Many of us, both on the forums and in-game, have lamented the extreme amount of grinding required to gain legendary weapons or ascended gear. For that matter, it feels like the only way to get exotics is grind (either for gold or mats) or luck from drops or the Mystic toilet. It’s a formula that seems to be driving many people, including myself, to get burnt out with Guild Wars 2. But the fact is, Arenanet has no choice. And it’s because of their decisions with Guild Wars 2.
There are essentially three ways to provide gear to players in a game. They are:
1. Random drop
By far the most common method, random drops can very often be frustrating for players, especially if the item has an extremely low drop rate, and is bound to a character upon looting it. Despite this, it remains a staple of the genre, and a major contributing factor to its continued existence is that it can be tailored to challenge levels. Killing a meaningless minion is unlikely to net you much of a reward, but slaying a colossal dragon or <insert generic ancient evil here> gives you a much higher chance of awesome loot.
2. Making it
Usually done by crafting, but sometimes by other means, such as the Mystic Forge. Quite often the rarer or more powerful the item, the rarer and more difficult to obtain the reagents are.
3. Completing a quest
This one is very familiar. Complete a quest, get loot. The harder the quest, the better the loot.
I’m going to use an example here from another game to illustrate these methods and how they apply to GW2. Yes, it’s WoW, and yes, I’m well aware that even mentioning that acronym is enough to provoke waves of anger. But I use it because it is by far the most easily recognisable traditional MMO, and most players in the MMO market have either played it at one time or are familiar with its mechanics. So please don’t take my use of it to infer that I love WoW and can’t wait to dive into it once more. I haven’t played it since 2007 in fact, and it’s the early years of WoW that I draw this example from.
Back in vanilla, there were legendary weapons (there may be ones around today, I don’t know). Sulfuron, and Thunderfury were the only two (again, to my knowledge). There were also some high level epic weapons, Benediction and Rohk’delar, that were extremely rare. All of these weapons used all of the acquisition methods listed above. You needed random drops from bosses in Molten Core, but then had to travel farther afield. To craft Sulfuron, you’d have to be, or obtain the services of, a 300 Blacksmith, then travel to the Black Anvil in Blackrock Depths to craft it. Rohk’delar required slaying Onyxia, Benedicition requires an extremely difficult quest chain in the Plaguelands, and Thunderfury required you to defeat a 40 man raid boss (though admittedly, an extremely easy one, for a guild that had progressed that far in Molten Core).
One very key thing to note is that each item placed you on a quest to obtain them. Some parts you could complete by yourself, but before you could even get the quest, you’d need to take part in a major raid in the highest level dungeon available in the game. This meant that only a tiny fraction of the players on any given server even managed to get their hands on this equipment, and seeing it told you that the player had really accomplished something major.