain, then people will complain EVEN MORE that their is no endgame or that it fades too quickly.
Most people can’t see the forest through the trees.
I feel it is good that there is no sure way to make lots of ingame currency, but the waypoint-moneysink should be re-thought about a bit, always ending up in the minus for doing stuff does not feel good.
The exotic hammer level80, an endgame weapon for my warrior , and of which only a legendary weapon would cost more, costs now 5 gold. I can earn this money in 3-7hours, farming, and selling and crafting. So stuff is cheap and money is easy coming. I think economy right now is great.
I’m not really sure how you disagree.
I only disagree with the part where you “have to work hard” to make money. In GW2 you don’t really need to work at it. No one has to grind gold for repairs or trait manuals unless they have a serious case of spindrift.
And yes, like you say, gear is so easy to acquire. Even at end-game imho, you don’t need to spend. I did spend though, because I lack patience and there’s nothing else of real important to spend that gold on anyway.
I suppose “working hard” is a bad way to describe the effort involved in GW2 to obtain gold. I think the term “dedication” works a little better. You just have to be dedicated to utilizing what the game offers instead of taking the dangling carrot (Trading Post Items). Patience is my weakness too, and I think that ANet knows a lot of people have that weakness. I think the balance is plenty fair though, I’ve found no problems saving ample funds.
You make money the same way you do in any MMO. You play the market, buy low and sell high. You’d understand that if you weren’t an entitled socialist frenchie communist cow kittening hill-person stuck up teat suckling kitten.
I think I have enough adjectives. This game was fun.
I feel it is good that there is no sure way to make lots of ingame currency, but the waypoint-moneysink should be re-thought about a bit, always ending up in the minus for doing stuff does not feel good.
Adding mounts at a moderate initial price could be a great way to counter this. Make mounts cost 10 or 15 gp. I say that’s a fair price for something that will allow you to never spend any currency on travel again. Could probably even ask more. (Ready for angry comments about how that would be too much)
You guys are feeding this troll way too much… Getting him all cute and chubby like I’m sure he is IRL…
If you don’t see it, you’re blind… Just stop responding, he’s sitting around fully aroused pressing F5 to see your responses to his blatant ignorance.
Bumping a bit of common sense since this got burried at the very end of page 2.
No moar troll treats. No means NO.
In dungeons, bosses need a much larger “rare” drop rate.
This, so much this.
The Dungeon chests and bosses (specifically Champions) need a major loot buff. It is very unfair to fight your way through all three Arah paths, only to be awarded with blues, greens and the very rare occasional yellow from a boss that is hard to beat. The drops for just regular joe enemies need no change.
Bumping a bit of common sense since this got burried at the very end of page 2.
No moar troll treats. No means NO.
If you hadn’t noticed, the troll has left the building.
Adding mounts at a moderate initial price could be a great way to counter this.
We don’t need mounts. We can port anywhere for pocket change (and we get free ports to lions arch / capital cities thanks to WvWvW).
There is a reason that most titles in this genre (MMO-MMORPG) have monthly subscription fees, and that is because these games require a constant cashflow to keep the game worlds running.
I don’t believe that’s the case anymore. In the past the bandwidth, server horsepower and storage could have been an issue but not anymore.
Also, I don’t think Arena Net really need players buying gems to sell for gold. I bought a lot of gems but I never sold them for gold.. there are plenty of items in the gem store that are worth while.
If Gw1 is a good indicator, they will be selling a lot of expansions. I’m not worried about their cash flow.. not one bit.
In dungeons, bosses need a much larger “rare” drop rate.
This, so much this.
The Dungeon chests and bosses (specifically Champions) need a major loot buff.
I’d love to see specific drops for bosses.. especially if the armor / weapons you get have the bosses style or artwork in them!
I have collected 100g in like 1 month and I wasn’t fully dedicated and active in the game. For sure that I did a lot auction house hunting, always using the same tactic: buy cheaper, sell expensive.