(edited by Amaimon.7823)
Legendary Armor predicament
tbh i think they might have already found what they wonna do with sigils by now your suggestion is ok tho
tbh i think they might have already found what they wonna do with sigils by now your suggestion is ok tho
oh, did I miss a WP video?
no and i dont think wp wpuld make any vid its just that mo is sure about the armor.meaning the hardest part is over for them which i’d quess is the rune sigil swap system
no and i dont think wp wpuld make any vid its just that mo is sure about the armor.meaning the hardest part is over for them which i’d quess is the rune sigil swap system
you mean he said there’s not gonna be anything to change the runes/sigils?
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
www.twitch.tv/nike_dnt
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
but the infusions are so minor when compared to the main stat and the runes, I mean, how many people even use them? sure, they’re good if you want to hit the maximum qty-numbers, but +4 power.. are you really gonna notice a number that small?
Sounds like it would make the difference of 15 seconds on a raid fight.. maybe not even
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
For mini/maxers yes for everyone else no.
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
Stat infusions already have a good solution available in game with the extractors.
Weapons and armor have the upgrade extractors, but those are gem store items and for the most part, not worth it.
I would be ok with the upgrade extractors being moved to the main game and have the gem cost removed.
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
did I miss a memo somewhere? you sound like something’s already in motion
It’s just gonna be purple animated armor with stat swap, no one in Anet has ever mentioned rune swap will be a feature
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
I really hope this is the reason for the delay.
If not, the least Anet should do is to have runes be freely removed from armor when you stat swap it. It would be a pain, but considering the amount of work that goes into it, I do think players deserve at least that much if they use it.
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
did I miss a memo somewhere? you sound like something’s already in motion
What? How does “perhaps” translate into “already in motion?”
My point is that there are other scenarios beside the “predicament” assumed in this thread, specifically that perhaps, just maybe, possibly, that ANet has considered this obvious issue and is working on a solution. That seems at least as likely as the possibility that they are ignore it (despite it being brought up 2-3x/month) and much more likely than the idea that they are ignoring it.
Or as Shakespeare might have written
There are more things in Guild Wars 2, Amaimon,
Than are dreamt of in your original post.
Of course, if they ever did solve the runes issue, the legendary armor would start giving out a much bigger advantage. Which would mean that an alternate acquisition method would be even more needed.
Remember, remember, 15th of November
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
For mini/maxers yes for everyone else no.
then everyonenelse wont bother about runes sigils too
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
you can take out infusions for a really small price tho.
Of course, if they ever did solve the runes issue, the legendary armor would start giving out a much bigger advantage. Which would mean that an alternate acquisition method would be even more needed.
Why though?
If legendary armor has a function that ascended armor does not have, then it’s only the reward for the effort you put it.
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
did I miss a memo somewhere? you sound like something’s already in motion
What? How does “perhaps” translate into “already in motion?”
A bit of an over reaction, don’t you think? I said you sounded like you knew something more than I did, so I asked if there was something I missed. if I didn’t, then it’s all chill as an egg, isn’t it?
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
For mini/maxers yes for everyone else no.
then everyone else wont bother about runes sigils too
I dunno, there seems to be a huge difference in value between:
+4 power
and
+10/250 power every kill (not that this specific rune is useful in raids, but you get my drift)
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
you can take out infusions for a really small price tho.
It’s faster and more convenient to swap to an alternate armor set than to extract infusions and reinstall news ones. If this is supposed to be aboUT convenience this isn’t very convenient.
www.twitch.tv/nike_dnt
Of course, if they ever did solve the runes issue, the legendary armor would start giving out a much bigger advantage. Which would mean that an alternate acquisition method would be even more needed.
Why though?
If legendary armor has a function that ascended armor does not have, then it’s only the reward for the effort you put it.Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
did I miss a memo somewhere? you sound like something’s already in motion
What? How does “perhaps” translate into “already in motion?”
A bit of an over reaction, don’t you think? I said you sounded like you knew something more than I did, so I asked if there was something I missed. if I didn’t, then it’s all chill as an egg, isn’t it?
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
For mini/maxers yes for everyone else no.
then everyone else wont bother about runes sigils too
I dunno, there seems to be a huge difference in value between:
+4 power
and
+10/250 power every kill (not that this specific rune is useful in raids, but you get my drift)
its 5 power per infusion and 90 i think for the whole thing so its like walkimg around with 3 might stacks by default
Sigil and rune swap are meaningless if you can’t also swap Stat infusions. I suggest you stop thinking of legendaries as the replacement for all your other gear and just look at them as cosmetics with upside when a particular Stat set is no longer meta.
you can take out infusions for a really small price tho.
It’s faster and more convenient to swap to an alternate armor set than to extract infusions and reinstall news ones. If this is supposed to be about convenience this isn’t very convenient.
if you have those infusions in your other armor set yes it is just as easy. or are you comparing apples to oranges? you want to compare apples to apples it costs 75 gold currently to remove a sigil/rune it takes 24 silver to remove a infusion.
(edited by abaddon.3290)