Do you remember the way Collin joked about the ginding/farming existing in other MMO’s?
" I killed a centaur! I killed a centaur again! …. Woaaaaa ! Look ! I killed another centaur!" Or it was “sword” instead of “centaur”? No matter :-))
Now look at Mike O’Brien’s own words in the GW2 Manifesto:
“GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun
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Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”And now, with this leather FARM Anet team considers that they followed the Manifesto. Moreover, they expect us to have fun from this?
This “challenging farming spot” is one of the most important proofs that the actual Anet team discarded the vision of the initial Manifesto. Or, because of so many changes in the team, it may be very possible the actual team is not even aware that such vision exists.
And you are still wondering why the playerbase get smaller and smaller?
The most worrying thing is that even if the old vision was discarded, a new declaration/statement/Manifesto was never released. In this moment, without a document stating the direction/goals/intentions, GW2 looks like a sail floating adrift. The efforts of the passengers (the players) to save the sail may be not enough as long as the crew do almost nothing in the right direction.
Back to the “challenging farming spot”: In a game with ample antifarming rules, going from diminished return to forcibly limiting the number of samples of certain materials you can receive daily, the idea of farming seems to be a way to mock the playerbase.
Why mocking? Because you can farm as long as Anet wants! Even this method to address the leather issue has a limited use. Limit left at Anet will under the form of DR.
And another evidence: The players complained about the very small quantity of T2 / T3 / T4 leather a lvl 80 player can get by playing the endgame. And for the limited quantity of T6 leather you can get – no matter what content you play. Anet solution: they invented the “challenging farming spot” – the output is more than 65% the T5 leather. Nobody complained about T5. Thanks Anet :-)). If the farming spot will be a successful idea, the game will be flooded with T5 leather.
We had this situation in the past. Because of the abundance of T5 Anet decided to reduce the input of all tiers leather. It may be possible that in few months Anet will decide that too much T5 leather is on the game, so they will reduce again the input of the T2/T3/T4/T6 leather :-))))
Very sad that Anet is going this way. I really really enjoyed Bitterfrost and then this patch comes out and it’s almost more lucrative to farm leather from the white mantle than the actual leather farm. There’s something clearly wrong with that. Anet, please, we want this game to start doing better. I’m sure you do to.
But as it stands, you’re making less money than Aion which came out in 2008. Clearly something is driving away customers. HOT was obviously one of those things, the vast majority of people hated HOT and the maps. You slowly start fixing it with newer, better maps, yet fail to address other glaring issues. The crafting issue, also adding to those things (just look at The Division population after the crafting nerf). People want to craft things like legendaries, that is part of your end game. When you make crafting so prohibitively expensive that people don’t want to do it anymore, you’re pushing people away from the end game and pushing people away from your own game.
For reference:
http://i.imgur.com/gMAmcve.png
Vast majority hated HoT? Source?
Making the old legendaries is no more expensive today than before HoT. The costs of the new ones are what you’d expect from brand new ones. Precursor was never stated to be cheaper than buying off the TP.