Space Marine Z [GLTY]
Legendary Achievement for Crafting
Space Marine Z [GLTY]
All of the legendary weapons except for one can be crafted and sold for a profit. Once you have enough gold to craft one, you can easily craft as many as you want as long as you have the karma and world completion badges.
All of the legendary weapons except for one can be crafted and sold for a profit. Once you have enough gold to craft one, you can easily craft as many as you want as long as you have the karma and world completion badges.
What is your point?
My question is whether or not you think the achievement points for souldbind a legendary is fair.
I think the acheivement should be given for crafting them, no soulbinding them.
Space Marine Z [GLTY]
All of the legendary weapons except for one can be crafted and sold for a profit. Once you have enough gold to craft one, you can easily craft as many as you want as long as you have the karma and world completion badges.
What is your point?
My question is whether or not you think the achievement points for souldbind a legendary is fair.
I think the acheivement should be given for crafting them, no soulbinding them.
The point is that the achievement only costs someone the amount it would take to craft a single legendary. There’s nothing spectacular about someone who eventually accumulates around 2,000 gold, buys up all the materials, crafts a legendary, sells it for a profit, and then repeats the process over again 4 more times.
It should be for soulbinding.
I’m with the OP.
While there are people who save up their gold for a long time to buy a legendary(which can be hard work indeed), you can get gold pretty much by RNG in this game. Find a rare skin that’s high in demand or a specific precursor and you’re made.
However, taking the effort to earn all the dungeon-tokens for the respective gift, completing the map and amounting everything else you can’t just buy…that’s something you achieved.
All of the legendary weapons except for one can be crafted and sold for a profit. Once you have enough gold to craft one, you can easily craft as many as you want as long as you have the karma and world completion badges.
What is your point?
My question is whether or not you think the achievement points for souldbind a legendary is fair.
I think the acheivement should be given for crafting them, no soulbinding them.
The point is that the achievement only costs someone the amount it would take to craft a single legendary. There’s nothing spectacular about someone who eventually accumulates around 2,000 gold, buys up all the materials, crafts a legendary, sells it for a profit, and then repeats the process over again 4 more times.
It should be for soulbinding.
OK I see what you are saying now.
I still think the achievement of crafting one legendary is greater than buying 5. And the current system does not reflect that.
Space Marine Z [GLTY]