Laundry list of the good and the bad

Laundry list of the good and the bad

in Guild Wars 2 Discussion

Posted by: wookie slayer.4259

wookie slayer.4259

My GW2 pve critique ( These are my views and people will disagree and thats fine)

pros:
+world is vast and well polished ( best MMO world ever)
+leveling was fun ( It was the best leveling experience I have ever had, little more story would have bee nice hwoever)
+ascetics ( best looking by a long shot)
+stream line questing ( no running to npc)
+personal story (idea not always the execution, was better to have tho)
+crafting system
+way points
+map exploration rewarding and that there are actual points to discover

cons:
Items drops
-genral easiness
-tokens( take the Oh I killed a boss wonder what I get for it feel out of it)
-no stand out item
-lack of exotic items exoticness
-green blues too abundant you made that tier into vender trash (by doing so lost tons of progression)
-lack of fun rare item drops (bosses could have super drops like boss only mini’s, flavor items, skins, boss only dyes
-Grindfest known as legendaries (nothing legendary about them but putting time into them)
-gathering nodes that everyone can gather(sounds great but leads to everyone having everything so nothing is worth much, even rare nodes are not that special)

LACK OF EPICNESS
-zhitan was an easy/boring kill..(make a small story encounter where you fight him make it the balls hard last fight to actually kill him in a hard mode)
-dungeons seem like random levels in a game not epic dungeons where I fight the greatest forces of evil in the game (bad correlation between the dungeon and the story or who the hell im fighting and why)
-No hard challenge that I can feel accomplished about beating its just face roll this face roll that get reward everyone has ( needs actual hard encounters/raids that give rewards to show I did something exceptional)
-lack of large party events ( instanced the zergs are not fun)
-lack of Challenge and being rewarded for such

Guilds:
-They don’t really feel useful, nothing requires or is helped by having one other than the boosts you get and the chat( i have a great guild wish they could be of more help)
-I would like to see a guild hall put in place an instance only assessable by guild members that grows with the guild from a plot of land to a small castle with tons of cool stuff( I wrote a post on it if you’d like to see my idea’s)

Random
-lack of skills (1 auto attack 4 weapon skills and 4 long cd skills 1 heal is not really enough for me I’d like to see more useable skills and some variety, lots of times im only hitting 3 keys in pve. I would like 3-4 more skills just to give combat more variety)
-personal story gets boring and some levels are just long and silly ( some are really good)
-underwater combat feels underwhelming
-Lack of solid end game ( feel quite bored at level cap)

Dungeon and thier Mechanics
-too easy ( even the hard modes the hardest things in game are easily beaten)
-too similar ( the dungeons really lack interesting mechanics and really bad about using envirment into the boss fights)
-Bad mechanics/too few ( most are kill adds, avoid aoe, kite a little more imagination would be nice ) NOTE: this is worse in explorable story modes actually do pretty well
-Boss rooms ( an arena for an epic fight where good environmental and large arena mechanics can be used)
-zerg (make a large boss room/close doors until wipe or win)
-nothing fun to work at and be rewarded for(no challenging raid type encounters where you need a proficient group working together)

Conculsion
MMO’s are about having FUN and doing challenges whether by self or a group and being rewarded to both make you stand out and progress your character.

There is fun and quite a bit in this game but as far as progression and a sense of uniqueness about your hero it is just not there.The game (pve) is TOO EASY which leads to everyone being TOO SIMILAR. I worry about the longevity of the game as it is fun for a while a pretty long while but once the initial leveling experience wears off there is just no progression or uniqueness to work for.

That being said it is a great game and hopefully will add some things to make the game better.

Laundry list of the good and the bad

in Guild Wars 2 Discussion

Posted by: Paul.4081

Paul.4081

I miss the personality on stronger/boss monsters. In GW bosses had names and when talked about in Alliance Chat everyone knew who they were and what the person was doing. In GW2 it’s just Veteran and Champion for the most part out in the world that feel like they get churned off an assembly line.

Laundry list of the good and the bad

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Posted by: Decrypter.1785

Decrypter.1785

Good Post OP you just about nailed the pro,s n con,s , But fear not The game is young and a little patience i will guarantee things will change for the better

[WM]give us in game ladder

Laundry list of the good and the bad

in Guild Wars 2 Discussion

Posted by: wookie slayer.4259

wookie slayer.4259

@Decrypter

Your right I’m sure many things will be addressed. I just want this game to do so well, as it has all the things in the world going for it, but has some rather poor design decisions holding it back in my mind. Just like to make my voice heard to try to do any influence I can for what I see as the better.

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Posted by: Zephaust Zenith.8376

Zephaust Zenith.8376

Good points.

Like Decrypter.1785 said, patience is essential if one wants to see a good game become better and have a little faith and respect for the developer.
Since launch, Anet had alot of things to test, fix, improve, tweak and build from and this is an ongoing process for a while.

Several of your points, can and will be cleared with further content being deployed – i’m pretty sure of this.
If i compare GW2 release with GW: Prophecies, it’s very clear GW2 has so much more going than it’s predecessor. It’s just a matter of time to let it settle a bit and mature and let Anet work their magic.

Laundry list of the good and the bad

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Posted by: wookie slayer.4259

wookie slayer.4259

Just realized another huge problem with the game

the effort/time put in does not justify the crappy reward you get
The end game is centered around skins. But really who wants to spend hours and hours just getting skins. It feels so much better to get a power upgrade for your hard work whether it be in stats like most games or a new type of ability would be neat but insainly hard to balance implement.

Honestly i would not mind a vertical stat progression instead working my kitten off for skins.