Legendaries not so legendary

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: WeedyZeGreedy.8635

WeedyZeGreedy.8635

I’m not the first to adress this but as the discussion has died i feel like i need to bring it up again.
I read through the posts regarding juggernaut on revenant and as far as i can tell there are currently no animations on any of the weapon skills on the hammer. As the legendary Journey is a kinda big part of the expansion and as all the precursors have been polished, wouldn’t it make sense to give the actual legndaries a polish as well?
To me it seemed like the first legendaries were a dead project and now you just add a kitten rekindling.
All legndaries need to feel legendary and you should not be punished for making a first gen or an upopular one.
I agree that gen 2 should be much cooler but that doesn’t mean you should get some half finished underwhelming leg if you make one of the current ones. I’m gonna list the things that need fixing that i know of so please add your own lists if you feel any other effects on the current ones should be adressed:

- Juggernaut weapon skill animations for revenant
- Flameseeker of prophecies weapon skill animations for guadian, warrior, mesmer, engineer and revenant
- Predator footprints dissappear through terrain as human male, they completely dissappear when rifle is drawn. Tested as asuran and charr and doesn’t occur in either case.

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: Kraggy.4169

Kraggy.4169

I’m not the first to adress this but as the discussion has died i feel like i need to bring it up again. .

Perhaps it died because the dead horse had been flogged to a bloody pulp?

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: WeedyZeGreedy.8635

WeedyZeGreedy.8635

True, yet still it hasn’t been adressed.

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: Baamoink.4281

Baamoink.4281

I have juggernaut on my Revenant. I get the same skill animations on him (they look awesome btw) as I do on my other professions that use hammer.

I don’t understand this thread.

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: rhapsody.3615

rhapsody.3615

No, thanks. They keep horribly “improving” legendaries. I do not want my flameseeker prophecies changed. If you don’t think the current effects of a legendary are worth it, don’t make it… But please stop asking them to change something that I spent thousands of gold on.

Legendaries not so legendary

in Guild Wars 2 Discussion

Posted by: Chuo.4238

Chuo.4238

They’re not legendary because there’s no “legend” behind them. That’s all.

They simply should have been called something else, or (way better) some effort should have been put into incorporating them into the lore.

I personally can’t stand most of the legendary skins – they’re crass, flashy, tacky, and ugly. I’d reskin them to something else. What would REALLY interest me in a legendary is if there was some tie-in with the lore, and some storylike questing as part of acquiring one.

Anyway, I’m off topic completely, and for that I apologize, OP. We’re talking about two different things. The title of your thread just got me to thinking is all…

Carry on…

:)