Legendary Adventure

Legendary Adventure

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

From the very first that I’ve learned of Legendary Weapons, and how they were forged, a crease has arisen to my brow. That they are -forged- in the first place, is a clear inclination, that they have been greatly wronged, for by definition of the word ‘legend’, they cannot be crafted, no matter the means. No, a legendary weapon, by its nature, is a powerful weapon, used by a great hero of ages past, to preform world altering deeds, and thus, become a legend. And this cannot be possible if it is so named (legendary) the very moment you complete its construction, the very moment you tie off the the hit’s new silk wrap, after having spent hours hammering it against the anvil, so to speak.

Don’t get me wrong, I believe they -must- be hard to obtain, but it is with the means that I find fault. They should be EARNED, not bought by a player with more money then they know how to spend, or crafted after endless grueling hours of farming and grinding away until your soul melts, your eyes fall out, and your fingers are mashed into a twisted crumpled heap.

Rather, there could be a mega achievement, requiring you to fulfill certain conditions, such as: Dungeon Master, World Map Completion, Personal Story Completion, and whatever else you feel should be thrown in; that, upon completion, would unlock a special legendary story-line.

This story-line would have an India Jones theme, of adventure, mystery, history, and action, in which old lore, current lore, and new lore, could be touched up on and expanded, told through a mixture of challenging Story Instances and Open World Events, that culminate in a final instance, or even a dungeon, where-in the Legendary Weapon has been hidden and protected, requiring you to pass a number of enemies (possibly, Forsaken, White Mantel, and/or Mursatt) and traps, to get to, and escape with, the legendary weapon.

Upon completing this final instance/dungeon, the Legendary Weapon that was successfully retrieved (you could even make it possible to fail) would then be the property of the instance owner (only earned once per character, on the first time that character completes the final instance/dungeon, and requiring each character to fulfill the prerequisite requirements and story steps.)

That, would be a epic adventure worthy of a legendary; giving the weapon depth, history, and prestige.

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Posted by: HenleyLegoMan.4987

HenleyLegoMan.4987

Well said!! Least people would know it was possible. But knowing anet the legendary story would probably take 27 real years to complete.

Or buy gold with cash :-)

There has never been a good war, or a bad peace.

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Posted by: wasted.6817

wasted.6817

You and 24354656734 other players think that way. But that’s not for GW2. In GW2 the ascension is when you pile up stacks upon stacks of all kinds of crap for a week or so and then spend half an hour staring at filling up progress bars on your screen. This is fun gameplay and good game design in 21st century for you from Anet. Enjoy.

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Posted by: cheshirefox.7026

cheshirefox.7026

how is someone else with fortunate rng being rewarded for your ground out acquisitions not legendary?

well, with all due respect we can start calling them shiny luck junk.. if you want

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Gimp.9460

Gimp.9460

Yeah that’ll be the day when ANet creates some kind of content as an adventure quest without RNG or grind to get a cool item. Not gonna happen, the 3 people on the dev team are too busy creating LS.

Particle effect slider would be ‘too confusing’

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

come on guys, instead of complaining, and giving up, lets give cool ideas of how this could be done!

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Posted by: pdavis.8031

pdavis.8031

Just this though. There only part of “making” a legendary weapon that falls on the player is the Gift of Metal. The rest of the items, gifts, etc. are obtained though the mystic forge.

However, the mystic forge is actually a prison for a powerful Djinn, Zommoros. When you toss the items into the forge, you are actually presenting Zommoros with these items, and in return he grants you a special gift. (i.e. Gift of might, Gift of magic, etc). Then when you present him with these gifts, and a specific weapon he’ll trade those for a Legendary weapon.

So the mystic forge, I feel, is incorrectly named, as it’s more of a medium to exchange items with a Djinn, who as it turns out, is quite sadistic, and has a cruel sense of humor.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

Legendary Adventure

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Just this though. There only part of “making” a legendary weapon that falls on the player is the Gift of Metal. The rest of the items, gifts, etc. are obtained though the mystic forge.

However, the mystic forge is actually a prison for a powerful Djinn, Zorromos. When you toss the items into the forge, you are actually presenting Zorromos with these items, and in return he grants you a special gift. (i.e. Gift of might, Gift of magic, etc). Then when you present him with these gifts, and a specific weapon he’ll trade those for a Legendary weapon.

So the mystic forge, I feel, is incorrectly named, as it’s more of a medium to exchange items with a Djinn, who as it turns out, is quite sadistic, and has a cruel sense of humor.

Ah, so he’s giving you items that you traded for, rather than you making the item yourself… still, I think, an adventure story-line could be a cool alternative, so that players could choose. And the fact that you can also get the item through the mystic forge would do nothing to diminish the power of a story based quest, especially since many players would chose the quest over mindless grinding, or simply to experience and enjoy the story if nothing else.

Legendary Adventure

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Posted by: pdavis.8031

pdavis.8031

Just this though. There only part of “making” a legendary weapon that falls on the player is the Gift of Metal. The rest of the items, gifts, etc. are obtained though the mystic forge.

However, the mystic forge is actually a prison for a powerful Djinn, Zorromos. When you toss the items into the forge, you are actually presenting Zorromos with these items, and in return he grants you a special gift. (i.e. Gift of might, Gift of magic, etc). Then when you present him with these gifts, and a specific weapon he’ll trade those for a Legendary weapon.

So the mystic forge, I feel, is incorrectly named, as it’s more of a medium to exchange items with a Djinn, who as it turns out, is quite sadistic, and has a cruel sense of humor.

Ah, so he’s giving you items that you traded for, rather than you making the item yourself… still, I think, an adventure story-line could be a cool alternative, so that players could choose. And the fact that you can also get the item through the mystic forge would do nothing to diminish the power of a story based quest.

The quest idea for a precursor would be awesome, and has been discussed at length too many times to count. But yeah, do an epic quest of awesomness and glory to recieve a precursor weapon, to present to Zorromos. along with the gifts, to recieve a Legendary weapon, that he has in his possession. (being an ancient and powerful Djinn, it makes sense that he would hold on to them)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: HenleyLegoMan.4987

HenleyLegoMan.4987

Gift of exploration? Pretty big one for the player also :-)

There has never been a good war, or a bad peace.

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Posted by: pdavis.8031

pdavis.8031

Gift of exploration? Pretty big one for the player also :-)

You’re right, forgot about that one. I had gotten it so long ago I couldn’t remember :P

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: CeNedro.7560

CeNedro.7560

To me legendary means outstanding. You will never get legendary by completing a purchase/to-do list. Instead you will have to achieve something unbelievable no one else could manage, rewared with a unique weapon bound by your soul, telling YOUR story.

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Posted by: HenleyLegoMan.4987

HenleyLegoMan.4987

Not got gift of exploration yet, 71% not going to calculate the cost for the 190 ectos and 250 of each t6 mat lol

There has never been a good war, or a bad peace.

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Posted by: pdavis.8031

pdavis.8031

Not got gift of exploration yet, 71% not going to calculate the cost for the 190 ectos and 250 of each t6 mat lol

Yeah, I would suggest farming them. Unless you have 0 patience, and must have it NOW!!

Going after the mystic clovers first would be a good place to start, as the fails produce T6 mats…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Legendary Adventure

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

To me legendary means outstanding. You will never get legendary by completing a purchase/to-do list. Instead you will have to achieve something unbelievable no one else could manage, rewared with a unique weapon bound by your soul, telling YOUR story.

If that was the case, any old weapon would do. A hero who makes himself a legend by preforming great deeds, his weapon WOULD become a legendary weapon for the generations that follow, but while he has it in his hands, when he first obtains it, its just a sword, not a legend, no matter how powerful, or what he will eventually do with it. If I chose to forge my legend with Belinda’s Great-sword, that would become my legendary sword. But in the context of the game, a weapon, that is already a legend even before your receive it, that requires history.

Furthermore, YOUR journey to learn of, uncover the location of, obtain, and escape with the legendary weapon, would be YOUR story.

(edited by OtakuModeEngage.8679)

Legendary Adventure

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Just this though. There only part of “making” a legendary weapon that falls on the player is the Gift of Metal. The rest of the items, gifts, etc. are obtained though the mystic forge.

However, the mystic forge is actually a prison for a powerful Djinn, Zorromos. When you toss the items into the forge, you are actually presenting Zorromos with these items, and in return he grants you a special gift. (i.e. Gift of might, Gift of magic, etc). Then when you present him with these gifts, and a specific weapon he’ll trade those for a Legendary weapon.

So the mystic forge, I feel, is incorrectly named, as it’s more of a medium to exchange items with a Djinn, who as it turns out, is quite sadistic, and has a cruel sense of humor.

Ah, so he’s giving you items that you traded for, rather than you making the item yourself… still, I think, an adventure story-line could be a cool alternative, so that players could choose. And the fact that you can also get the item through the mystic forge would do nothing to diminish the power of a story based quest.

The quest idea for a precursor would be awesome, and has been discussed at length too many times to count. But yeah, do an epic quest of awesomness and glory to recieve a precursor weapon, to present to Zorromos. along with the gifts, to recieve a Legendary weapon, that he has in his possession. (being an ancient and powerful Djinn, it makes sense that he would hold on to them)

For an epic adventure to find a weapon of legend, a simple precursor doesn’t quite fit the bill. But I do like the idea of how that could possibly be worked in… what if you traded him for the key to the last instance, or the location? And depending on which gift you trade him, depends upon which weapon will be there… or something like that. Zorromos could possibly even make a personal appearance and talk to you, or use his power to telleport you.

Or precursors come from the mystic forge, right? So what if it could be used like a dowel rod to find the location of its related legendary. Or… the ideas could go on…

(edited by OtakuModeEngage.8679)

Legendary Adventure

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Posted by: pdavis.8031

pdavis.8031

I don’t feel comfortable about meeting Zommoros face to face….

Lemark kicked in the door. “A WORM?!” he shouted, “NO… NO! A FREAKING 200 FOOT WORM!”
Zomorros was waiting for him, of course, a smirk on his smug face as he hovered at the end of the room. The whole place was lavishly decorated in a way that screamed wealth at anyone who entered. Zomorros wasn’t a being of subtlety… usually.
“My old friend,” Zomorros said lazily, his head tilted to one side as he examined Lemark’s battered appearance. “How are you? You don’t look so well, I’m sure I have something that can help that around here.”
“Save your gifts” Lemark spat, “I’ve no need for more chains”.
“Well, aren’t we dramatic today?” Zomorros replied with a smile as he continued to rummage through a chest of unorganized bottles.
Lemark began to walk deeper into the room. He rubbed a dirty hand across a tapestry that probably cost more than most Tyrians earned in their lifetime.
“I’ve come for what’s mine,” Lemark growled in what should have been an inaudible tone.
Zomorros turned with a scowl, all pretense of good humor evaporating. “There is a price for that”.
Lemark threw his pack across the room where it fell and slid into a wall beside Zomorros. The Djinn looked intently at the pack as it burst apart , the collected items hovering in air.
“No,” Zomorros almost sobbed, and Lemark was uncertain if it was a denial or disbelief.
“No,” Zomorros said again, more forcefully, “these are unacceptable!”
“They are not! The Contrac-”
“You do not want to hold the contract against me, child! This is mine and you cannot deserve it,” Zomorros said, visibly attempting to restrain his anger. “You don’t even know what it is.”
Lemark pulled a ratty parchment from his pocket and slammed it on the table in front of Zomorros. It glowed slightly in the Djinn’s presence.
Lemark put his hand on the parchment and stared directly into Zomorros’s eyes. “The contract,” he said slowly and precisely. The words echoed unnaturally around them.
A smile slowly transformed Zomorros’s features. The “skin” around his eyes tightened and his lips curled sadistically as looked up at Lemark from under his brow. “I am compelled,” Zomorros said slowly as a dagger bloomed from Lemark’s chest. The thief looked down in stunned disbelief. He legs went weak, but he caught himself with one arm on the table.
Lemark felt blood in his lungs; he held his breath and stood back up. Sheer stubbornness kept him on his feet as Zomorros moved in close.
Zomorros spoke softly, almost like a whisper, but every word was terribly clear and precise, “I never told you what this is”. He leaned in close enough that his face filled Lemark’s vision and wrapped his fingers around the hilt,
“It’s the reaper of souls.” He whispered as the dagger ripped free.

And this is why

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”