My GW2 pve critique ( These are my views and people will disagree and thats fine)
pros:
+world is vast and well polished ( best MMO world ever)
+leveling was fun ( It was the best leveling experience I have ever had, little more story would have bee nice hwoever)
+ascetics ( best looking by a long shot)
+stream line questing ( no running to npc)
+personal story (idea not always the execution, was better to have tho)
+crafting system
+way points
+map exploration rewarding and that there are actual points to discover
cons:
Items drops
-genral easiness
-tokens( take the Oh I killed a boss wonder what I get for it feel out of it)
-no stand out item
-lack of exotic items exoticness
-green blues too abundant you made that tier into vender trash (by doing so lost tons of progression)
-lack of fun rare item drops (bosses could have super drops like boss only mini’s, flavor items, skins, boss only dyes
-Grindfest known as legendaries (nothing legendary about them but putting time into them)
-gathering nodes that everyone can gather(sounds great but leads to everyone having everything so nothing is worth much, even rare nodes are not that special)
LACK OF EPICNESS
-zhitan was an easy/boring kill..(make a small story encounter where you fight him make it the balls hard last fight to actually kill him in a hard mode)
-dungeons seem like random levels in a game not epic dungeons where I fight the greatest forces of evil in the game (bad correlation between the dungeon and the story or who the hell im fighting and why)
-No hard challenge that I can feel accomplished about beating its just face roll this face roll that get reward everyone has ( needs actual hard encounters/raids that give rewards to show I did something exceptional)
-lack of large party events ( instanced the zergs are not fun)
-lack of Challenge and being rewarded for such
Guilds:
-They don’t really feel useful, nothing requires or is helped by having one other than the boosts you get and the chat( i have a great guild wish they could be of more help)
-I would like to see a guild hall put in place an instance only assessable by guild members that grows with the guild from a plot of land to a small castle with tons of cool stuff( I wrote a post on it if you’d like to see my idea’s)
Random
-lack of skills (1 auto attack 4 weapon skills and 4 long cd skills 1 heal is not really enough for me I’d like to see more useable skills and some variety, lots of times im only hitting 3 keys in pve. I would like 3-4 more skills just to give combat more variety)
-personal story gets boring and some levels are just long and silly ( some are really good)
-underwater combat feels underwhelming
-Lack of solid end game ( feel quite bored at level cap)
Dungeon and thier Mechanics
-too easy ( even the hard modes the hardest things in game are easily beaten)
-too similar ( the dungeons really lack interesting mechanics and really bad about using envirment into the boss fights)
-Bad mechanics/too few ( most are kill adds, avoid aoe, kite a little more imagination would be nice ) NOTE: this is worse in explorable story modes actually do pretty well
-Boss rooms ( an arena for an epic fight where good environmental and large arena mechanics can be used)
-zerg (make a large boss room/close doors until wipe or win)
-nothing fun to work at and be rewarded for(no challenging raid type encounters where you need a proficient group working together)
Conculsion
MMO’s are about having FUN and doing challenges whether by self or a group and being rewarded to both make you stand out and progress your character.
There is fun and quite a bit in this game but as far as progression and a sense of uniqueness about your hero it is just not there.The game (pve) is TOO EASY which leads to everyone being TOO SIMILAR. I worry about the longevity of the game as it is fun for a while a pretty long while but once the initial leveling experience wears off there is just no progression or uniqueness to work for.
That being said it is a great game and hopefully will add some things to make the game better.