Legendaries: worth getting?

Legendaries: worth getting?

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

I know this game will never be a gear treadmill game, but there is something to be said when people recognize a player based on what’s equipped and fear them. If the legendary weapons were more skill-based to get, I’d probably be just as fearful of a warrior with Twilight as I was of warriors with Ashkandi back in the ole WoW days… because while it is impressive looking sword (and Ashkandi had some mean stats), it also said something about the player’s skill.

In this game I see a person with a Twilight and I go after em because they often lack WvW skill because they spent all that time farming instead. Experiences to get legendary items and dungeon sets should make you better at understanding the game mechanics related to combat, not farming.

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Posted by: Thereon.3495

Thereon.3495

Ive already posted about why I think Legendarys are a good thing but not for me. I personally think the majority of the effort needed to get a Legendary is warranted HOWEVER I wouldve done something a little different. A lot of people here are rightly aggrieved that a large amount of time is needed to grind the gold required to purchase the mats (or grinding the mats themselves). So we need a way to reduce the gold cost of pre-legendaries and other mats…and its not too hard to think of one.

A new map(or more!) where you have a unique event chain that rewards you with a random ‘broken’ exotic weapon. This could be some kind of invasion you have to repel or any number of challenges. You could even design multiple challenges and have them picked at random. They should be challenging but far from impossible with a big group and would have to fit into some storyline that makes sense. Also access to this map should be irrespective of how much you play GW2 but should cap the number of attempts. By this I mean you get…lets just call it a token for now… a single token per few days/week/any time period and cannot buy/obtain anymore. You can access the instance when it spawns (although youd need a very regular spawn).

So im trying to think of a full example to give you the right idea. Off the top of my head…. :

Farmer Bob has found a way to bring people into his own dreams using a smoothie made from some strange fruit he picked while exploring Kryta. But things arent all peachy (get it?!) when you get in there… the Risen goddess ‘BlahBlah’ finds a way of infiltrating the shared dream and sets about destroying everyone she comes across with her Risen army. You complete the chain, kill her, save Farmer Bob and he gives you some scrap weapon he found while ploughing his fields- the ‘broken’ exotic.

‘Broken’ exotics cannot be equipped and are Soulbound. But they can be thrown in the Mystic Forge. You could say they have some sort of aura inside of them that binds to you and gives a slightly higher chance of an ACCOUNTBOUND pre-legendary. If not you get a single exotic which you can then sell to buy the other mats. Flooding the market with new exotics? Nope- If you only get one smoothie every 3 days thats 12 days per new exotic/character(or account).

So im open to hear flaws in the above idea. There’s probably plenty so feel free to criticise.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Legendaries: worth getting?

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Posted by: Pustulio.8207

Pustulio.8207

Ive already posted about why I think Legendarys are a good thing but not for me. I personally think the majority of the effort needed to get a Legendary is warranted HOWEVER I wouldve done something a little different. A lot of people here are rightly aggrieved that a large amount of time is needed to grind the gold required to purchase the mats (or grinding the mats themselves). So we need a way to reduce the gold cost of pre-legendaries and other mats…and its not too hard to think of one.

A new map(or more!) where you have a unique event chain that rewards you with a random ‘broken’ exotic weapon. This could be some kind of invasion you have to repel or any number of challenges. You could even design multiple challenges and have them picked at random. They should be challenging but far from impossible with a big group and would have to fit into some storyline that makes sense. Also access to this map should be irrespective of how much you play GW2 but should cap the number of attempts. By this I mean you get…lets just call it a token for now… a single token per few days/week/any time period and cannot buy/obtain anymore. You can access the instance when it spawns (although youd need a very regular spawn).

So im trying to think of a full example to give you the right idea. Off the top of my head…. :

Farmer Bob has found a way to bring people into his own dreams using a smoothie made from some strange fruit he picked while exploring Kryta. But things arent all peachy (get it?!) when you get in there… the Risen goddess ‘BlahBlah’ finds a way of infiltrating the shared dream and sets about destroying everyone she comes across with her Risen army. You complete the chain, kill her, save Farmer Bob and he gives you some scrap weapon he found while ploughing his fields- the ‘broken’ exotic.

‘Broken’ exotics cannot be equipped and are Soulbound. But they can be thrown in the Mystic Forge. You could say they have some sort of aura inside of them that binds to you and gives a slightly higher chance of an ACCOUNTBOUND pre-legendary. If not you get a single exotic which you can then sell to buy the other mats. Flooding the market with new exotics? Nope- If you only get one smoothie every 3 days thats 12 days per new exotic/character(or account).

So im open to hear flaws in the above idea. There’s probably plenty so feel free to criticise.

I kinda like that idea. Not the STORY exactly, but, the idea is pretty solid. Even if the craft rate is LOW, people would be more inclined to TRY for it. It would also curb the ridiculous “precursor” prices. In the very least, it would be a good “secondary option” for the people who don’t like doing one, or more, of the jobs necessary to GET a legendary. If they made the “craft rate” equal to the length of time it takes to do it NOW, it would be just as difficult. The only difference is “Option A” would be guaranteed RIGHT NOW , and “Option B” would be guaranteed EVENTUALLY.

A good example would be: You run a daily quest, get a “broken weapon shard” (or something), once you’ve collected 120 shards, you go to a “Gift Vendor”, buy a “Gift Of Twilight” , or a “Gift Of Sunrise”, (or whatever legendary you want) for a set amount of gold (like 100), then take the shards, and the gift to the forge to craft your legendary. In the end it will have taken you 4 months to get one (or more if you miss a few days). 8 months, and 200 gold if you want to shoot for the Twilight/Sunrise combo that A-net said is possible.

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Posted by: Mira.4071

Mira.4071

I am mostly ok with the Legendary item requirements barring 2 things:

1- The Precursor. This is ENTIRELY luck based, and I don’t think it should be. Your only options for getting one right now are to get lucky in the Mystic Forge, get lucky by having one drop, or to grind 200g+ to buy one from someone else who got lucky.

2- The Lodestones. Pretty much the same thing as the Precursor. Extremely luck based, and even farming all day long at max Magic Find you might only expect to find 1 or 2 of these in an 8 hour farm session. Figure that you need 200, 300, even 350 for one (non-legendary!!) item and it quickly becomes obvious that the drop rate on Lodestones needs serious tuning. Again, the only alternative is to pay the gold price, as of right now 2.5g per Charged and rising. For those keeping track that’s 875g in materials — just for one of the materials! — for a non-legendary item! (Mjolnir). We’ve officially departed into crazy land…

What would I do to solve it? Pretty simple really. #1 I would just add in a progression route to make guaranteed Precursor. Materials can be hard to get, maybe you need a ton of dungeon tokens or whatever. But it should be something that can actually be worked toward with a goal in sight and is not purely “well gee I just threw 50g into the Mystic Forge and got nothing, oh well back to the drawing board”

As for #2 again I offer a simple solution, make Lodestones drop FAR more commonly, driving prices down to the ~25-50s region and making actually farming them yourself become viable. Alternatively award Lodestones for completing other in-game tasks, maybe doing DEs or dungeon runs guarantees you some.

Everything else about the legendaries isn’t really that big of a deal, its primarily just the precursor and the lodestones. All the other stuff can be worked toward at a steady pace. The precursor and lodestones are pure lottery.

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Posted by: TrinityX.4579

TrinityX.4579

I don’t understand why people complain so much about having to grind, nobody is making you grind, just don’t get a legendary if you don’t feel like gathering the stuff needed. I’m over 50% done with mine now and I’m not even actually actively aiming for it, just having fun, no grind at all. If it’s the only thing on your mind and you’re not having fun doing it then I feel sorry for you.
Also, why do people keep bringing up that the stats are the same as exotics, they don’t understand how GW works I guess, so focused on stats..

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Posted by: Pustulio.8207

Pustulio.8207

I don’t understand why people complain so much about having to grind, nobody is making you grind, just don’t get a legendary if you don’t feel like gathering the stuff needed. I’m over 50% done with mine now and I’m not even actually actively aiming for it, just having fun, no grind at all. If it’s the only thing on your mind and you’re not having fun doing it then I feel sorry for you.
Also, why do people keep bringing up that the stats are the same as exotics, they don’t understand how GW works I guess, so focused on stats..

The problem isn’t just the grind. The problem is a collection of things. Essentially, people are being punished for not wanting, or liking, to do ALL aspects fo the game. For example, people who don’t like to craft are being taken advantage of by other players on the TP.

I know people that spend most of their free time playing this game. Some have even spent hundreds on gems. Not because they liked what is for SALE, but, because they like the game so much. They want to feel like they “did their part” in helping fund the next expansions. Now, tell me, why should they be punished for not liking to do something?. Why don’t THEY deserve a shot at a legendary?.

The system that’s in place NOW rewards people who cheat by exploiting, botting, and showing greed, while pissing on the face of loyal players that have a personal distaste for only ONE thing in the game.

Let’s forget all that for a minute, and talk about the people who CAN’T do everything needed to get a Legendary. What about the people who may have suffered a brain injury??. Why should they have their faces pissed on, because they have an injury that makes running explorable mode dungeons impossible?

I’m really just venting, here. Sorry if it feels like i’m trying to insult you, in some way. It just bugs me when i think about it all.

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Posted by: geekanerd.4123

geekanerd.4123

I don’t know if it’s ‘worth’ it or not. Mileage will vary player by player, as it’s been said numerous times. Also, I’ve read a lot of back and forth about the system and whether it does or doesn’t favor botters over legit players, gold buyers over hardcore fans. I dunno. Don’t even really care. I’m not so wrapped up into it that I lose sleep over whether aghaj with his bow and bear running circles up in Fireheart Rise is scamming his way into some skin.

What I do know is that, long term, I’ll eventually cobble enough stuff together to get some sort of legendary. Won’t be today, won’t be tomorrow, probably won’t even be six months from now. And I’m okay with that.

[DIE] – FA
“Is it uplevel ranger season yet?”