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Posted by: DHawk.2687

DHawk.2687

Hey,
I was thinking, since we work so kitten getting everything we need to craft ourselves a legendary weapon and the only advantage it gives us is a nice skin, but the stats are the same as ascended weapons that kinda made me think, is a skin worth the trouble?

So i was thinking, what about we slightly increase the stats so there is an actual difference to the other gear making it (to me) deserve it’s name as Legendary

what do you guys think?

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

No and it won’t happen.

A-net made ascended gear after legendaries were released because they thought that the stat-gap was a problem. It meant that people felt forced to pay thousands of gold to have BiS. They do not like the idea of vertical progression.

The benefit of having a legendary, aside from the skin, is the fact that you can change stats on the fly (when out of combat). This means that a legendary weapon is better than an ascended weapon in the fact that you can easily change your build/stats without having to craft a different weapon.

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Posted by: DHawk.2687

DHawk.2687

No and it won’t happen.

A-net made ascended gear after legendaries were released because they thought that the stat-gap was a problem. It meant that people felt forced to pay thousands of gold to have BiS. They do not like the idea of vertical progression.

The benefit of having a legendary, aside from the skin, is the fact that you can change stats on the fly (when out of combat). This means that a legendary weapon is better than an ascended weapon in the fact that you can easily change your build/stats without having to craft a different weapon.

well ever since the patch i can simply change the stats on all my ascended weapons and armor, for a little prize true, but it still kinda makes the endless farm for a skin kinda meehh

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Posted by: Cilph.6758

Cilph.6758

Guild Wars is a game of horizontal progression and skins.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

@DHawk- that still requires the use of mystic forge and does cost money/materials.

With a legendary, if you wanted to, you could change your build completely during dungeons or fractals. Not that this is particularly common practice though (a different build usually relies on different weapons).

The point is, it’s an exclusive option.

But yeah, a legendary is mainly about the skin, footfalls and aura. I wouldn’t bother making a legendary as of now because I don’t fancy spending 1000g+ on a single skin (I could get a huge range of skins I’d like for that price). I will craft one when HoT precursor crafting comes out though, because I’d feel like that’s more of a journey and is bordering on content/things to do.

So yeah, if you don’t think a legendary is worth making, don’t make one It could just be that you haven’t found one that really strikes a chord with you. Maybe when new legendaries are released, you’ll find one that you think is worth spending everything on!

(edited by Crimson Clouds.4853)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Fashion Wars

Btw you are more special with BLT skins then having legendary weapons….

If you’d put all ppl with a legendary GS in 3 groups you’ll notice those groups (maybe not eternity’s group but I gurantee the other 2 are bigger then any of the BL ticket skin GS’s….. not to mention older event skins -.- Maybe they do not have the bling… but they are way more exclusive.

Oh and I’m very against -any- vertical; progression I have 17 lvl 80’s 15 with ascended weapons and trinkets, 6 with (partial) acended armor(s)…

Just for the mention My main carries a mystic forge conduit, a permanent bank acces and in my bank is plenty of gear to make or buy nearly anything…( provided I have the cash…)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: DHawk.2687

DHawk.2687

Fashion Wars

Btw you are more special with BLT skins then having legendary weapons….

If you’d put all ppl with a legendary GS in 3 groups you’ll notice those groups (maybe not eternity’s group but I gurantee the other 2 are bigger then any of the BL ticket skin GS’s….. not to mention older event skins -.- Maybe they do not have the bling… but they are way more exclusive.

Oh and I’m very against -any vertical; progression I have 17 lvl 80’s 154 with ascended weapons and trinkets, 6 with (partial) acended armors…

I guess you meant 15 ^^

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Posted by: starlinvf.1358

starlinvf.1358

Legendary skins have become a point of content over the years, as the release of the wardrobe created a massive demand for skins in parts of the population that previously didn’t care. Most of us ignore the stat changing, as there aren’t many instances where this ability has high practical value on a day to day basis. (And prior to Ascended weapons, the Max stat of exotics were not expensive to produce).

But the aesthetic value of Legendary weapons have been sharply decreasing over time, as newer skins became more elaborate, had a wider variety of themes, often complimenting armor aesthetics in ways the legendaries never did.

But you can’t simply boost the stats of legendaries even further, impacting game balance, just to make them more desirable. Lately I’ve been entertaining the idea of legendary upgrades, to alter their appearance, as a way to add aesthetic value and flexibility that the current legendaries have been painfully excluded from. For their cost of production, reskining them with any of the unique exotics is huge waste in the eyes of many….. So why not add a new layer to go along with the other changes such as mastery tracks, Specializations and event linked skins (like Lumi armors) that can benefit existing Legendary owners, people considering it, and people who have been supplying pres and finished weapons, instead of throwing a new min/max meta around it.

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Posted by: BlkPrince.2854

BlkPrince.2854

you can change the stats of legendary weapons anytime your outside of combat that is what makes it unique so yes its worth crafting

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Posted by: Miku.6297

Miku.6297

100% no, legendary weapons have the best stats available, and they can switch stats. The skin is the main purpose.

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Posted by: RSLongK.8961

RSLongK.8961

no. its for the skin and you change the stats on the fly. Get dem moniz peasant.

Main: Warrior|Character counter: 16

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Posted by: AzureSky.3175

AzureSky.3175

A-net made ascended gear after legendaries were released because they thought that the stat-gap was a problem. It meant that people felt forced to pay thousands of gold to have BiS. They do not like the idea of vertical progression.

That’s actually not true :P Before ascended gear was introduced, legendaries had the same stats as exotics.

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Posted by: Belzebu.3912

Belzebu.3912

What makes legendary be worth are a couple things:
1 – You’ll be sure that the weapon you have will always be the BiS weapon, even if in the future new tier of weapons get released the legendary will rise with it.
2 – Stat change on demand with no cost at all, and new stat combination will be included, currently the only stats not included are the ones that doesn’t exists as ascended option.
3 – The skin effects

Resuming, legendary is the last weapon you’ll ever need to make, that is why it is worth to make it.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Pifil.5193

Pifil.5193

No, they’re fine the way they are. The ability to change stats on the fly is enough, IMHO (if people don’t think they’re worth the effort over making ascended equipment then they simply shouldn’t bother making them).

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Posted by: Randulf.7614

Randulf.7614

Ansolutely not, legendaries should only ever be equal to the highest tier, in this case ascended. It is about the skin, the animation and winding up your guild leader when you get your fifth precursor and they have none…

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Posted by: Doam.8305

Doam.8305

They’re fine however…

Aquatic Legendaries need more going for them like more skills triggering shark or added effects to the harpoon gun and trident.

Some legendary weapons need added effect’s like focus and shield to bring them to the level of other Legendaries.

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Posted by: NumenorLord.6539

NumenorLord.6539

Hey,
I was thinking, since we work so kitten getting everything we need to craft ourselves a legendary weapon and the only advantage it gives us is a nice skin, but the stats are the same as ascended weapons that kinda made me think, is a skin worth the trouble?

So i was thinking, what about we slightly increase the stats so there is an actual difference to the other gear making it (to me) deserve it’s name as Legendary

what do you guys think?

You can chose the stats on Legendary weaopns while OOC so there is an advantage if you use it in different scenarios like PvE and WvW or use it on different characters that have diverse builds.

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Posted by: Mightybird.6034

Mightybird.6034

lol and why don’t we increase the level cap and make a new set of gear to grind.

um NO

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Posted by: DHawk.2687

DHawk.2687

Little change of subject, do you think we’ll ever get legendary Armor? ^^

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Posted by: Belzebu.3912

Belzebu.3912

Little change of subject, do you think we’ll ever get legendary Armor? ^^

Hopefully yes.
Devs said a long time ago that they wanted to start with legendary trinkets and then move to armor.
I do think that legendary armor would be really nice to have, specially for players that have many alts and also play PvE and WvW.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: DHawk.2687

DHawk.2687

it would be smart if arenanet gave us legendary armor, it would make a lot of players more interested in the game again because they have something new to work on getting, imo

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Posted by: NumenorLord.6539

NumenorLord.6539

Little change of subject, do you think we’ll ever get legendary Armor? ^^

I really hope we don’t. I have all the classes except Ranger (might make one if Druid is good) and only 1 with full ascended, another one halfway, the rest is full exotics with ascended trinkets and let me tell you it feels sorta grindfest with all the timegating and low level materials that we used to throw away before. So I’m just taking it slowly, transmutating at the forge the ascended armor pieces or weapons I get (great update btw) but I know I’m nowhere near gearing all of them in asended gear, Legendaey armor will mean starting all over again and lots of complains from the players. GW2 has not that much grind and most of us are pretty happy the way it is (talking gearwise).

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Posted by: Miku.6297

Miku.6297

What I’d like for legendary-ish armor… Complete a long set of the new adventures for each piece, each piece can be mystic forged with an ascended armor piece of the same type, some ectos and an anth to allow it to switch between those stats. You can keep adding more stat choices to it as you go. All the stat switching goodness, a little less grindy.

Any way back on topic, my biggest problem with the OPs suggestion is the whole vertical vs horizontal progression thing.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Guild Wars as a franchise has NEVER been about gear progression, grinding for BiS weapons/armors that 90% of casual players won’t acquire without months of farming is something that will never happen.

Heck, in GW1, as soon as your character hit lvl 20, you pretty much had access to the best gear outside of some EXTREMELY rare items that didn’t even drop in the expansions of Factions and Nightfall (req 7 max tactics shields for example)

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

NO!

NO!

Let me say it again… NO!

GW2 is not about stat climbing. They nearly did themselves in when they brought ascended into the game just months after it launched. Especially considering the game has always (and continues to be) marketed as cosmetic based. Those are your “end game” goals, not getting that next tier of gear.

We get it, you don’t like the legendary skins, and that alone isn’t enough for you to want to chase them. A lot of people don’t, and yes that is a bit of a problem considering what legendaries were intended to be – the long term, end game cosmetic grind. Thankfully more are coming with HoT, and you can’t just buy them on the TP. Hopefully they have lots of nice skins that will appeal to a lot of people and will give them that carrot to chase, which they so desire.

But please, for the love of all six gods, NO. MORE. POWER. CREEP. We have/had issues with that because of ascended. We’re going to have issues with it because of the new specs and their required balancing. Let’s not add to the pile.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Crossaber.8934

Crossaber.8934

The legendary stat currently good as is, they are not worth the effect and they shouldn’t.

Legendaries are for the ones who really like them, not the one seek higher power.

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Posted by: Korimor.2406

Korimor.2406

No. Do not do that. The ONLY thing I think would be acceptable would be to add sigil swapping in legendaries now that’d be cool.

This is coming from someone with every legendary since last April. =I just want new ones soon, I’ve grown bored of looking at all the current ones.

Maguuma – “The Legendary Guy”
Jedi – Revenant, Tylox – Thief, Roeina – Ele, Korimor – Warrior
youtube.com/user/KorimorSWG

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Posted by: rhapsody.3615

rhapsody.3615

The only thing I would like to see added is the ability to create some sort of sigil library for each legendary. Meaning once I have added a sigil to my legendary, I can always reapply it at no charge. The ability to change ascended stats did take away a little bit from legendaries IMO, and a little something should be added to its utility.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

The only thing I would like to see added is the ability to create some sort of sigil library for each legendary. Meaning once I have added a sigil to my legendary, I can always reapply it at no charge. The ability to change ascended stats did take away a little bit from legendaries IMO, and a little something should be added to its utility.

Hmmmm, while generally I am strictly against anything more than looks for them, but I think you’re right. The stat switching was a very nice addition, and I think sigil switching (only between sigils you yourself add, both so no free sigils but also to avoid clutter) would perfect them.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Danikat.8537

Danikat.8537

It would never happen and I don’t think there’s actually a need for it.

Firstly tons of people have made, or are making, legendaries and I think it’s highly unlikely they go all the way through that process without knowing what they’re going to get at the end of it. I doubt any of them expect better stats than an ascended weapon, so they’re doing it for the skin.

Secondly if you don’t think the skin is worth it there’s already an alternative – making an ascended weapon for a fraction of the cost, time and effort.

Increasing the stats on legendaries would just force all the people who only want BiS stats and don’t care about fancy skins to grind a legendary. Which would make them very angry, in return for a minor benefit to a different group of people who have shown no indication they want it.

No and it won’t happen.

A-net made ascended gear after legendaries were released because they thought that the stat-gap was a problem. It meant that people felt forced to pay thousands of gold to have BiS. They do not like the idea of vertical progression.

The benefit of having a legendary, aside from the skin, is the fact that you can change stats on the fly (when out of combat). This means that a legendary weapon is better than an ascended weapon in the fact that you can easily change your build/stats without having to craft a different weapon.

Actually as someone else said before ascended weapons were released legendaries had the same stats as exotics. They were upgraded when ascended weapons were released because people who had already made legendaries thought it was unfair for them not to be BiS given the effort required to make them.

That’s also when the stat switching was added. Before that they all had Soldier’s stats and it was pretty much standard practice for people to transmute the skin from a legendary onto another exotic with the stats they wanted. Which obviously is a lot more work with ascended weapons, so the stat switching was added so it wasn’t necessary.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: dobri.7820

dobri.7820

No!

We get a free stats-swap that is enough for legendarys + a cool skin.

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Posted by: CureForLiving.5360

CureForLiving.5360

I was thinking, since we work so kitten getting everything we need to craft ourselves a legendary weapon and the only advantage it gives us is a nice skin, but the stats are the same as ascended weapons that kinda made me think, is a skin worth the trouble?

To each their own. I guess you could just buy it off the TP if you don’t want to craft it.
Also legendaries can stat swap without having to go to the mystic forge.

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Posted by: Beldin.5498

Beldin.5498

No and it won’t happen.

A-net made ascended gear after legendaries were released because they thought that the stat-gap was a problem. It meant that people felt forced to pay thousands of gold to have BiS. They do not like the idea of vertical progression.

Totally wrong .. Legendarys had only normal exotic stats before we got ascended.
Often they even transmuted the legendary skin on a pearl weapon to get the
stats the wanted.

Oh .. and ofc NO to the request of the OP.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Vincent.7452

Vincent.7452

Legendary weapons don’t need better stats, that’s a terrible idea for a game like this. The only extra thing they need is the ability to freely swap sigils and they would be perfect.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

if anything with legendaries needs to change it should remove dungeon tokens. With everyone asking for experienced zerker gear its hard to get a run especially when dungeons are all u need for legendary. Also PvP tracks dont provide u with enough tokens for a legendary

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Posted by: MarkPhilips.5169

MarkPhilips.5169

I really like the idea of free swap sigils.

Like you can unlock sigils buying or dropping them, and you have a menu in your legendary where you can select every sigils you’ve unlocked everytime (like stats now).

It sounds really legendary.

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Posted by: Miku.6297

Miku.6297

if anything with legendaries needs to change it should remove dungeon tokens. With everyone asking for experienced zerker gear its hard to get a run especially when dungeons are all u need for legendary. Also PvP tracks dont provide u with enough tokens for a legendary

It takes 500 dungeon tokens… That’s roughly 8 runs… 8 × 60 = 480 + misc bag tokens… Even if you get no bags it would take no more then 9 dungeon runs. You can run any or all of the three explorable paths, each day. The dungeon tokens are one of the least grindy and easy parts about making a legendary.

The sigil thing I do agree with, a big part of the legendary weapons is the stat switching, if you use zerker sigils, then switch your weapon and gear for condi it would be super nice to be able to switch the sigil to match.

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Posted by: Basaltface.2786

Basaltface.2786

if anything with legendaries needs to change it should remove dungeon tokens. With everyone asking for experienced zerker gear its hard to get a run especially when dungeons are all u need for legendary. Also PvP tracks dont provide u with enough tokens for a legendary

It takes 500 dungeon tokens… That’s roughly 8 runs… 8 × 60 = 480 + misc bag tokens… Even if you get no bags it would take no more then 9 dungeon runs. You can run any or all of the three explorable paths, each day. The dungeon tokens are one of the least grindy and easy parts about making a legendary.

The sigil thing I do agree with, a big part of the legendary weapons is the stat switching, if you use zerker sigils, then switch your weapon and gear for condi it would be super nice to be able to switch the sigil to match.

imo if you put a sigil on a legendary it just should give the one you overwrite back in your inventory.

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Posted by: Extreme.8350

Extreme.8350

Just give us sigil swap on legendary would be convinient with mob spesific sigils

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Posted by: Absconditus.6804

Absconditus.6804

A more convenient way of storing Sigils on our Legendary weapons would be very welcome, yes. Sigils and stats combinations often go hand in hand. E.g., you don’t want Condition Duration/Damage on a Power build.

Let us apply Sigils, and in doing so consume it, but make it available (as-in unlock it) to swap to for that specific weapon at will, outside of combat. That means, if you have, e.g., two Bolts, you need to unlock the same Sigils you want access to, twice. Every individual Legendary would need Sigils unlocked, as wanted by the owner. I feel really limited in my Sigil choices for my Legendary waepons, since I swap builds and stats every so often to keep things from getting stale. I consider it an oversight that we can’t unlock the Sigils for swapping.

Vella Absconditus | Human Mesmer
Seafarer’s Rest