Late Crafters Punishment
I’d at least hope that the new map rewards system will address more than just precursor mats. That said, your post isn’t exactly very constructive.
Sorry, what?
What exactly are you trying to say?
Crafting ascended armor isn’t hard, it’s merely timegated. Nor is crafting exotic armor.
You can completely get by the entire game without crafting a single thing, want a legendary? Craft. Is it needed? No.
Exotic gear is more than viable which you can acquire multiple ways.
I really don’t understand what you’re trying to say with your thread.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
As a new player honestly the only thing I feel left out on are the free resource nodes from the living story and back items.
Going from masterwork → exotic armour is huge, but going from exotic → ascended is quite clearly more vanity / only needed for fractals.
Kind of hard to suss out your actual complaint through all the sarcasm, aggression, and kittens, but I assume you’re complaining about the cost of crafting. Leveling crafting to 400? Ascended crafting? That I’m not sure of. I would guess ascended, but then you don’t craft ascended trinkets, so maybe not?
Regardless, I got all my crafts up to 400 with extremely minimal TP use, just gathering my materials for myself. And yes, I did that years ago, but the material drop rates haven’t gone down since then (if anything they’ve gone up with things like champ bags, laurels, and daily rewards which weren’t around when I was leveling). So I’m not really sure I buy the “its so much harder now than it was back then” argument. More costly if you’re just looking to buy everything on the TP, sure, but I don’t know why that would be the benchmark to aim for.
Ascended leveling is more of a grind, but its always been that way, so again, not really sure I see much difference to newbies compared to vets. Other than it being there from the start now rather than added months later to give early players time to build up a bit of a “stockpile” of materials I guess. But other than the idea of needing the absolute best, a newbie doesn’t NEED to start ascended crafting right away either. Exotic remains completely viable for 90% of the content in the game. Vet player though I may be, even I still use exotic on most of my characters.
As for the limited-time items complaint you kind of slipped in there… eh, they’ve done a decent job of putting a lot of that stuff on the laurel vendor (and other stuff is available on the TP as its always been). There are still a few exceptions, but they are just that, exceptions. I certainly wouldn’t argue with them finishing what they started and getting everything on there, but its not quite as bad as you make it out to be.
Maybe I’m ignorant but few people used crafting to actually craft the armor they want to use. It’s way more efficient to buy it. If your a new player who doesn’t care about being efficient, then you also don’t really care if it costs you more to craft it either.
That doesn’t include Ascended but that’s a SERIOUS commitment that any player in this game undertakes, so it’s not about being new. I doubt the OP has actually put much thinking about the rant.
We’ll simply this down to a single element in order to clarify the observation …
Now we all know how three maps are basically trashed (there is actually four, but hey, let’s keep it really simple). Lion’s Arch is kittened with no hope of ever seeing it return to its former glory (not that it was all that glorious to begin with) and with prospects that Scarlet’s wreckage will ever be cleared (it just adds to the historic feel) .. Kessex Hills double wreckage will never be cleared because it’s so much better now than it ever was from the beginning (denote a modicum of sarcasm) ..and Dry Top while it is as it is and it’s the only way we’ve known it ..
I digress, my apologies …
But it does bring us to the point I am stating; Imagine, you the newbie choose to craft a particular item (not that any item you choose to craft actually matters) but you decide your character might benefit with, hmm, let’s say, charged ambrite orichalcum earrings, sure why not …
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
I personally feel for these new players who have to make do with their efforts, and I wish them all the fortune in the entire world of Tyria because the only way that they will ever succeed in crafting something that make them feel accomplished is to grind, wait and hope for the chance to do what we take for granted …
…and like I said, it really doesn’t matter about these kitten newbies anyway .. Why should we care if it is more time consuming for them, they weren’t there at the release so let’s make them suffer, right? Do they really deserve that kind of treatment?
Maybe I’m ignorant but few people used crafting to actually craft the armor they want to use. It’s way more efficient to buy it. If your a new player who doesn’t care about being efficient, then you also don’t really care if it costs you more to craft it either.
That doesn’t include Ascended but that’s a SERIOUS commitment that any player in this game undertakes, so it’s not about being new. I doubt the OP has actually put much thinking about the rant.
I’d have to agree. Only players who want to rush their crafting would be hit financially. I’d dare say that the vast majority of veteran players would have crafted from accumulated bank stores. I certainly did. Excluding my legendary crafting and ascended crafting, and excluding the requisite materials that can only be bought from the vendors, I think I spent a grand total of 15g on materials to get all of the disciplines to 400. Bear in mind, I did this before the introduction of dungeon gold so there was no daily dungeon farming to rake in that gold.
Going up to 500 on weaponsmith, armorsmith, leatherworker, huntsman and artificer took an extra 20g or so.
If a player is patient it’s very cheap to craft up. Convenience comes at a cost after all
Edit: The OP’s point about time gated materials that are only available in the home instance is relevant though
Edit 2: Forgot about the laurel vendor.
(edited by Azrael.4960)
Op post is just a rage post and says nothing constructive or worth reading.
Why can’t said ‘newbies’ just buy the Gift of Quartz from the Laurel Vendor after a month or less? Must they have access to it on Day One?
But it does bring us to the point I am stating; Imagine, you the newbie choose to craft a particular item (not that any item you choose to craft actually matters) but you decide your character might benefit with, hmm, let’s say, charged ambrite orichalcum earrings, sure why not …
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me …
I don’t get the problem you are trying to describe. Whether I’m a new player or I’m not, I don’t really use crafting to get gear I’m after. No one should recommend a new player try to do that either, because it would be bad guidance. You’re really suggesting Anet are treating new players badly because they can’t get charged amberite whatever because of the home instance lacking a node? You’re trolling us right?
(edited by Obtena.7952)
But it does bring us to the point I am stating; Imagine, you the newbie choose to craft a particular item (not that any item you choose to craft actually matters) but you decide your character might benefit with, hmm, let’s say, charged ambrite orichalcum earrings, sure why not …
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
I personally feel for these new players who have to make do with their efforts, and I wish them all the fortune in the entire world of Tyria because the only way that they will ever succeed in crafting something that make them feel accomplished is to grind, wait and hope for the chance to do what we take for granted …
…and like I said, it really doesn’t matter about these kitten newbies anyway .. Why should we care if it is more time consuming for them, they weren’t there at the release so let’s make them suffer, right? Do they really deserve that kind of treatment?
As a relatively new player myself (at least in the sense that I started playing several months after Lion’s Arch was trashed, and never participated in the Festival of the Four Winds release), I can’t really see the validity of your argument. At the time, I also faced the problem of having to acquire charged quartz crystals, since I wanted a set of celestial armor for my elementalist. After looking up the crystals on the wiki, I learned that normal quartz crystals can be bought on the trading post, and promptly purchased enough to make the charged crystals I needed. Problem solved.
Edit: And yes, as another poster mentioned, if you really must have your own quartz node, the Gift of Quartz is now sold by laurel vendors (and ArenaNet has been nice enough to make laurels part of the daily log-in rewards).
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
You can buy the Quartz home node from the Laurel Vendor. And you’ll get enough laurels to do so within a month if you log in daily.
But no one is getting enough Quartz from their home node to make Charged Quartz. You only get 3 a day barring the rare occasion when you get a drop of 5 at a time (or the extremely rare occasion when you get a full Charged Quartz drop). Not even per character, 3 a day period.
Most anyone who actually wants to craft with Charged Quartz needs to either hit up Dry Top or buy it off the TP.
If you really can’t be bothered to make 25s to buy the Quartz off the TP or venture out into Dry Top (not sure why you think you need to wait for the Quartz nodes, they’re always there and readily available except for the Rich Node in the queen’s lair) then I’m not really sure what to tell you. Those aren’t exactly major undertakings for anyone, newbie or veteran.
This is quite the rant but I do not think it is true. On release, crafting materials, weapons, armor, trinkets, everything was expensive. I leveled three crafts to 400 as fast as I could and it was not cheap at all in that time’s gold. I had to gather everything because materials were so expensive.
It was not until later on that the TP became saturated and leveling crafts got cheap that I finished all the others. This was before the introduction of ascended crafting that soaked up the oversupply.
I imagine new players will have to craft the old way like I did until they can run dungeons for the gold to buy materials, which was not nearly as profitable at release.
Crafting now is so easy it is just absurd. You have automatically generated guides to level your profession fast/expensive or slow/cheap. Materials drop everywhere. Gold is insanely easy to get. Ascended armor is the only hard to get ascended thing and it is not even that much better than exotic. Weapons can be crafted relatively easy and trinkets are almost free. Soooo… where is this big problem?
Sorry, what?
What exactly are you trying to say?
Crafting ascended armor isn’t hard, it’s merely timegated. Nor is crafting exotic armor.
You can completely get by the entire game without crafting a single thing, want a legendary? Craft. Is it needed? No.
Exotic gear is more than viable which you can acquire multiple ways.
I really don’t understand what you’re trying to say with your thread.
Crafting ascended armor isn’t hard. It is disgustingly costly. Or you can farm for countless hours for the cloth if you’d rather not spend 12-13g per bolt of damask for a single armor piece that uses up 10 bolts of damask.
Any way you cut it, ascended armor is far more costly than ascended weapons, which are a much more of an impact on your character.
Sorry, what?
What exactly are you trying to say?
Crafting ascended armor isn’t hard, it’s merely timegated. Nor is crafting exotic armor.
You can completely get by the entire game without crafting a single thing, want a legendary? Craft. Is it needed? No.
Exotic gear is more than viable which you can acquire multiple ways.
I really don’t understand what you’re trying to say with your thread.
Crafting ascended armor isn’t hard. It is disgustingly costly. Or you can farm for countless hours for the cloth if you’d rather not spend 12-13g per bolt of damask for a single armor piece that uses up 10 bolts of damask.
Any way you cut it, ascended armor is far more costly than ascended weapons, which are a much more of an impact on your character.
Just by running dungeons you can easily get the gold for 1 damask cloth + more a day, you don’t even need to do all the dungeon paths either, just the easy ones like AC, TA, CoE & CoF.
That right there is a good 15g plus what you get from drops.
Then there’s world bosses you can throw into the mix as well.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Sorry, what?
What exactly are you trying to say?
Crafting ascended armor isn’t hard, it’s merely timegated. Nor is crafting exotic armor.
You can completely get by the entire game without crafting a single thing, want a legendary? Craft. Is it needed? No.
Exotic gear is more than viable which you can acquire multiple ways.
I really don’t understand what you’re trying to say with your thread.
Crafting ascended armor isn’t hard. It is disgustingly costly. Or you can farm for countless hours for the cloth if you’d rather not spend 12-13g per bolt of damask for a single armor piece that uses up 10 bolts of damask.
Any way you cut it, ascended armor is far more costly than ascended weapons, which are a much more of an impact on your character.
Just by running dungeons you can easily get the gold for 1 damask cloth + more a day, you don’t even need to do all the dungeon paths either, just the easy ones like AC, TA, CoE & CoF.
That right there is a good 15g plus what you get from drops.
Then there’s world bosses you can throw into the mix as well.
Lol the average dungeon tour is about 20g so nearly 2 bolts of damask per day. You need 10 bolts. So 5 days of farming dungeons for a single piece.
And unless people play like you where they have time for a dungeon tour, let’s set aside 1.5-2 hours for that. 40 minutes for your fractal 50 run.
Maybe you can pull 3 hours of play a day, but most people ain’t squeezing world bosses into that.
3-4 days for chest, 3 days for pants, around 2 days for the other 4. 2 weeks of all out farming. For far inferior returns than what you invest and get from ascended weapons.
If you’re saying 120g worth of mats compared to the <5g it takes for an exotic for a marginal increase over an exotic is anything more than a gold gate for high level fractals and just one more gold sink in the game, you’re not being honest.
(edited by Zenith.7301)
Sorry, what?
What exactly are you trying to say?
Crafting ascended armor isn’t hard, it’s merely timegated. Nor is crafting exotic armor.
You can completely get by the entire game without crafting a single thing, want a legendary? Craft. Is it needed? No.
Exotic gear is more than viable which you can acquire multiple ways.
I really don’t understand what you’re trying to say with your thread.
Crafting ascended armor isn’t hard. It is disgustingly costly. Or you can farm for countless hours for the cloth if you’d rather not spend 12-13g per bolt of damask for a single armor piece that uses up 10 bolts of damask.
Any way you cut it, ascended armor is far more costly than ascended weapons, which are a much more of an impact on your character.
Just by running dungeons you can easily get the gold for 1 damask cloth + more a day, you don’t even need to do all the dungeon paths either, just the easy ones like AC, TA, CoE & CoF.
That right there is a good 15g plus what you get from drops.
Then there’s world bosses you can throw into the mix as well.
Lol the average dungeon tour is about 20g so nearly 2 bolts of damask per day. You need 10 bolts. So 5 days of farming dungeons for a single piece.
And unless people play like you where they have time for a dungeon tour, let’s set aside 1.5-2 hours for that. 40 minutes for your fractal 50 run.
Maybe you can pull 3 hours of play a day, but most people ain’t squeezing world bosses into that.
3-4 days for chest, 3 days for pants, around 2 days for the other 4. 2 weeks of all out farming. For far inferior returns than what you invest and get from ascended weapons.
If you’re saying 120g worth of mats compared to the <5g it takes for an exotic for a marginal increase over an exotic is anything more than a gold gate for high level fractals and just one more gold sink in the game, you’re not being honest.
And to add that it costs roughly 10G to craft it yourself so they can actually get enough materials for two bolts in a single dungeon tour.
Not sure what obscure and unobtainable rewards you’re talking about tbh. Crafting is easy and not all that expensive. Ascended is the only expensive part and almost completely optional. Even for fractals just getting the trinkets and weapons easily gets you 55AR with which you can level up to 50.
So yeah, not sure why you’re raging that much. Compared to a few other MMOs I played there’s less time, effort and currency involved to craft even the ascended gear.
As a player that has been here since head start, the trading post was down 90% of the time in the first couple weeks, at least, it seemed that way. My first character was a mesmer and I picked weapon smithing and tailor, the two people complain most about cost. I leveled them to 400 with no TP or guides, only materials I gathered myself as I leveled and got more xp in the process. Iused that same approach to my first legendary too, nothing bought on TP except half my lodestones. I know the NPE gated some things like gathering and drops have been changed since then, but I think this isn’t an issue of possibility but of wanting something instantly. Rushing your first character to 80 and then starting cuts you off from the resources you need because of loot scaling. Taking your time, takes care of the issue for you.
Maybe I stuck around because I didn’t rush through and use guides for every little thing, and maybe that is hard to stomach for a new player seeing people running around with fancy skins, but looking past it instead of stressing to hurry to a goal might make you enjoy the game more.
(edited by Mister Stygian.2135)
Not sure what obscure and unobtainable rewards you’re talking about tbh. Crafting is easy and not all that expensive. Ascended is the only expensive part and almost completely optional. Even for fractals just getting the trinkets and weapons easily gets you 55AR with which you can level up to 50.
So yeah, not sure why you’re raging that much. Compared to a few other MMOs I played there’s less time, effort and currency involved to craft even the ascended gear.
Um, you need 70+ AR for 50. What do you think is gonna happen in HoT, they’ll just leave the fractal levels as is?
Not sure what obscure and unobtainable rewards you’re talking about tbh. Crafting is easy and not all that expensive. Ascended is the only expensive part and almost completely optional. Even for fractals just getting the trinkets and weapons easily gets you 55AR with which you can level up to 50.
So yeah, not sure why you’re raging that much. Compared to a few other MMOs I played there’s less time, effort and currency involved to craft even the ascended gear.
Um, you need 70+ AR for 50. What do you think is gonna happen in HoT, they’ll just leave the fractal levels as is?
You don’t actually have to play a lvl 50 to have it unlocked or have highest tier reward chest. Technically even 70AR is doable with +10 infusions. Prob still cheaper than 400-500 crafting + the actual armor. Regardless, the thought of this “poor new player” stepping into a lvl 50 frac any time soon is doubtful and once he’s at that stage in the game getting the gear is not that difficult anymore.
As for your second question, yes I do. I’ve seen no love for dungeons or fractals in more than a year, so I’m highly skeptical about the expansion (and I’m not alone).
I have 10 infusions on every accessory, you need +10 in every infused accessory and backpiece 2 ascended items (2 1h weapons, a 2h, or one 1h and 1 piece of ascended armor) for 70 AR.
There’s a reason people do 50 over 49, it’s faster and easier, you don’t suffer any damage penalty for not being at full endurance due to dodging
Again, no one said it was difficult. What it is is pretty grindy and expensive for what you actually get from it. Especially if you have all professions at 80 and suddenly from one character with full ascended armor you suddenly have to make several sets of them.
Hell I don’t even mind the weapons since farming metals/wood is simple enough, but farming low lv cloth like wool is a pain in the kitten by comparison.
I have 10 infusions on every accessory, you need +10 in every infused accessory and backpiece 2 ascended items (2 1h weapons, a 2h, or one 1h and 1 piece of ascended armor) for 70 AR.
There’s a reason people do 50 over 49, it’s faster and easier, you don’t suffer any damage penalty for not being at full endurance due to dodging
Again, no one said it was difficult. What it is is pretty grindy and expensive for what you actually get from it. Especially if you have all professions at 80 and suddenly from one character with full ascended armor you suddenly have to make several sets of them.
Hell I don’t even mind the weapons since farming metals/wood is simple enough, but farming low lv cloth like wool is a pain in the kitten by comparison.
While that’s all true, this topic is a pointless rant about how crafting is supposed to be punishing and almost not doable for people who joined the game later on. I merely stated that this is not true and even if you do the only content where ascended gear is a requirement, you still don’t need a full set.
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
Do they really deserve that kind of treatment?
Everything is much easier if you just use the trading post.
For example, spend 2 minutes and teleport to a iron node. Harvest. Sell those iron. Buy 25 quartz crystal from the trading post. Way point to a skill point to commute(1 minutes).
There you go, done in 3-4 minutes. You get a charged crystal.
Sorry OP, I dindt read much of your original past but i dont agree that the late/new crafter is punished.
I’m a day one player and i crafted my first ascended item yesterday, a Dagger. i always sold everything, never salvaged and also dindt start saving Bloodstone, Dragonite and Empyreal untill like a month ago and even at that point i still wasent sure if i wanted to commit to ascended gear, but decided to hang on to the mats should i even change my mind.
2 days ago i decided to go for it and to my suprise it wasent that expensive at all to get Leatherworking and Weaponcrafting to 500. I still had to buy like 90% of the mats i needed but overall getting both to 500 costed me around 150g. It was actually pretty easy, you just need a little patience.
I guess i could have saved more money if i sold all the exotics i crafted but i decided to salvage them because i also needed globs of dark matter, giving me about 60 of them so that was pretty nice.
Now im just casually making 1 of each of the daily components and aim to get the full leather set completed by the end of the month.
still got 500g left and had enough ascended mats to craft 2x Vision Crystal and 5x Lesser Vision Crystal already so if i wanted the set really badly i guess i could finish it today but im also 15 laurels short for the wvw infusions so im gonna be patient.
The only thing I felt that was harder to craft now then before is the Blades back piece and Mawdrey. Mainly the Blades back piece as blade shards are nowhere near as easy to come by now and you need like 750 of them. The only reliable way to get them is getting the watchwerk pickaxe and converting clockworks to blade shards or parking 15 characters at not so secret.
We’ll simply this down to a single element in order to clarify the observation …
Now we all know how three maps are basically trashed (there is actually four, but hey, let’s keep it really simple). Lion’s Arch is kittened with no hope of ever seeing it return to its former glory (not that it was all that glorious to begin with) and with prospects that Scarlet’s wreckage will ever be cleared (it just adds to the historic feel) .. Kessex Hills double wreckage will never be cleared because it’s so much better now than it ever was from the beginning (denote a modicum of sarcasm) ..and Dry Top while it is as it is and it’s the only way we’ve known it ..
I digress, my apologies …But it does bring us to the point I am stating; Imagine, you the newbie choose to craft a particular item (not that any item you choose to craft actually matters) but you decide your character might benefit with, hmm, let’s say, charged ambrite orichalcum earrings, sure why not …
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
I personally feel for these new players who have to make do with their efforts, and I wish them all the fortune in the entire world of Tyria because the only way that they will ever succeed in crafting something that make them feel accomplished is to grind, wait and hope for the chance to do what we take for granted …
…and like I said, it really doesn’t matter about these kitten newbies anyway .. Why should we care if it is more time consuming for them, they weren’t there at the release so let’s make them suffer, right? Do they really deserve that kind of treatment?
that is a pretty silly argument. There is enough variety in items and ways to acquire them. And there certainly will be new event bound items in the future that players joining now can acquire then. Complete miss, sorry. But I have a feeling that this is less about new players really but more about you not getting those ambrite shinies.
Not sure if serious… http://gw2crafts.net/ shows clearly that crafting to 400 and from 400-500 has had no significant change gold wise even when using the trading post.
Does Weaponcrafting now cost 20 instead of about 12 gold like 1 year ago? Yes. Is this significant? Hell no. The drop in prices for ascended armor mats compared to when they released more than makes up for this. The reduced Exotic armor prices I’m not even going to mention. Way cheaper to gear up now with TP exotics.
Charged Quartz Crystals? So you pick out the 1 most time gated crafted set which takes every one the exact same amount to creat materials for (about 30 days) and complain that people who already gathered the materials are at an advantage over people who haven’t. WoW. Mind = blown.
Instead of taking actual things one could be complaining (or nitpicking) about like max level 400 crafting giving 10 levels instead of 7 with new max level at 500. You carefully disguise your “I want my celestial armor NOW” rant as though new players were at a disadvantage.
Kudos. Now put in the required 30 days to get your mats and stop moaning.
I’m sorry OP, maybe you wanted to have all crafting lvl 500 from day one or what?…. What punishment? just play the game and you will get stuff…salvage…deposit and VOILA…you have crafting materials.
But yea i guess it is way easier to have everything handed to you and spoonfed…
There is Casual playing and then there is Lazzy playing…
I started crafting on day 1, got some crafts to 400 fairly early on, others I’m still working on. I haven’t noticed any real difference. Certainly no unobtainable materials (and I didn’t plan ahead to make sure I had things I’d need later on.)
I find it interesting that you use the charged ambrite orichalcum earrings as an example and complain that new players will have to go to Dry Top for the quartz but make absolutely no mention of the ambrite or the recipe which can only come from Dry Top and Silverwastes.
Or the fact that they could simply buy the jewel for 2s 64c if the idea of entering a new map is so distasteful to them.
You obviously also missed the price changes in quartz. Since Halloween 2013 I’ve been mining the quartz node in my home instance daily and selling the quartz on the TP. At first it worked brilliantly (for me) because each quartz crystal sold for 2-3s so I was able to buy loads of candy corn to go towards getting the Bloody Prince mini.
After Wintersday started and the new influx dropped the price to just over 1s I stopped selling it and started stockpiling it waiting for the price to go back up. Then the Bazaar of the 4 Winds happened and the price dropped to below 1s each (26c at it’s lowest point according to Spidy). After Drytop was released I gave up waiting and accepted that the price would never again reach what it was. It’s climbed back up to almost 1s per crystal now, but it’s still much, much cheaper for new players to buy quartz than it was back when it was a new and limited resource.
“Life’s a journey, not a destination.”
I picked up two new recruits recently, completely new to the game, out of which one of them was at 450 tailoring and like 400 weaponsmithing… While still being level 40-something.
If you’re not crafting to level, but just crafting to get your crafting up, you won’t spend that much. And now at least the prices are stable, so unlike the people that were there when ascended crafting just entered the scene, you won’t spend 500G just trying to craft up your armour.
The only thing I find really pity, is that some crafter recipes aren’t available anymore. Like the Recipe: Superior Rune of Exuberance. The price of this rune is now over 10g. It is not the first time. Many receipts for superior runes were only buyable for a high price during some short events and later they became the favorite rune of the month. I would be happy, if some of the older receipts could be learnt during discovery or be purchasable in LA.