Lacking visibility

Lacking visibility

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Posted by: MHo.1056

MHo.1056

There are some things, that could be improved regarding visibility.

In many open world fights, like during the temple events, you are not able to see even the enemy.
It is covered with thousands of effects and you can not even tell, if you are behind or in front of the enemy.

So it is impossible to recognize any tells of big hits, that you could easily evade with better visibility.
It is also contrary to some game mechanics. Cause some classes deal more damage when attacking from behind or the side.

One should be able to switch off the effects of others, maybe except combo-fields. I donĀ“t need to see the boss glow like a supernova, if there is this little burning-icon on his bar.

Another point is, that i am often searching for my mouse pointer, so that i might whirl in the wrong direction or miss my own combo-fields with ground-targeted skills.

It would really help to be able to make it full-bright and change its colour.

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Posted by: Jamais vu.5284

Jamais vu.5284

We have pointed this out since Beta Weekend 1. ANet doesn’t care about this.

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Posted by: Trice.4598

Trice.4598

A simple fix would be to be able to remove other players particle effect. It would also greatly help people with low FPS during event :P

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Posted by: storiessave.3807

storiessave.3807

They do have an option to reduce particle effects.

Sadly, it doesn’t work at all.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: Mosharn.8357

Mosharn.8357

A simple fix would be to make event bosses and main bosses bigger and not tiny little things that a single norn or charr can cover up.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

A simple fix would be to make event bosses and main bosses bigger and not tiny little things that a single norn or charr can cover up.

While that might solve the problem of others blocking your view, it would make particle FX worse, as they scale to the size of the target. The particle effects in GW2 are ludicrous. I fought the golem champion inside the research facility in NW Malchor’s yesterday. For half the fight, he was nearly impossible to see — and it was just him, my character and pet.

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Posted by: MHo.1056

MHo.1056

Has there ever been any official statement to this issue?

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Posted by: Draknar.5748

Draknar.5748

Yea, this has been a problem since release. They even had an update that was to make the boss/monster more visible, which it actually is compared to the way it used to be, but even with the change you can still barely see anything.

This plus camera needs to be addressed. Some JPs are only difficult because you literally can’t see the next jump without it zooming into the back of your head, and then when you start to move it quickly zooms out and completely disorients you. Or it does the zoom in zoom out zoom in zoom out zoom in zoom out. Overall just a bad system. First person view would fix this instantly, but there’s already a thread about that.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….