Lack of enemy variety in the later (southern) maps
I definitely noticed this while leveling up… can’t even count how many ‘repel the zombie attacker’ events I did. It got extremely monotonous and I couldn’t wait to kill something that wasn’t a zombie…. you can only imagine how excited I was to reach Orr (sarcasm for the slow folks).
Precisely. If you want to make a game not fun to play, it doesn’t matter how good it is otherwise, make it repetitive. And this… is repetitive!
Do you even know where you are?
Zhaitan controls Orr. Risen are Zhaitan minions. Every non-ooze/non-elemental creature is Risen’d by Zhaitan.
Lore wise you can’t have more variety in Orr.
Even a few Flame Legion or corrupted (not Risen!) harpies or something would make for some variety.
Heck, I’d even settle for some dragon-halfs or something. The last few days worth of gameplay have just been “See Risen… Kite so he comes towards and you don’t activate a bunch of them.. kill.. rinse and repeat”.
Love the game, but it’s getting tedious!
Even a few Flame Legion or corrupted (not Risen!) harpies or something would make for some variety.
Heck, I’d even settle for some dragon-halfs or something. The last few days worth of gameplay have just been “See Risen… Kite so he comes towards and you don’t activate a bunch of them.. kill.. rinse and repeat”.
Love the game, but it’s getting tedious!
And what on earth would be the flame legion doing there?
Corrupted makes even less sense.
And now that I think about it, there are Inquest in the underwater areas.
sigh
Never mind, I’ll just get on with it so I can get back to something interesting. TBH I don’t know what else would fit there. But then I am not paid to think of that, eh?
I was kind of under the impression that most if not all of the early opposition races (Nightmare Court, Flame Legion, Inquest, Sons Of Whatever his name is) were linked to the dragons.
I agree there are way too many risen humanoids ( charrs, humans, norns, etc.) especially the ones that haven’t been phisically changed, only repainted with green and brown collours.
I like how they changed other humanoids to really look like zombies, especially the sylvari-like( have to check wiki on those), and animals, who are very detailed in appearence. To have a good look of them, you must get killed by them, and then observe their appearence.
Some of them are quite unique, like the risen knights, who also appear in other maps, but very rarely.
So basically almost every creature that you see in previous zones appear therein their risen form, minus those that are speciffic to the corrupted zones ( kodans). So there is vareity, basically we are seeing upgraded creatures, which is a good idea.
For some reason some creatures don’t appear in Orr at all. For example I haven’t yet met trolls in Orr, but maybe others have?
Then we have underwater mobs, and there are too may, especially humanoids are way over the roof, and they look exactly the same as those on land. This is a serious flaw in design, everybody knows that drowned corpses look very different.
So, my suggestion/wish would be to make new drowned risen, with bloated corpses, rotten flesh, tentacles, fish eyes etc. and remove the silly underwater humanoid mobs.
But I also wish Anet would add some creatures unique to Orr. There are so many good examples from single player sci-fi survival games of horrific abominations that would fit perfectly well in Orr.
Give us some creatures that you would rather just flee away in terror, then face them and die of horrible death.
And also , no flying monsters in Orr?
(edited by Reclusiarh.2674)
It’s not that Orr is terrible for having so many risen, it’s that the 6 zones I went thru before Orr were also packed full of risen and made me sick of them by the time I got there. There aren’t enough mobs out there that get me excited in the game. They’re mostly all the same size and same skills. I got excited about the giant mobs in the opening scene and then didn’t get excited again till level 60. In my opinion that’s way to much of a gap.
You should have leveled through Ascalon, then you would have been sick of Separatists/Ogres/Flame Legion instead!
I wholeheartedly agree:
Orr has far too many risen orrians in it
In other news, America has far too many Americans in it.
Also, I feel Europe is far too chock full of Europeans. Needs more variety.
Here is the some explanation on mobs.
There are 5 Elder Dragons around. We just dealt with the Zhaitan, which it’s curse makes dead rise. There are others: (From wiki) Primordus (Destroyers) Jormag (Icebrood) Deep sea dragon and Kralkatorrik (Branded)
Elder dragons other than Kralkatorrik (master of the Shatterer) , nameless Deep sea dragon and Primordus out there wandering around in the world and affecting things. So my question is if they can manage to create zones where; let’s say Branded and other creatures co-exists, why Orr is like it’s current situation. Swarmed all over by zombies may be correct storywise however as gaming experience it is most boring zone ever created. This only leads to designers does not care about the player psychology and doing “only” their job. Be creative please.
Thank you to those who have helped explain what I am talking about! I am not very good at expressing what I mean. Reclusiarh explains it well.
I get it now, I think, with the various afflicted each being caused by a different dragon. I never played GW1 so I might have missed a lot of clues etc there.
So what we might have in future expansions is 2-3 zones full of corrupted/icebrood/branded instead? I… um… look forward to that. I think!
I dont think it helps that apart from a few specific areas, the Straits/Malchors/Shore aren’t that interesting to look at.
@ Eurosdown: I have now completed all the PVE maps. Seperatists etc were interspersed with drakes, skelks, etc… there was some variety! Orr is 90% Risen, 8% Orrian Spectral and 2% Elementals. And since when was tar an element? [/pedant]
@ Safari: If you have seen the immigration rate of the UK (we are, I believe, the only European nation who’s population is rising…), we are working on that variety…
The whole Orrian/no hearts/3 zone thing was supposed to be a living (joke semi-intended) area to draw guilds. It has unfortunately fallen (another joke there) flat.
Well, the scenery could do with a bit more vitality. I can go for hours in Cursed Shore and not see another player.
Maybe I’m not looking at it right since I am a solo player.
Well, the scenery could do with a bit more vitality. I can go for hours in Cursed Shore and not see another player.
Maybe I’m not looking at it right since I am a solo player.
Nope. You are right on, mate. Same as day 1 (well day 7 for me). Other than the bot groups/karma farmers in their pockets of easy run areas.