(edited by Felivastus.2470)
Lack of story content?
So what you’re asking for is a linear quest-based grinder? That’s one of the things GW2 was trying not to be…
If you think the core content delivery system of the game is a ‘big time waster’ you might be playing the wrong game. /shrug
So what you’re asking for is a linear quest-based grinder? That’s one of the things GW2 was trying not to be…
If you think the core content delivery system of the game is a ‘big time waster’ you might be playing the wrong game. /shrug
I’m not asking for linear-ness I’m asking for more story content that levels you to the next one, is that simply too much to ask for?
Or add a fun reliable way to level, such as dungeons for lower level players!
your do get lore from exploring the world though it much like any other open world RPG
Wait until you are a high level to save up story so that you can do it continuously. I agree that it’s annoying to stop and start the story so much. I’d say about every 20 levels gives you a good chunk of story.
In the meantime check out the scouts and talk to npcs after events to hear the story of certain areas.
I completely agree and will flame my frustration. I bought the game a couple of days ago, put some time and got a character to level 9.
The entire experience has been a disappointment compared to the original guild wars and other recent mmos.
Each quest is telling me I need to be a few levels higher and the boss instances are 1 hit death for my elementalist and with no one else around it’s not even worth bothering.
I’ve unlocked pretty much everything on the map within my level and still don’t have enough for the next story quest. The only thing left is walking around killing bears and deer.
With all the hype about eliminating grinding this feels worst than the typical free to play Chinese mmo model… except it starts off right from the start.
Do people really find things like “finding my real parents” or “joining the circus” all that concerning topics when humanity’s being driven out of extinction by full scale wars?
2 of my missions so far have been recycled content from GW nightfall i.e. attend a trial and mingle with guests at a party and quite frankly they are some of the most boring things I can think of in a game set in a fantasy world.
There’s very little tutorial and information about some of the finer points in the game like the crafting system.
I have to grind to level 11 to even have a peek at the traits, god forbid I have a peek on what the potential of the character is.
I hope the refund process is going to be a better experience than what I’ve seen from the game.
There is story all around in guild wars 2. The dynamic events when played in their entirety (ie start of the chain to the end of the chain which is generally 3 – 4 events that build on top of each other) tell their own story in a visual manner but speaking to the individual NPC will also give you more back story. Scouts tell the story of the zone. Hearts tell a story of the individual. Secret events generally tell story about the lore, in most cases that bridges guild wars 1 with 2.
Areas are also built in such a way that tell their own story.
Take Queensdale there’s the bandit issue and while no NPC explains it to you directly if you take the time to investigate the issue yourself you’ll notice that the bandits are trying to take control of the food supply most likely to cause a famine and then sell food at high price. (they try to destroy / poison the irigation that will cause a draught. They try to take over the mill and the store house underneat it and they try to steal the livestock off the farms in the vicinity.)
even just walking around hearing to NPC conversations you will get stories about many different things, from the gods to the political stituations to even professions
There are also books and scrolls scattered all around that also have lots of stories generally about the lore.
I am not kidding story is everywhere in GW2 the main storyline is just a very small part of it.
@lonko
The bulk of the content in GW2 is not marked on the map. Doing just whats marked on the map will leave you underleveled but there would be a ton of dynamic events, areas to discover off the beaten part that are not marked, secret events and jumping puzzles. Gw2 is heavy on the exploration side, to get the most out of it you need to talk to NPCs see which ones have issues, for example if an NPC says something like say he is worries about the sons of svanir teaching the grawl about jormag you can be sure there will be a dynamic event chain to explore that story. Hang around the area so when the event triggers you can do the whole chain from start to finish!
I cant say this enough talking to NPCs is key ! listen to what they have to say their not there just for show!
Anyhow if you really do everything in a zone I assure you you’ll be way over leveled. I tried to do all dynamic events and find all the secrets before moving to the next zone and always found myself at least 3 levels overleveled. I was level 80 when I was still starting level 60 content!
You are missing the point. Anet’s fault for not being clearer.
You are not supposed to beeline from Story to Story. You are supposed to do the content around you as you make your way to the Story. You are exploring and helping the world. You are a hero in need being pulled all over, and end up gaining experience by the time you find yourself at your Story.
The problem is, it can break immersion for those looking for that. You are told to “immediately” go somewhere, so the urgency makes it feel wrong to go romping off killing centaurs or ghosts. That was bad Story writing, to not make the gaps in levels suggest that the player should be exploring on their way to the next part.
Also, the Human story, you aren’t expected to fight dragons as a level 1. You don’t even know you are going to be a big shot hero. So it makes sense that you are doing personal life issues as you grow.
You are missing the point. Anet’s fault for not being clearer.
You are not supposed to beeline from Story to Story. You are supposed to do the content around you as you make your way to the Story. You are exploring and helping the world. You are a hero in need being pulled all over, and end up gaining experience by the time you find yourself at your Story.
The problem is, it can break immersion for those looking for that. You are told to “immediately” go somewhere, so the urgency makes it feel wrong to go romping off killing centaurs or ghosts. That was bad Story writing, to not make the gaps in levels suggest that the player should be exploring on their way to the next part.
Also, the Human story, you aren’t expected to fight dragons as a level 1. You don’t even know you are going to be a big shot hero. So it makes sense that you are doing personal life issues as you grow.
This is correct- also the personal story is a tiny fraction of the game, it sounds like you expect it to be all there is. What it is, is more of a reference point for you to start off with so that you can create your own experience in the world. The story is designed in such a way that it introduces you to different areas of the larger world at the appropriate level.
But it doesn’t really sound like you are interested in playing the game, just getting to max level as fast as possible. If that is true then you missed the point a bit but you can always just craft your way there and never leave town.
@ Ionko: there is no way you did everything in the area and are only lvl9. You must have missed most of it, not sure what to tell you.
(edited by Morrigan.2809)
You are missing the point. Anet’s fault for not being clearer.
You are not supposed to beeline from Story to Story. You are supposed to do the content around you as you make your way to the Story. You are exploring and helping the world. You are a hero in need being pulled all over, and end up gaining experience by the time you find yourself at your Story.
The problem is, it can break immersion for those looking for that. You are told to “immediately” go somewhere, so the urgency makes it feel wrong to go romping off killing centaurs or ghosts. That was bad Story writing, to not make the gaps in levels suggest that the player should be exploring on their way to the next part.
Also, the Human story, you aren’t expected to fight dragons as a level 1. You don’t even know you are going to be a big shot hero. So it makes sense that you are doing personal life issues as you grow.
Thats the thing though you’re not a super hero central to the story, you’re just like any other person to NPCs for the most part. You’re not really central to anything (except your own story) Its up to you to decide if you help out or not, things will happen just the same!
I do agree with you that placing urgency on the story as is doesnt work well. Its not so much that you need to side track yourself thats at issue in my opinion but more of that the urgency is fake! you could wait a year before tackling the urgent issue and still your lateness will have 0 negative effect. This can be resolved in my view by having a an in game timer. Say you got 6 hours of in game time to tackle the urgent issue or it fails and story branches accordingly. Being sidetracked in itself is okey. I mean lets say you’re asked in your story to save some children that where just kidnapped before they’re sold to slavery or whatever. In going there you come across a mother desperate because she lost her son while on the run from bandits. Technically the mother event is much more urgent then the children event even if the children even is on a timer. Even in events when you’re underleveled, just cause something is urgent it doesnt mean you shouldnt prepare yourself for it and that leveling up could be your character training up to tackle what s/he knows will be a paritcularly difficult encounter. Getting the knowledge and the skill necessary for it!
So yeah personally I agree that urgency could be done better but just dont think the problem is the delay between action per-se!
Personally I like the personal story doesnt urge you to do the exploration itself. Dont think it can even be done really as the game wants itself to be as open ended as possible. If you want your character to be an explorer you can progress by going off the beaten path looking for hidden secrets. If you’re an adventurer then you can go around helping people. If you see your character more of a craftsman then you can engage in such activities. etc.. If the game came up with a story mission such as, there is distress in village X go there lend a hand to anyone who needs you you’ll be funneling everyone towards an advanturer playstyle and locking them to one particular geographical area as well! dont think that would be ideal!
I recently just finished the level 11 charr story quest. After it was completed they told me to level another “3” more levels just to continue it?
Why do they do this? I can’t see why they don’t just throw in some quests that don’t even have decent story to fill that hole?
They’re forcing gathering, crafting and dynamic/heart things on me.
Thing is atleast maybe WvWvW Xp gain semi-decent.I hate walking around looking for vista’s or dynamic content! It’s just a big time waster.
Edit: And what makes it worse is the lack of players in the content if a fresh players jump in. Most dyanamic events require a group, I can’t even find some players to help me, and when I do. They never, ever help!
Sadly you wont have fun in this game. It just turned to a grindfest with the last patch.
Or add a fun reliable way to level, such as dungeons for lower level players!
That’s what the entire game is. If you don’t have fun with dynamic events, exploration, crafting, and doing anything other than the personal storyline or the dungeons… Then I’m sorry, but that means you don’t have fun when playing GW2, and the game is not for you.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
I recently just finished the level 11 charr story quest. After it was completed they told me to level another “3” more levels just to continue it?
Why do they do this? I can’t see why they don’t just throw in some quests that don’t even have decent story to fill that hole?
They’re forcing gathering, crafting and dynamic/heart things on me.
Thing is atleast maybe WvWvW Xp gain semi-decent.I hate walking around looking for vista’s or dynamic content! It’s just a big time waster.
Edit: And what makes it worse is the lack of players in the content if a fresh players jump in. Most dyanamic events require a group, I can’t even find some players to help me, and when I do. They never, ever help!
Sadly you wont have fun in this game. It just turned to a grindfest with the last patch.
must be playing a different game cause mine has 100% the same content it had before with some new addition that if you dont like you can safely ignore!