Lacking in Classes Function....

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Posted by: LordsOfSkulls.9648

LordsOfSkulls.9648

Anyone else feel like the classes dont seem well refine. Like that their something seems broken, were their only 1-2 best ways to play the class and if you play it anything other you lose in SPVP tourneys?

How stats different base on class on their scaling (mean certain classes can have 30k+ hp others only maximum 24k, or limited on their damage/ or nerfed by the “1” skill on their weapon even though u have more power than thief and still do less damage?),

how certain downstates for classes are more overpowered than for the others.

I got my necro to 80 PVE. than i spend on every class over last couple weeks SPVPING Tournaments, random matches. Learned all their “One Build To Rule them all for each class” and i came to conclusion….

I dont like any classes how they play in playstle. Their something seem to be missing for almost all classes.

The only class that seems to be most refined and in perfect in every way created/structured. Also the least buggy seems to be only “Thief”.

I cant seem to enjoy playing any other class, just by how much thief can do everything better than any other class out their. Every class seems to be nerfed in some weird way, or utilities lacking… or some classes have godly skills like pistol whip/hundred blades that seem to destroy any idea of being DPS class as any other class.

Conditions in SPVP are stupid and only Mesmer with staff can get away using conditions. Cause they either automatically removed passively off your target, easily taken off by low cool down utility skill, or thrown back in ur face (necros/mesmers).

So if ur not Power/Crit Damage/Crit chance, you might as well just roll over and die.

I tried all classes, and i guess i might have to wait for more patches/expansions for GW2 to come out to fully enjoy the game and see what classes will have to offer than…

Most likely every class for expansions will have added like 1-3 weapon types with more skills/more traits added on down the road. With more Classes, than i believe when those upgrades come around and we have complete class with bugs taken out and animations/skills polished and fixed i think that when i be able to finally choose my main class/call it my main that i enjoy playing.

Cause right now you got 1-2 builds per class that everyone should be using in SPVP, and instead of being “FREE” to create my playstyle your forced to use one of two builds which are efficient and/or not bugged.

P.S. Fix the Toughness, Stats Scaling between Classes, and the skills to balance out and be able to fight on par with "Pistol Whips/Hundred Blades/Ranger’s short bow “1” or Longbow’s multi attack"

P.S. 2 especially fix the “1” on weapons with quicker attack speed what most need.

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Posted by: veritech.1048

veritech.1048

Except thief is kittened in PvE.

Everyday I come on here it’s either thieves, warriors, or mesmers that are OP in pvp.

I’m playing a Guardian, and I see all these people running glass cannons and shrug it off because they just die trying to break through my defense.

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Posted by: Knote.2904

Knote.2904

Well I do agree the lack of build variety makes me extremely sad.

Was the single thing I thought GW1 was brilliant for.

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Well, it’s the thing that’s going to make me give up the game pretty soon.
There’s no “feel” for classes, they lack personality. The fact that you’re restricted to such a few skills doesn’t help.

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Posted by: Voltar.8574

Voltar.8574

as time goes on, people find that things they try either work or not.

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Posted by: Gilandred.9870

Gilandred.9870

Well, it’s the thing that’s going to make me give up the game pretty soon.
There’s no “feel” for classes, they lack personality. The fact that you’re restricted to such a few skills doesn’t help.

Care to elaborate? You have 10 skill slots and weapon swapping in combat, for a total of 15 skills at any point in time. On top of that, you can choose other weapon sets and select from dozens of utility / elite skills. You also have access to some special abilities (the “F” keys) plus your downed skills. Then there are 5 different trait lines to choose from for further customization. And, all of the above are unique for each class with the exception of some racial abilities. I don’t understand where you’re coming from.

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Weapon swapping. Now that’s a blast. Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.
I’ll elaborate. Be cautious not to jump at my throat after this, this would be unappropriate. I still have a right to express a point of view, right?
So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.
TO ME.
I feel kind of forced to precise this, because I’m afraid peaople will overreact.
Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING. (Engineer turrets, from the top of my head). Don’t serve me the “game’s been out a month blah blah” stuff, it’s not polished. the skills system is, TO ME, kinda poor.
So yeah I feel this is all restricting.
I come from a world where people used to sell finished products, before the Internet could make up for game flaws.

Also, the way I remember GW1 (long time though, could be wrong), is that it made me feel like I had a huge deck of spells in hand, but was authorized to pick a few.
In GW2, I feel like I have a few spells at hand, and have to play those who were designed to be selected by eliminating the few useless ones.

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Posted by: NoizeMaker.8367

NoizeMaker.8367

Weapon swapping. Now that’s a blast. Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.
I’ll elaborate. Be cautious not to jump at my throat after this, this would be unappropriate. I still have a right to express a point of view, right?
So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.
TO ME.
I feel kind of forced to precise this, because I’m afraid peaople will overreact.
Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING. (Engineer turrets, from the top of my head). Don’t serve me the “game’s been out a month blah blah” stuff, it’s not polished. the skills system is, TO ME, kinda poor.
So yeah I feel this is all restricting.
I come from a world where people used to sell finished products, before the Internet could make up for game flaws.

Also, the way I remember GW1 (long time though, could be wrong), is that it made me feel like I had a huge deck of spells in hand, but was authorized to pick a few.
In GW2, I feel like I have a few spells at hand, and have to play those who were designed to be selected by eliminating the few useless ones.

The reason they did this is for balancing issues. They gave you the best of the best for various situations and got rid of the worst. Enjoy it or not it was a brilliant idea. Go Anet!

Its to the point ill have to say if your going to complain about player personality then your doing something wring. Personality isn’t part of your skill sit has to do with how you play those skills in the game and not on the forums like you just have.

Also personality include many more types of the game like cosmetics and such.

If skills make you that mad just leave already. Go back to the crappy system gw1 used that created numerous events of QQ all over their forums and ingame. Its your choice. Now pick.

Commander Ovi Bell: 80 – Guardian
Commander Skigoboom: 80 – Engi
Protocol WvW Lead [PRO] Dragonbrand

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Posted by: Kwami.4356

Kwami.4356

Well, it’s the thing that’s going to make me give up the game pretty soon.
There’s no “feel” for classes, they lack personality. The fact that you’re restricted to such a few skills doesn’t help.

Care to elaborate? You have 10 skill slots and weapon swapping in combat, for a total of 15 skills at any point in time. On top of that, you can choose other weapon sets and select from dozens of utility / elite skills. You also have access to some special abilities (the “F” keys) plus your downed skills. Then there are 5 different trait lines to choose from for further customization. And, all of the above are unique for each class with the exception of some racial abilities. I don’t understand where you’re coming from.

OK, but let’s be realistic. Your traits largely define what skills you’ll use (or the other way, if you prefer). You aren’t going to take trait lines that benefit two-handed weapons and shouts and then use all signet skills and a dagger. This isn’t a big problem in SPvP, but it certainly is a limiting factor in PvE and WvW since respecs aren’t free and trainers aren’t always easily accessible. Plus, you need to consider gear. Some weapons, skills, and traits work well with Condition Damage. Others work well with Power. Maybe your support build calls for Healing Power and lots of Vitality and Toughness to keep you alive. Again, this isn’t a problem in SPvP, but it cam be quite an expensive limitation elsewhere.

Now, I’m OK with all of that. I’m not complaining! But your description isn’t very reflective of the in-game situation and I wanted to respond to that.

More to the OP, but still related to the post that I quoted, one should consider the skills that are actually available to each class. Yes, every class has its own few unique features (e.g. Virtues for Guardian), but many of the skills are shared between classes. How many classes have signets? Shouts? Sure, the actual skills vary ever so slightly (e.g. multiple classes have a signet that removes a condition every 10 seconds, but the activation effects are somewhat different in each case), but the idea is the same. The flavor is the same.

(edited by Kwami.4356)

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Weapon swapping. Now that’s a blast. Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.
I’ll elaborate. Be cautious not to jump at my throat after this, this would be unappropriate. I still have a right to express a point of view, right?
So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.
TO ME.
I feel kind of forced to precise this, because I’m afraid peaople will overreact.
Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING. (Engineer turrets, from the top of my head). Don’t serve me the “game’s been out a month blah blah” stuff, it’s not polished. the skills system is, TO ME, kinda poor.
So yeah I feel this is all restricting.
I come from a world where people used to sell finished products, before the Internet could make up for game flaws.

Also, the way I remember GW1 (long time though, could be wrong), is that it made me feel like I had a huge deck of spells in hand, but was authorized to pick a few.
In GW2, I feel like I have a few spells at hand, and have to play those who were designed to be selected by eliminating the few useless ones.

The reason they did this is for balancing issues. They gave you the best of the best for various situations and got rid of the worst. Enjoy it or not it was a brilliant idea. Go Anet!

Its to the point ill have to say if your going to complain about player personality then your doing something wring. Personality isn’t part of your skill sit has to do with how you play those skills in the game and not on the forums like you just have.

Also personality include many more types of the game like cosmetics and such.

If skills make you that mad just leave already. Go back to the crappy system gw1 used that created numerous events of QQ all over their forums and ingame. Its your choice. Now pick.

See? that’s what I was talking about.
And, by the by, “cosmetics and such” do not matter in terms of game mechanics. Which was the point.
Ah well. thanks for the “choose and quit” thing, very constructive.

EDIT : Got some spare time, so here we go :
I don’t know what you mean by “player personality”. I talked about how classes feel. Sure answering ‘GO ANET!!!111!!" isn’t going any where. I can understand balancing issues, but then people who like PvE shouldn’t have to suffer from this.
As for the part of “playing skills on the forums”, I’m a bit at loss. I’m aware that the game was made to emphasize players skill, not a grind fest to the best gear to outgear your opponents in PvP.
What I’m saying is that they’re -the skills, I precise- too low in numbers FOR THOSE -the skills, again- WHO ARE BALANCED AND EFFECTIVE.
For sure,, there must be a reason players tend to all use the same groups of skills, be it PvP or PvE?

(edited by No Leaf Clover.4893)

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Posted by: Geemo.6018

Geemo.6018

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

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Posted by: Gilandred.9870

Gilandred.9870

Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.

So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.

Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING.

First, I’m not bothered by what you said. I was asking you to elaborate, and sharing my own thoughts. After all, this is a forum for discussion.

Second, you mention weapon skills and how they are “flavorless.” I truly don’t know what you mean by that. Even if different professions can use the same weapon, the skills are different. Weapon swapping gives you even more choices which you seem to want, yet apparently you don’t like this feature. What kind of “flavor” are you looking for?

Third, your example of skill slots is…well….wrong. You have at least 3 choices, if not more, for each of your healing and elite skills. You may not like the choices, but to say that you have none is false. If you don’t find them interesting, ok then, but what do you suggest?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, I wouldn’t have gone that far, but that’s the idea, yes.

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Posted by: Gilandred.9870

Gilandred.9870

OK, but let’s be realistic. Your traits largely define what skills you’ll use (or the other way, if you prefer). You aren’t going to take trait lines that benefit two-handed weapons and shouts and then use all signet skills and a dagger.

Now, I’m OK with all of that. I’m not complaining! But your description isn’t very reflective of the in-game situation and I wanted to respond to that.

I don’t disagree with you. The OP was referring to lack of choice and flavor, and I believe I responded appropriately with another viewpoint. My ranger plays longbow/axe/warhorn. I find there are plenty of desirable choices within the 5 trait lines that will compliment my playstyle. It’s not 100% freedom (ie. I wouldn’t pick up a GS trait), but there is certainly choice.

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Posted by: Aristio.2784

Aristio.2784

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

I have to disagree. Each class has their own flavor of domination.
Warrior-Damage
Guardian-Defense
Ranger-Pets
Engineer-Control
Thieves-Mobility
Mesmers-Confusion(Not the condition)
Necromancers-Conditions
Elementalist-Flexibility

Now this isn’t a set in stone kind of list. You’ll have Elementalist who spec into high damage, or Rangers who spec a lot less of pet and more for Conditions. It’s my interpretation of what each class brings most of.

Although, you’ll see that each profession fits easier into the roles above than others.

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.

So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.

Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING.

First, I’m not bothered by what you said. I was asking you to elaborate, and sharing my own thoughts. After all, this is a forum for discussion.

Second, you mention weapon skills and how they are “flavorless.” I truly don’t know what you mean by that. Even if different professions can use the same weapon, the skills are different. Weapon swapping gives you even more choices which you seem to want, yet apparently you don’t like this feature. What kind of “flavor” are you looking for?

Third, your example of skill slots is…well….wrong. You have at least 3 choices, if not more, for each of your healing and elite skills. You may not like the choices, but to say that you have none is false. If you don’t find them interesting, ok then, but what do you suggest?

What I mean is that if weapons are different for each profession, you’re bound to use the few that are really effective. I see rarely a P/P thief ingame, honestly.
Weapon swapping.. you’re correct, I just feel this is a quick fix rather than a real improvement. To each his own, I guess.
About slots, I’m not saying you don’t have enough choices per slots (healing and elite, three for each, fine), I’m saying that Healing and Elite take to of your five slots alvaible. So you’re left with three, and there, the skills are in majority useless, because if you trait for a set a skills then your choice is reduced.
Of course, the fact of choosing to trait them or not IS a choice, don’t get me wrong.
But a choice narrowing the next choices you’ll make.
I’d suggest.. well I’m no game developper. but really, either to make new skills (impossible) or to make the ones alvailable balanced and all interesting. Have you ever seen a rampaging Engineer specialized in turrets in PvP? No. There’s a reason.
This is my main gripe about the game.
About classes’ feel, I’m really sad to see that only the warrior has weapon skills that feel like they’re martial, any weapon in his hands feels right.
When you try a Rifle Warrior and a Rifle engi, Or longbow warrior and ranger, something, to me feels wrong.

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

I have to disagree. Each class has their own flavor of domination.
Warrior-Damage
Guardian-Defense
Ranger-Pets
Engineer-Control
Thieves-Mobility
Mesmers-Confusion(Not the condition)
Necromancers-Conditions
Elementalist-Flexibility

Now this isn’t a set in stone kind of list. You’ll have Elementalist who spec into high damage, or Rangers who spec a lot less of pet and more for Conditions. It’s my interpretation of what each class brings most of.

Although, you’ll see that each profession fits easier into the roles above than others.

That’s the theory. Go and tell Rangers they’re to spec in their pets.

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Posted by: Kyosai.5037

Kyosai.5037

I have to say I agree. I’d like for more classes to use weapons differently. I love the Mesmers can use greatswords as a ranged weapon. That’s really different and adds flavor that you wouldn’t expect. However… Greatswords between Rangers and Warriors are really superficial at best.

There’s also no point to using a weapon solo, if you’d prefer. I think, Ideally, EVERY weapon (save for off-hand only things, like warhorns) should come with 5 skills. 1 per slot. This way, if you’d prefer to use only a single sword (after all, this game is about playing how you want to play) you won’t be at a disadvantage. If you’re dual wielding, then it goes back to how the game plays now, but you should be able to choose which 3 skills, from the 5, you’d like to use while dual wielding.

This would add in new ways to play, and can help make classes feel a bit different.

Going back to the greatswords and Warriors/Rangers, though. There’s really not much of a difference besides the special F1 attack from a Warrior, and the fact that Rangers have that skill to fly forward, and even then, I think Warriors get a jump, IIRC. Why not give rangers the choice for a couple of ranged greatsword attacks? Why not perhaps let the ranger shove his greatsword into the ground to make roots come and root a mob?

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Posted by: AndrewWaltfeld.4621

AndrewWaltfeld.4621

Just to toss it out there… you can change your traits without respecing just by clicking on them. You won’t be able to change what type of trait line you invested in – but you can change the actual trait choices.

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I have to say I agree. I’d like for more classes to use weapons differently. I love the Mesmers can use greatswords as a ranged weapon. That’s really different and adds flavor that you wouldn’t expect. However… Greatswords between Rangers and Warriors are really superficial at best.

There’s also no point to using a weapon solo, if you’d prefer. I think, Ideally, EVERY weapon (save for off-hand only things, like warhorns) should come with 5 skills. 1 per slot. This way, if you’d prefer to use only a single sword (after all, this game is about playing how you want to play) you won’t be at a disadvantage. If you’re dual wielding, then it goes back to how the game plays now, but you should be able to choose which 3 skills, from the 5, you’d like to use while dual wielding.

This would add in new ways to play, and can help make classes feel a bit different.

Going back to the greatswords and Warriors/Rangers, though. There’s really not much of a difference besides the special F1 attack from a Warrior, and the fact that Rangers have that skill to fly forward, and even then, I think Warriors get a jump, IIRC. Why not give rangers the choice for a couple of ranged greatsword attacks? Why not perhaps let the ranger shove his greatsword into the ground to make roots come and root a mob?

yeah, the whole thing about not being able to carry one weapon is part of the thing as well.

Just to toss it out there… you can change your traits without respecing just by clicking on them. You won’t be able to change what type of trait line you invested in – but you can change the actual trait choices.

Didin’t know that. Still soesn’t affect weapon skills, though. But that’s worth a try.

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Posted by: LordsOfSkulls.9648

LordsOfSkulls.9648

As mention above. The problem with the classes currently is that they lose certain characteristics. Every class feels the same almost, the problem is certain classes do alot better at being able to do everything than others.

I mean try to range, or be a caster…. every class out their has 2-4 moves that teleport to you/rush you. Their no wiggle room for “Kiteing” cause it near impossible, every one has many stuns/roots/fears/immobilize you cant dodge some of those attack + Dodge is limited to dodge only 2 at most out of 5(you cant get away from heart seeker). It forces people who want to play range to play in melee. You cant escape either. Once you turn around 80%+ of the time your most likely dead unless ur a warrior/thief/Mesmer.

Most pvp fights are in 100-700 range of a weapon. Only time you ever in 1000+ range is when the enemy busy fighting your team mate.

BUT MOSTLY IS BECAUSE EVERY CLASS FEELS THE SAME. Every class can do everything other class can do. I would not have a problem with this if this was “Sandbox” type of a game were you could customize your character to your own liking.

++++For example being a Ranger, but still able to put like long/short bow’s skills from other classes that they have into your own weapon slots.+++++

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Posted by: wollie.9751

wollie.9751

I dunno, my thief feels pretty different to my guardian. Each class feels unique although they all have some skills that are similar. This is by design.

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Posted by: Jhu.3965

Jhu.3965

What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P,

You don’t see a difference in ranger shortbow vs thief shortbow?

Ranger shortbow is about rapid, single target attacks, evasion and control.

Thief shortbow is about rapid movement and AoE conditions.

Engineer rifle is about control—knockbacks, escapes, immobilizing.

Warrior rifle is all about dumping down tons of single target DPS.

How about a mesmer and a necro using a staff?

Necro staff has lots of area control, situational placing of marks.

Mesmer staff is buffs and conditions, clones, and teleportation.

I just think you’re being disingenuous when you claim that weapons all feel the same on each different profession.

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Posted by: Craven.5468

Craven.5468

What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P,

You don’t see a difference in ranger shortbow vs thief shortbow?

Ranger shortbow is about rapid, single target attacks, evasion and control.

Thief shortbow is about rapid movement and AoE conditions.

Engineer rifle is about control—knockbacks, escapes, immobilizing.

Warrior rifle is all about dumping down tons of single target DPS.

How about a mesmer and a necro using a staff?

Necro staff has lots of area control, situational placing of marks.

Mesmer staff is buffs and conditions, clones, and teleportation.

I just think you’re being disingenuous when you claim that weapons all feel the same on each different profession.

I agree completely with this. The “feel” of the same weapon on different classes is indeed very different. Sure, there may be some that are close, but effort was made to make them unique to each class, and it shows.

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Posted by: deriver.5381

deriver.5381

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also starting to dabble on this on it’s next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

(edited by deriver.5381)

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also start to dabbling on this on his next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

What seems flawed, though, is when a class feels more natural and has better skills with a weapon people aren’t used to see with (IE RWarrior) is better than a class made for that weapon.
So it feels like all’s been kind of leveled meapon skills-wise; only the warrior (and some say guardian) feel really polished and classy and have, character-desin and skillwise, personality.

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Posted by: deriver.5381

deriver.5381

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also start to dabbling on this on his next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

What seems flawed, though, is when a class feels more natural and has better skills with a weapon people aren’t used to see with (IE RWarrior) is better than a class made for that weapon.
So it feels like all’s been kind of leveled meapon skills-wise; only the warrior (and some say guardian) feel really polished and classy and have, character-desin and skillwise, personality.

In this case, I can agree with you to an extent. But we may have to try to think outside the box a little because what feels “natural” for us, may be a biased opinion based on our past experiences and personal tastes.

If the game really tries to expand classes mechanics and limitations, there may not be a class that was “made” for something in this new context.

What we know is that here we have specific class mechanics that define them somehow, but weapons seems to be pushed back to more of a secondary participation on that, the same may be told to range limitations.

Last time I checked, rangers were pretty awesome at melee range. =)

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Posted by: GreyWraith.8394

GreyWraith.8394

This game has amazing flexibility/versatility/utility both within and between its classes. Players who don’t see that are probably blinded by their own preconceived notions of how classes ‘ought to play’ or they are just copying someone else’s cookie-cutter build and failing to realize that more than one effective playstyle exists.

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