(edited by Blaeys.3102)
Legendary Armor: Feedback [merged]
Legendary armor is very important aspect of the game.
Even if on surface it’s content for 5% playerbase or less, a whole lot more will be affected.
Legendaries = greater freedom of experimentation and more builds made.
Builds tested in practice, not just theorycrafted on gw2skills or similar.That’s something that can affect and enrich a wide array of players, even if they themselves care little for raids.
If the changes on how legendary armour handles runes are applied to legendary weapons and sigils then yes, it will enrich the experience of a wide array of players.
If it only applies to armour then it will really only enrich the experiences of those who own legendary armour, therefore only those who raid.
I’m hoping it applies to weapons too.
I’m not disappoint in the looks of the armor as much as I am in the method to obtain it. It is basically a Raid only armor. This means ANeT spent years developing something that only the elites and those who pay the elites can obtain. At least with PVP skins you have a decent way to obtain them.
Oh wow, the most prestigious item in the game is only available if you put in some effort, what a shock! On a side note, I’m apparently elite now. On a different side note, I likely won’t ever get The Ascension because I dislike PvP, but I’m not complaining about it.
Typical answer instead of a way for ANeT to actually make sure everyone in the game has a actual chance of obtaining it. And the armor isn’t the most prestigious part of the game. It’s a tool that many players, most of whom do not like or join raids, would like a chance to obtain it. And with an attitude like yours – yes, that makes you an elitist. And to berate someone just because they bring up a perfectly reasonable complaint makes it all the more so.
In PVP all you need to do is play it to obtain Ascension. For Raids you actually have to beat the boss to get what you need. And the current set up of raids excludes players who are good, but just can’t get past that final hurdle.
All this can be fix if ANeT loses its fixation on content for elites and finds an amicable way to make it available to all. PVP doesn’t need to worry about it since they have amulets for stats and there is no uniqueness to players(Not to mention that you can get a Legendary Back Piece in Fractals already – very doable). Like I said WvW players are completely excluded from this new item because they spend most of their time in WvW. I split my time, but would love to have one set of armor I could adjust the stats on so I don’t need multiple sets for different content.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
(edited by Heibi.4251)
… a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.
Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.
Heibi brings up a good point. One of the most useful facets of legendary armor is that it empowers players who regularly jump between content types such as WvW, raids, fractals, etc and often need to change stats accordingly.
The idea that raiders somehow benefit more from this feature is flawed. The quest for legendary armor should have spanned multiple game modes in much the same way legendary weapons were first intended to do.
I’m not disappoint in the looks of the armor as much as I am in the method to obtain it. It is basically a Raid only armor. This means ANeT spent years developing something that only the elites and those who pay the elites can obtain. At least with PVP skins you have a decent way to obtain them.
Oh wow, the most prestigious item in the game is only available if you put in some effort, what a shock! On a side note, I’m apparently elite now. On a different side note, I likely won’t ever get The Ascension because I dislike PvP, but I’m not complaining about it.
Typical answer instead of a way for ANeT to actually make sure everyone in the game has a actual chance of obtaining it. And the armor isn’t the most prestigious part of the game. It’s a tool that many players, most of whom do not like or join raids, would like a chance to obtain it. And with an attitude like yours – yes, that makes you an elitist. And to berate someone just because they bring up a perfectly reasonable complaint makes it all the more so.
In PVP all you need to do is play it to obtain Ascension. For Raids you actually have to beat the boss to get what you need. And the current set up of raids excludes players who are good, but just can’t get past that final hurdle.
All this can be fix if ANeT loses its fixation on content for elites and finds an amicable way to make it available to all. PVP doesn’t need to worry about it since they have amulets for stats and there is no uniqueness to players(Not to mention that you can get a Legendary Back Piece in Fractals already – very doable). Like I said WvW players are completely excluded from this new item because they spend most of their time in WvW. I split my time, but would love to have one set of armor I could adjust the stats on so I don’t need multiple sets for different content.
Anet never intended for everyone to have access to a Legendary armor set, at least for this one. This current set was developed to be the ultimate reward for Raiding (it can be argued whether the first ever legendary armor should have been behind raids, but it’s too late to change it), and it should remain the way that it is. It is possible that more could come later and be locked behind different modes, we’ll have to wait and see.
Also, Raids are not content for elites. Raids are content for people who are looking for a group based challenge, which can include everyone from a fresh account with a brand new level 80, all the way up to someone who lives and dies for raids and spends all day on the DPS golem when not in a raid.
It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.
Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.
I have a hard time believing that a game that wasn’t originally designed with raids in mind, that has scared away raiders for years, and that does not have good reward systems to support hardcore raiders, is suddenly going to find massive success through raids, to the point that hardcore raiders would rather leave MMOs entirely dedicated to that to get back to GW2, and to the point that it’s worth sacrificing the entire playerbase that has existed before raids were added.
But hey, I’m not Anet!
Oh, yea … More visual balogna to clog up my display. As if pixel-pooping swords and space-taking minis weren’t enough. I already have to wait for 3,000 or 4,000 or even 5,000 models to load between maps before I get to play. Now I’ll get to wait even longer.
Arena Net: If you’re going to do all this “engineering” (and you abuse that word) to add more visual fluff, have the courtesy to also add an graphics option to switch it all off. “Character Model Quality” isn’t doing enough – the dancing balogna pixels still remain. Let the players who want to etabrutsam to images of their characters in animated armor stroke & schlick themselves to happy content. The rest of us don’t care. We don’t care about adding more glowing, blinking, dancing pixels. We don’t care about “clipping”. (Who stares at their character model that closely anyway? Certainly not any one who is actually PLAYING the game.) Making us wait longer and longer between maps to load their extra model graphics for the egos of others doesn’t make us admire Legendary crap – it makes us hate it.
However, the ability to change Legendary armor stats between fights like Legendary weapons can, now there’s something USEFUL. At least you thought of that.
I think a large portion of the player base cares about how they look.
There definitely needs to be an option to remove all this junk from the screen though. Any kind of fight with more than 15 people becomes a visual clusterkitten where the only option is to press buttons and hope you’re in range. AOE particle effects are dreadful. Tack on everyone’s giant butterfly wing backpacks and there is absolutely no way of seeing what’s going on.
Especially good when the game quite literally revolves around stacking as many people as possible in one small spot…
Heibi brings up a good point. One of the most useful facets of legendary armor is that it empowers players who regularly jump between content types such as WvW, raids, fractals, etc and often need to change stats accordingly.
The idea that raiders somehow benefit more from this feature is flawed. The quest for legendary armor should have spanned multiple game modes in much the same way legendary weapons were first intended to do.
I didn’t see anywhere where Anet or anyone else thought that raiders benefit more from having legendary armor than any other group.
While Legendary armor could have filled that place that weapons were supposed to (covering multiple game modes), they were chosen as the ultimate reward for raiding, so of course the collections for it are going to focus on things that are raid specific. There are also a lot of things that are not raid specific, and must be collected through other means.
One would think that they will have another armor set planned for the future, preferrably obtained from another game mode, with an emphasis on that game mode.
It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.
Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.
I have a hard time believing that a game that wasn’t originally designed with raids in mind, that has scared away raiders for years, and that does not have good reward systems to support hardcore raiders, is suddenly going to find massive success through raids, to the point that hardcore raiders would rather leave MMOs entirely dedicated to that to get back to GW2, and to the point that it’s worth sacrificing the entire playerbase that has existed before raids were added.
But hey, I’m not Anet!
Pretty sure that Anet isn’t attempt to compete with hard core raiding games. Rather I’m pretty sure that they aren’t competing with anyone, rather trying to do their own thing.
Raids were added to this game with the idea to fill one role: Challenging Group Content. Which is something that the base game sorely lacked. If you are someone who loves Guild Wars 2, and wanted more of a challenge, then raids are for you. If you aren’t that person, then raids weren’t for you.
It’s also pretty safe to say that Raids have been successful, in this game. At the very least, they have been very well received, by the people that they were intended for, and that’s all they needed to do.
It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.
Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.
I have a hard time believing that a game that wasn’t originally designed with raids in mind, that has scared away raiders for years, and that does not have good reward systems to support hardcore raiders, is suddenly going to find massive success through raids, to the point that hardcore raiders would rather leave MMOs entirely dedicated to that to get back to GW2, and to the point that it’s worth sacrificing the entire playerbase that has existed before raids were added.
But hey, I’m not Anet!
I find it hard to believe that it would work either but this is a company that has tried out so many different things that I wouldn’t be all that surprised if it was their hope that it would.
I’m curious to see what the next big reward will be. In a game like WoW there’s always the next tier of armour, in a game like GW2 this is pretty much it. Which leaves skins.
For whatever reason it took a long time for them to complete this set will the next expansion offer a different set of legendary armour for raiders?
If they add a second raider only set of legendary armour before adding sets of legendary armour to other game modes then the players of those other modes could justifiably (IMHO) be rather annoyed.
the medium armor looks like the outfit we already have, seriously nothing special and looks more like a fast reskin with fancy effects.
Heibi brings up a good point. One of the most useful facets of legendary armor is that it empowers players who regularly jump between content types such as WvW, raids, fractals, etc and often need to change stats accordingly.
The idea that raiders somehow benefit more from this feature is flawed. The quest for legendary armor should have spanned multiple game modes in much the same way legendary weapons were first intended to do.
I didn’t see anywhere where Anet or anyone else thought that raiders benefit more from having legendary armor than any other group.
While Legendary armor could have filled that place that weapons were supposed to (covering multiple game modes), they were chosen as the ultimate reward for raiding, so of course the collections for it are going to focus on things that are raid specific. There are also a lot of things that are not raid specific, and must be collected through other means.
One would think that they will have another armor set planned for the future, preferrably obtained from another game mode, with an emphasis on that game mode.
So, at best, 2 years from now, we will have legendary armor for a different game mode.
This was a bad decision on Anet’s part and one that – if you look at their facebook page, articles about this announcement, etc, that definitely isn’t going over well with players, fans and potential future players.
My stance on raids is pretty clear at this point (not against them, just not a fan of how they are now). They need to right this ship before it sinks their game (I know that sounds fatalistic, and it wont kill the game, but they do have a big problem here – just hoping they have their eyes open to see it).
Pretty sure that Anet isn’t attempt to compete with hard core raiding games. Rather I’m pretty sure that they aren’t competing with anyone, rather trying to do their own thing.
Raids were added to this game with the idea to fill one role: Challenging Group Content. Which is something that the base game sorely lacked. If you are someone who loves Guild Wars 2, and wanted more of a challenge, then raids are for you. If you aren’t that person, then raids weren’t for you.
It’s also pretty safe to say that Raids have been successful, in this game. At the very least, they have been very well received, by the people that they were intended for, and that’s all they needed to do.
We have dungeons and fractals for group content. Anet decided to abandon dungeons instead of adding new and more difficult ones, but there’s still fractals.
Pretty sure that Anet isn’t attempt to compete with hard core raiding games. Rather I’m pretty sure that they aren’t competing with anyone, rather trying to do their own thing.
Raids were added to this game with the idea to fill one role: Challenging Group Content. Which is something that the base game sorely lacked. If you are someone who loves Guild Wars 2, and wanted more of a challenge, then raids are for you. If you aren’t that person, then raids weren’t for you.
It’s also pretty safe to say that Raids have been successful, in this game. At the very least, they have been very well received, by the people that they were intended for, and that’s all they needed to do.
We have dungeons and fractals for group content. Anet decided to abandon dungeons instead of adding new and more difficult ones, but there’s still fractals.
Dungeons were never difficult, and Anet made the decision to kill them (I’m not defending it, just stating that was what was done). Fractals had multiple levels of difficulties, and is great for 5 man content, even then it’s debatable about how difficult it is, as most of them are soloable (even higher tier difficulties).
Also, Anet decided that Fractals and Dungeons were not able to fit what they wanted for challenging group content, therefore they gave us raids.
I don’t like coats but I also don’t care for raids and prefer dungeons so I guess it’s a good thing that I don’t like the armor. Bones are cool cuz Tribal stuff is my favorite but those aren’t bones… maybe Kralkatorrik minion bones… Anyways, yeah.. Coats are a no-go for me. I need something I can move fast in that wont get caught on things.
They are probably making it Raid only to get people to play raids in the first place.
They could probably save WvW and PvP if they made the armor possible to play in those modes.
I think playing a bit of all game modes should be necessary in order to have a legendary item in the first place anyway, but that most of it should be a choice the player makes.
According to this article, they spent “hundreds of hours” to solve the clipping issue on an armor set designed specifically for a small percentage of the playerbase. They redesigned the core engine behind the game for runes for an armor set designed specifically for that same small percentage (which obviously took a really long time as well). Then there was the aesthetic design, armor animations and collection chains associated with it.
This was no small project (at least 2 years of development by most accounts) – all to develop armor sets for a small subset of the GW2 population that likely cares less about the look of armors than any other – and develop features that (specifically addressing clipping) that others in the game have been BEGGING for.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
This was a colossal waste of time and a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
People that raid usually invest and have invested a LOT into this game. I think they deserve the extra effort put into the content.
And it’s not like the armor is even made FOR the raiding community and nobody else. YOU can raid as well and get it – everyone can.
The armor is made as a reward for a specific part of the game that anyone can access. Yes – at this moment only very heavily invested players will get it – but that’s OKAY. It’s alright that not every casual gets every reward. You want it? Go for it. Nobody is stopping you.
So, at best, 2 years from now, we will have legendary armor for a different game mode.
Would be unfortunate if that happens, no argument from me on that. However, I would like to think that in the process of making this, they may have streamlined the process a bit making future armor and legendary armor sets easier to add to the game.
This was a bad decision on Anet’s part and one that – if you look at their facebook page, articles about this announcement, etc, that definitely isn’t going over well with players, fans and potential future players.
While true that it won’t go over well with some of the players, only time will tell if it was truly a bad decision.
My stance on raids is pretty clear at this point (not against them, just not a fan of how they are now). They need to right this ship before it sinks their game (I know that sounds fatalistic, and it wont kill the game, but they do have a big problem here – just hoping they have their eyes open to see it).
“Big problem” is entirely subjective. Yes, you feel that Anet has a big problem on its hands. If the decisions that they have made will kill the game, then yes, I would agree that they have a “Big problem”. However, since it doesn’t appear that they are slowing down or that the game is dying, I don’t see where “Big problem” comes in at.
I’m not disappoint in the looks of the armor as much as I am in the method to obtain it. It is basically a Raid only armor. This means ANeT spent years developing something that only the elites and those who pay the elites can obtain. At least with PVP skins you have a decent way to obtain them.
Oh wow, the most prestigious item in the game is only available if you put in some effort, what a shock! On a side note, I’m apparently elite now. On a different side note, I likely won’t ever get The Ascension because I dislike PvP, but I’m not complaining about it.
Typical answer instead of a way for ANeT to actually make sure everyone in the game has a actual chance of obtaining it. And the armor isn’t the most prestigious part of the game. It’s a tool that many players, most of whom do not like or join raids, would like a chance to obtain it. And with an attitude like yours – yes, that makes you an elitist. And to berate someone just because they bring up a perfectly reasonable complaint makes it all the more so.
In PVP all you need to do is play it to obtain Ascension. For Raids you actually have to beat the boss to get what you need. And the current set up of raids excludes players who are good, but just can’t get past that final hurdle.
All this can be fix if ANeT loses its fixation on content for elites and finds an amicable way to make it available to all. PVP doesn’t need to worry about it since they have amulets for stats and there is no uniqueness to players(Not to mention that you can get a Legendary Back Piece in Fractals already – very doable). Like I said WvW players are completely excluded from this new item because they spend most of their time in WvW. I split my time, but would love to have one set of armor I could adjust the stats on so I don’t need multiple sets for different content.
1. If you’re good that “final hurdle” isn’t a hurdle. You can’t be good and be unable to kill things. If you’re good you’ll find other good people that you can raid with and beat the bosses.
2. In PvP all you need to do is play. In Raids ( unless you want to actually work on it) all you need to do is Pay.
There are teams out there that are selling full runs right now. Don’t want to put in the effort? It’s even easier than PvP.
Bust out your wallet – buy gems – get gold and pay for your spots. There are dedicated teams out there that will get you every achievement needed for the armor collection for simply a payment of gold.
It’s basically buying your set. So yeah – you have the two options:
-be hardcore – it will cost you time, dedication and work.
-be casual – it will cost you money.
Still seems inaccessible?
According to this article, they spent “hundreds of hours” to solve the clipping issue on an armor set designed specifically for a small percentage of the playerbase. They redesigned the core engine behind the game for runes for an armor set designed specifically for that same small percentage (which obviously took a really long time as well). Then there was the aesthetic design, armor animations and collection chains associated with it.
This was no small project (at least 2 years of development by most accounts) – all to develop armor sets for a small subset of the GW2 population that likely cares less about the look of armors than any other – and develop features that (specifically addressing clipping) that others in the game have been BEGGING for.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
This was a colossal waste of time and a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
People that raid usually invest and have invested a LOT into this game. I think they deserve the extra effort put into the content.
And it’s not like the armor is even made FOR the raiding community and nobody else. YOU can raid as well and get it – everyone can.
The armor is made as a reward for a specific part of the game that anyone can access. Yes – at this moment only very heavily invested players will get it – but that’s OKAY. It’s alright that not every casual gets every reward. You want it? Go for it. Nobody is stopping you.
wrong, only the most dedicated can, a casual will never ever get it period.
it’s not “okay” that only the most dedicated ones can have it, it’s okay if anyone can regardless of dedication.
According to this article, they spent “hundreds of hours” to solve the clipping issue on an armor set designed specifically for a small percentage of the playerbase. They redesigned the core engine behind the game for runes for an armor set designed specifically for that same small percentage (which obviously took a really long time as well). Then there was the aesthetic design, armor animations and collection chains associated with it.
This was no small project (at least 2 years of development by most accounts) – all to develop armor sets for a small subset of the GW2 population that likely cares less about the look of armors than any other – and develop features that (specifically addressing clipping) that others in the game have been BEGGING for.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
This was a colossal waste of time and a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
People that raid usually invest and have invested a LOT into this game. I think they deserve the extra effort put into the content.
And it’s not like the armor is even made FOR the raiding community and nobody else. YOU can raid as well and get it – everyone can.
The armor is made as a reward for a specific part of the game that anyone can access. Yes – at this moment only very heavily invested players will get it – but that’s OKAY. It’s alright that not every casual gets every reward. You want it? Go for it. Nobody is stopping you.wrong, only the most dedicated can, a casual will never ever get it period.
it’s not “okay” that only the most dedicated ones can have it, it’s okay if anyone can regardless of dedication.
A casual can buy it. A casual will only not get it, if they don’t want it. If they want it, they’ll play for it or pay for it.
I also consider myself casual and I have a enough LI for a set now, that I earned by playing.
Also, casual and dedicated are not mutually exclusive. You can be casual and dedicated to obtaining Legendary armor, and you will have it.
(edited by Fatalyz.7168)
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
One other thing I wanted to pick apart from your statement. Do you have a source or any kind of evidence that Raids have taken resources from development in other areas of the game, or are you just making an assumption here?
If you were lied to (ie you have proof that they have done other than what they claimed), or you feel like they are misleading you, why do you support their game?
It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.
Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.
I have a hard time believing that a game that wasn’t originally designed with raids in mind, that has scared away raiders for years, and that does not have good reward systems to support hardcore raiders, is suddenly going to find massive success through raids, to the point that hardcore raiders would rather leave MMOs entirely dedicated to that to get back to GW2, and to the point that it’s worth sacrificing the entire playerbase that has existed before raids were added.
But hey, I’m not Anet!
So because they added something that’s not necessarily to your preference that means they sacrificed the whole player base?
GW2’s hardcore crowd needs something to do too. The rest of the game is still 90% casual.
You can complete almost any content in blues and greens. What more do you want?
Pretty sure that Anet isn’t attempt to compete with hard core raiding games. Rather I’m pretty sure that they aren’t competing with anyone, rather trying to do their own thing.
Raids were added to this game with the idea to fill one role: Challenging Group Content. Which is something that the base game sorely lacked. If you are someone who loves Guild Wars 2, and wanted more of a challenge, then raids are for you. If you aren’t that person, then raids weren’t for you.
It’s also pretty safe to say that Raids have been successful, in this game. At the very least, they have been very well received, by the people that they were intended for, and that’s all they needed to do.
We have dungeons and fractals for group content. Anet decided to abandon dungeons instead of adding new and more difficult ones, but there’s still fractals.
He said challenging group content. Challenging.
If dungeons and fractals are challenging to you…well that’s just you. The hardcore players need something MORE challenging. Heck for the top tier raiders even the raids themselves aren’t that much of a challenge.
Anet abandoned dungeons because they realized how badly they dropped the ball with them. Dungeons were designed to be hard – and when we were new and inexperienced with poor gear – they were hard.
But they also failed to realize how fast players would get good at the game. Also for the sake of variety and story-elements dungeons were incredibly easy to bug. So a new thing had to be brought in.
According to this article, they spent “hundreds of hours” to solve the clipping issue on an armor set designed specifically for a small percentage of the playerbase. They redesigned the core engine behind the game for runes for an armor set designed specifically for that same small percentage (which obviously took a really long time as well). Then there was the aesthetic design, armor animations and collection chains associated with it.
This was no small project (at least 2 years of development by most accounts) – all to develop armor sets for a small subset of the GW2 population that likely cares less about the look of armors than any other – and develop features that (specifically addressing clipping) that others in the game have been BEGGING for.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
This was a colossal waste of time and a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
People that raid usually invest and have invested a LOT into this game. I think they deserve the extra effort put into the content.
And it’s not like the armor is even made FOR the raiding community and nobody else. YOU can raid as well and get it – everyone can.
The armor is made as a reward for a specific part of the game that anyone can access. Yes – at this moment only very heavily invested players will get it – but that’s OKAY. It’s alright that not every casual gets every reward. You want it? Go for it. Nobody is stopping you.wrong, only the most dedicated can, a casual will never ever get it period.
it’s not “okay” that only the most dedicated ones can have it, it’s okay if anyone can regardless of dedication.
You do realize you can buy it right? I explained how in a different post.
Anet have designed legendary armor as something that costs a lot to get in this game. And you’ll have to pay.
Either with your time and sweat – getting good and playing a LOT to get it through raids.
Or with your money – bust out your credit card – get some gems – get gold and pay for runs where hardcore players will carry you to the armor.
Heavy: It’s decent although I don’t like the helmet covering the eyes. I personally prefer heavy armor to have some type of form to the body detail but few armor does that already. Koda armor, Glorious, Dark Templar, Triumphant for example.. The skirt doesn’t look as annoying as the rest from what I see.
Medium: Hate it. Looks like Whisper armor reskinned, another unoriginal Coat. They said they avoided clipping but I highly doubt it because every coat does on Sylvari in some manner. I personally don’t care for hoods and picked Headband on creation like my GW1 Assassin. Bones lose their beauty after being covered in shiny liquid metal. I also don’t like the Precursor armor of it anyways.
Light: I was never really a big fan of floating shoulders, or floaty things in general, otherwise I’d be wearing the Krytan Medium Shoulder skull that doesn’t attach correctly to my Sylvari thief. Or I wouldn’t be bothered so much by sheathed weapons floating far away from my body because trenchcoat repel them. I’m positive the male version has all the skin parts covered up and will suck, and I’m also not a fan of huge umbrella dresses, especially on males. The belt and dress are just so baggy and hanging there and probably looks stiff in-game moving around.
(edited by Doggie.3184)
According to this article, they spent “hundreds of hours” to solve the clipping issue on an armor set designed specifically for a small percentage of the playerbase. They redesigned the core engine behind the game for runes for an armor set designed specifically for that same small percentage (which obviously took a really long time as well). Then there was the aesthetic design, armor animations and collection chains associated with it.
This was no small project (at least 2 years of development by most accounts) – all to develop armor sets for a small subset of the GW2 population that likely cares less about the look of armors than any other – and develop features that (specifically addressing clipping) that others in the game have been BEGGING for.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
This was a colossal waste of time and a very clear indicator that Anet has lost any concept of who their players and long term supporters really are.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
People that raid usually invest and have invested a LOT into this game. I think they deserve the extra effort put into the content.
And it’s not like the armor is even made FOR the raiding community and nobody else. YOU can raid as well and get it – everyone can.
The armor is made as a reward for a specific part of the game that anyone can access. Yes – at this moment only very heavily invested players will get it – but that’s OKAY. It’s alright that not every casual gets every reward. You want it? Go for it. Nobody is stopping you.wrong, only the most dedicated can, a casual will never ever get it period.
it’s not “okay” that only the most dedicated ones can have it, it’s okay if anyone can regardless of dedication.You do realize you can buy it right? I explained how in a different post.
Anet have designed legendary armor as something that costs a lot to get in this game. And you’ll have to pay.
Either with your time and sweat – getting good and playing a LOT to get it through raids.
Or with your money – bust out your credit card – get some gems – get gold and pay for runs where hardcore players will carry you to the armor.
To be fair, they don’t have to break out the CC, they can earn gold in a lot of places in the rest of the game. And gold gain is much better in other parts of the game besides raids.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
One other thing I wanted to pick apart from your statement. Do you have a source or any kind of evidence that Raids have taken resources from development in other areas of the game, or are you just making an assumption here?
If you were lied to (ie you have proof that they have done other than what they claimed), or you feel like they are misleading you, why do you support their game?
During the first AMA related to raids, they bragged about how small the team was and that the process was so efficient that it had little impact on resources that could have been used elsewhere in the game. Im just pointing out the anecdotal evidence to the contrary. They can’t downplay the effort in one breath and turn around and talk about how much work they put into it with another.
Also – I have never once said Anet lied about anything – and obviously I still love this game. It is why I fight so hard on topics like this. If I didn’t care or didn’t plan to keep playing, I wouldn’t care enough to continue in these conversations.
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
One other thing I wanted to pick apart from your statement. Do you have a source or any kind of evidence that Raids have taken resources from development in other areas of the game, or are you just making an assumption here?
If you were lied to (ie you have proof that they have done other than what they claimed), or you feel like they are misleading you, why do you support their game?
During the first AMA related to raids, they bragged about how small the team was and that the process was so efficient that it had little impact on resources that could have been used elsewhere in the game. Im just pointing out the anecdotal evidence to the contrary. They can’t downplay the effort in one breath and turn around and talk about how much work they put into it with another.
Also – I have never once said Anet lied about anything – and obviously I still love this game. It is why I fight so hard on topics like this. If I didn’t care or didn’t plan to keep playing, I wouldn’t care enough to continue in these conversations.
They did not downplay the effort though. Saying that the team was small does not mean that the project was effortless. A small team working their tails off, putting large numbers of hours, tons of work into the project meets Anet’s description in my opinion.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
I don’t think you can say this with certainty at all.
But I do think it illustrates a very important point about this topic. People see things like the above statement to be true because it is from their perspective – among the people they play with.
We all come at topics like this colored by our in game experiences. It is one of the great things about GW2 – that many different playstyles can enjoy the same content (pretty much gamewide) even when they approach the game with very different priorities.
Raids are taking the game away from that ideal – that is a problem, imo.
They did not downplay the effort though. Saying that the team was small does not mean that the project was effortless. A small team working their tails off, putting large numbers of hours, tons of work into the project meets Anet’s description in my opinion.
They cannot brag about the hundreds of hours spent on fixing clipping just for legendary armor and at the same time expect us to believe the use of those resources didnt detract from projects that could have been used in other parts of the game (for instance, in fixing clipping on armor sets that have been in the game for 4 years).
Rewriting the game code to address runes on legendary armor – while (most likely) not touching legendary weapons; spending two years on developing the aesthetics of legendary armor while skins in the rest of the game dry up to a trickle. There has definitely been an impact on resources and the rest of the game.
They cannot expect us to give validity to their reassurances about less impact on the game when they put out articles like the one they did yesterday. It defies logic.
(edited by Blaeys.3102)
During the first AMA related to raids, they bragged about how small the team was and that the process was so efficient that it had little impact on resources that could have been used elsewhere in the game. Im just pointing out the anecdotal evidence to the contrary. They can’t downplay the effort in one breath and turn around and talk about how much work they put into it with another.
I could be wrong here, but I’m fairly certain that the Raid team is not the same team that created/developed the legendary armor. Regardless, a team can be small, not have its work bleed into other teams and resources, and still have a LOT of hard work to do
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
I don’t think you can say this with certainty at all.
But I do think it illustrates a very important point about this topic. People see things like the above statement to be true because it is from their perspective – among the people they play with.
We all come at topics like this colored by our in game experiences. It is one of the great things about GW2 – that many different playstyles can enjoy the same content (pretty much gamewide) even when they approach the game with very different priorities.
Raids are taking the game away from that ideal – that is a problem, imo.
It really depends on how you define the term casual. Some people, including some who self identify as casual, define it as not spending a lot of time in game. You know, a few minutes here, an hour there. Perhaps a very few hours per week.
Others, of course, might define csual differently. They might refer to how their play time is spent rather than how much they play.
They did not downplay the effort though. Saying that the team was small does not mean that the project was effortless. A small team working their tails off, putting large numbers of hours, tons of work into the project meets Anet’s description in my opinion.
They cannot brag about the hundreds of hours spent on fixing clipping just for legendary armor and at the same time expect us to believe the use of those resources didnt detract from projects that could have been used in other parts of the game (for instance, in fixing clipping on armor sets that have been in the game for 4 years).
It defies logic.
I didnt claim otherwise. You said they downplayed the effort. I pointed out that, from my perspective, they did not.
My cardiologist said I shouldn’t be in this thread with how salty it is….
However, screw him…
I think personally some of the skins are fine. For myself, I’m a fan of the Medium armor (why put it on an asura though? bad modeling choice for details). My only complaint is that you’re shoe horned into certain themes. Heavy is sort of universal, Revenant Is the only one getting the short straw in regards to the helmet. Medium works well with Thieves and Rangers, engineers are sort of covered but not really theme wise. Light is the one I’m scratching my head the hardest on…. It only seems appealing to an Elementalist or some type of Sorcerer themed Mesmer.
Sort of hard to make 1 set for each weight tier work out with out creating numerous skins…. sooo… C+ for effort?
Also, chill the kitten out on the “QQ I can’t raid, I don’t want to raid, i have no friends, no one likes me etc. etc. etc.”
2015-2016
Fort Aspenwood
And, to add insult to injury, they have the gall to say that raids do not take resources from other parts of the game.
One other thing I wanted to pick apart from your statement. Do you have a source or any kind of evidence that Raids have taken resources from development in other areas of the game, or are you just making an assumption here?
If you were lied to (ie you have proof that they have done other than what they claimed), or you feel like they are misleading you, why do you support their game?
During the first AMA related to raids, they bragged about how small the team was and that the process was so efficient that it had little impact on resources that could have been used elsewhere in the game. Im just pointing out the anecdotal evidence to the contrary. They can’t downplay the effort in one breath and turn around and talk about how much work they put into it with another.
Also – I have never once said Anet lied about anything – and obviously I still love this game. It is why I fight so hard on topics like this. If I didn’t care or didn’t plan to keep playing, I wouldn’t care enough to continue in these conversations.
Not even anecdotal, as we don’t know what else those resources could have been doing instead, we can theorize, but that’s about it.
Yes, it is easy to say that if they had not made Legendary armor, that those resources could have added a lot more to the game. While that statement would be true, if we knew what else that they could have been working on. For all we know, had there been no legendary armor, those resources would have still been used for raids (while still remaining true to their statement that raids aren’t impacting other areas of the game), and just created a bunch of other content for it instead.
Also, if you don’t believe their statement about raids not taking resources from the rest of the game, to be true, what else would you consider it to be? I don’t know about you, but if I don’t feel a statement is true, it is false, which is a lie.
yeah they only had how many years to work on it?
It’s like you imagine that anet literally did nothing but spend the time working on the armor. Like, the raids don’t exist, caladbolg stuff doesn’t exist, living story doesn’t exist, etc, etc.
You, uh, don’t really believe that, do you?
Heavy: Eh… nothing too special.. then again i’m not a cookie cutter player who only plays warrior to be “cool” Grade: C
Medium: Can’t speak much on it… Asura was a horrible choice to model art on… everything is so tiny and condensed…. From what I can see it looks pretty cool for Thieves and Rangers. Grade: C (maybe higher or lower if they toss it on a human or Sylvari at least….)
Light: If you’re an Ele or into the the sorcerer theme…i guess it’s your wettest dream come true? Grade: A if you’re into that, Grade: D if you’re not into that
2015-2016
Fort Aspenwood
A statement that is not true is only a lie if the person making it knows at the time that it is false.
If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.
He said challenging group content. Challenging.
If dungeons and fractals are challenging to you…well that’s just you. The hardcore players need something MORE challenging. Heck for the top tier raiders even the raids themselves aren’t that much of a challenge.
I’m not saying that dungeons and fractals are challenging. I’m saying that they could have been the most challenging content in this game. Hell, fractals have the perfect mechanics for that with its tiered structure.
You do realize that one raider is equal to many casuals in terms of hours put in the game right?
“Casual” is an incredibly vague and generalist term that can apply to pretty much everyone that does not wants to dedicate on highly competitive game modes.
“Casuals” can be an audicence broad enough to include hardcore collectors, hardcore alt-char players, hardcore farmers, hardcore fashion-lovers, etc. I know of people that spend a massive amount of time creating alts and leveling them, or hunting achievement points, or spend their lives in silverwastes and similar maps. And many of those players are not even that good mechanically, but they’re no less invested in this game.
Participating in hard content is not the only condition necessary to make you invest many hours into it, and there’s plenty of “casuals” that are very dedicated.
I have a friend, for example, that almost exclusively soloed her guild’s level to 52, and she’s a “casual”. She’s proud of her work, and the huge amount of farming and dedication she needed to upgrade her guild almost by herself.
A statement that is not true is only a lie if the person making it knows at the time that it is false.
If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.
And do you think Anet made a false statement intentionally or otherwise? Regarding resources used in Raids? Personally, I don’t. I feel that they made a statement, and have kept to it.
He said challenging group content. Challenging.
If dungeons and fractals are challenging to you…well that’s just you. The hardcore players need something MORE challenging. Heck for the top tier raiders even the raids themselves aren’t that much of a challenge.I’m not saying that dungeons and fractals are challenging. I’m saying that they could have been the most challenging content in this game. Hell, fractals have the perfect mechanics for that with its tiered structure.
Yes, they could have been, but no point in crying over spilled milk. I’m not sure about you, but I don’t see Anet abandoning another PvE game mode. I think they are going to ride this one out, however the chips land for them.
A statement that is not true is only a lie if the person making it knows at the time that it is false.
If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.
And do you think Anet made a false statement intentionally or otherwise? Regarding resources used in Raids? Personally, I don’t. I feel that they made a statement, and have kept to it.
I do not think that they made a false statement in this matter. If they perceive the amount of resources, total number of devs, assigned to raid development to be small then they did not lie. Of course someone else could say that they believe that 5 devs (or however many) is a large resource allocation.
I believe that, if the total number of raid devs is 20 or less, the percentage of the GW2 total number of devs is not more than 10% (if I remember the total correctly). Ten percent is significant, but not what I would consider inappropriately large for content that may very well be enjoyed by a similar percentage of players. Particularly if raid dev innovations make their way into other aspects of the game.
A statement that is not true is only a lie if the person making it knows at the time that it is false.
If you honestly believe what you are saying then you are not lying even if you are wrong. If I ask someone about their health and they say that it is good, when unknown to them they have an undiagnosed tumor, they are not lying, just unfortunately mistaken.
And do you think Anet made a false statement intentionally or otherwise? Regarding resources used in Raids? Personally, I don’t. I feel that they made a statement, and have kept to it.
I do not think that they made a false statement in this matter. If they perceive the amount of resources, total number of devs, assigned to raid development to be small then they did not lie. Of course someone else could say that they believe that 5 devs (or however many) is a large resource allocation.
I believe that, if the total number of raid devs is 20 or less, the percentage of the GW2 total number of devs is not more than 10% (if I remember the total correctly). Ten percent is significant, but not what I would consider inappropriately large for content that may very well be enjoyed by a similar percentage of players. Particularly if raid dev innovations make their way into other aspects of the game.
I agree. My statement about lying was more directed to one individual who seems to be presenting arguments in a manner that makes it look like Anet is intentionally misleading their community (without any hard evidence), when I do not believe that they are.
Fuglier than sin (all weights).
Please Anet, start over, redo, scratch.
Well another legendary item that i wont have it because as all legendary itens that i just dont like it. And tbh light set looks like an outfit. And I hate outfits.
Ultimate Legion Brazil
You’re kidding, right? I’m just glad it’s finally about to be released, regardless of what it looks like.
I think it looks as good as they say they can get with the current game engine. It was stated that they wished to make it a lot better, but with the limitations, this is what we get. Maybe with a new major expansion or GW3 we will have an engine with the capability of showing us their true vision.
We haven’t even seen the animations yet but you’re asking for them to completely redo it which would then push the armor back another 9+ months? No thanks.