Legendary Precursor Changes
Are questioning the math or the apparent lack of… well everything?
I think the lack of everything, but I don’t even know anymore……
I tried processing, in my mind, the metamorphosis that would occur but I kept having day terrors…..
Guild Founder
Are questioning the math or the apparent lack of… well everything?
I think the lack of everything, but I don’t even know anymore……
I tried processing, in my mind, the metamorphosis that would occur but I kept having day terrors…..
wait till you try to close your eyes… it wont go well.
They are legendary because of rarity not for any backstory, if you accept that as a premise then the grind/cost is what makes them legendary. Removing this grind/cost would have to mean by replacing it with something else equally hard and although I have seen a lot of complaints I have yet to see any real suggestion.
- Replacing it with a long questchain is too easy (dont mention WoW leg grind is famous here and the mount example was only valid for a very short time and not applicable here)
- Replacing it with an achievement level (like over 10k atleast) would make it inaccessible for most people.
However I like the idea of an associated questline for a backstory to the weapon but I think it might be too much to ask for given the volume of legends)
Are questioning the math or the apparent lack of… well everything?
I think the lack of everything, but I don’t even know anymore……
I tried processing, in my mind, the metamorphosis that would occur but I kept having day terrors…..wait till you try to close your eyes… it wont go well.
I did and I saw this, which I ultimately realized was the song he was listening to while grinding (full repeat).
Guild Founder
I don’t get it, it sounds like you guys want to have the legendary handed to you, and then everyone would have one. Then how would it be legendary anymore? Considering the number of people I see with legendaries now, especially the greatswords, they aren’t even close to impossible to get.
The purpose of the weapon is to create an incredibly difficult and long term goal for people. Making it easier defeats the entire purpose. It isn’t something you’re going to be remotely able to make within a few weeks. It took me several months to make mine.
As an asura, I do this all the time.”
rare things are expensive. That’s how the economy works. If you really want the rarest thing in the game be prepared to work for it.
Because entering a credit card number is so hard to do.
They are legendary because of rarity not for any backstory, if you accept that as a premise then the grind/cost is what makes them legendary. Removing this grind/cost would have to mean by replacing it with something else equally hard and although I have seen a lot of complaints I have yet to see any real suggestion.
- Replacing it with a long questchain is too easy (dont mention WoW leg grind is famous here and the mount example was only valid for a very short time and not applicable here)
- Replacing it with an achievement level (like over 10k atleast) would make it inaccessible for most people.
However I like the idea of an associated questline for a backstory to the weapon but I think it might be too much to ask for given the volume of legends)
This… The weapon should have a reason its called a legendary. Put it in the hands of a world boss and require a token from all the world bosses carrying a legendary. limit the amount of participants allowed in the map for the event and if you add a new legendary add a token you need to list of tokens it took to get a legendary. You can still require all the rest of the grinding items just add this to the list. Oh and when its time to turn in your tokens, you turn them in at the dead bosses corpse not some magical toilet.
too much? :-)
They are legendary because of rarity not for any backstory, if you accept that as a premise then the grind/cost is what makes them legendary. Removing this grind/cost would have to mean by replacing it with something else equally hard and although I have seen a lot of complaints I have yet to see any real suggestion.
- Replacing it with a long questchain is too easy (dont mention WoW leg grind is famous here and the mount example was only valid for a very short time and not applicable here)
- Replacing it with an achievement level (like over 10k atleast) would make it inaccessible for most people.
However I like the idea of an associated questline for a backstory to the weapon but I think it might be too much to ask for given the volume of legends)
Tyria has already got a tonne of lore and figures it can draw upon in order to create back stories for the Legendaries. Extra wouldn’t need to be created. For example, this Bow belonged to Pyre Fierceshot. Pyre is, for all purposes, a figure of legend, rebelling against his overlords.
As for the quest-chain being too easy, you could, with a little effort and imagination, implement a grind within one, as well as make players play the current content, but in a different way.
For example, players have to have x stacks of the debuff Jormag applies. Every y seconds, a piece of Orichalcum / some other material gets infused with the essence. Dying would make all the Orichalcum that got infused lose it’s essence. This Orichalcum can then be taken to Sorrow’s Embrace. Getting hit by the Forgemaster’s heat laser turns the ore into an Ingot. These ingots can then be taken to some ancient blacksmith in Mount Maelstrom, where they’ll forge the basic form of the precursor.
Not only are you keeping the time-consuming aspect, but because you’re adding all these little bits in (which, arguably, could represent the ‘skill’ aspect, since you got little room for error if you’re going for it), you can actually reduce the item grind.
Time is a river.
The door is ajar.
…
This… The weapon should have a reason its called a legendary. Put it in the hands of a world boss and require a token from all the world bosses carrying a legendary. limit the amount of participants allowed in the map for the event and if you add a new legendary add a token you need to list of tokens it took to get a legendary. You can still require all the rest of the grinding items just add this to the list. Oh and when its time to turn in your tokens, you turn them in at the dead bosses corpse not some magical toilet.too much? :-)
World bosses are to easy, also they are open to anyone (heck I can get kill credit on all of them from lvl 1)
If you then say you use the token you got to unlock access to another “legendary” boss then its still to easy and super PVE groups would sell open slots to these “events” for a fee and thus make it farmable.
Tyria has already got a tonne of lore and figures it can draw upon in order to create back stories for the Legendaries. Extra wouldn’t need to be created. For example, this Bow belonged to Pyre Fierceshot. Pyre is, for all purposes, a figure of legend, rebelling against his overlords.
I meant from a development perspective, the lore is the easy part.
As for the quest-chain being too easy, you could, with a little effort and imagination, implement a grind within one, as well as make players play the current content, but in a different way.
For example, players have to have x stacks of the debuff Jormag applies. Every y seconds, a piece of Orichalcum / some other material gets infused with the essence. Dying would make all the Orichalcum that got infused lose it’s essence. This Orichalcum can then be taken to Sorrow’s Embrace. Getting hit by the Forgemaster’s heat laser turns the ore into an Ingot. These ingots can then be taken to some ancient blacksmith in Mount Maelstrom, where they’ll forge the basic form of the precursor.
Not only are you keeping the time-consuming aspect, but because you’re adding all these little bits in (which, arguably, could represent the ‘skill’ aspect, since you got little room for error if you’re going for it), you can actually reduce the item grind.
I personally like your thinking more from a backstory for the weapon, however the example here leads to super groups where guildies, “mercenary groups” or specific classes can achieve this.
A simpler way would maybe to allow for the base precursor to be crafted, then it would have to be infused with account bound random drops (or low volume static drops) from bosses from either specific dungeons, or all dungeons or lords in WvW.
This Power Infusion machanism can also logically explained when creating the legendary instead of the “here you go” approach in using the MF.
A side benefit is that it forces people to do dungeons/wvw that promotes group play. However I know people who hate both of these and thus wouldnt have any means to get a legendary (well they could still buy it I assume)
Thinking about it, most PVE content is very favorable for certain classes (Warrior, Guardian, Mesmer etc.) which in turn would make it harder for certain classes. The current RNG setup is on one hand irritating but on the other hand it treats all equal
(edited by aeneq.1760)
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This… The weapon should have a reason its called a legendary. Put it in the hands of a world boss and require a token from all the world bosses carrying a legendary. limit the amount of participants allowed in the map for the event and if you add a new legendary add a token you need to list of tokens it took to get a legendary. You can still require all the rest of the grinding items just add this to the list. Oh and when its time to turn in your tokens, you turn them in at the dead bosses corpse not some magical toilet.too much? :-)
World bosses are to easy, also they are open to anyone (heck I can get kill credit on all of them from lvl 1)
If you then say you use the token you got to unlock access to another “legendary” boss then its still to easy and super PVE groups would sell open slots to these “events” for a fee and thus make it farmable.
Really I meant in more of a inst I don’t want to say Dungeon cause then people are saying your forcing me to run dungeons! But more like the story mode inst, with the Giant of Kudzu wielding his/hers own bow… you kill him/her get their token and move to the next one. only after you have all the mats and kill the last legendary boss can you loot the legendary weapon. Can’t be a farm cause you still need all the pre rec mats to get it. I just think there needs to be some epic killing tied to the epic legendary. not some mystic loo…
Really I meant in more of a inst I don’t want to say Dungeon cause then people are saying your forcing me to run dungeons! But more like the story mode inst, with the Giant of Kudzu wielding his/hers own bow… you kill him/her get their token and move to the next one. only after you have all the mats and kill the last legendary boss can you loot the legendary weapon. Can’t be a farm cause you still need all the pre rec mats to get it. I just think there needs to be some epic killing tied to the epic legendary. not some mystic loo…
If you say that all the mats are the same then this is just another “story mode” to get the legendary and although a nice idea it has nothing todo with the OP. And if your proposal eliminates the precursor req. then the proposed solution is too easy since you basically remove the PC but doesnt add anything hard to replace it.
Im fairly new to the game. I started a few weeks ago and im having alot of fun and people are really nice. At this moment i have one level 80 war and i am in the process of leveling a mesmer. i decided to go for a legendary but cant decide between sunrise or bifrost (probably bifrost because its my favorite staff skin but there are other sword skins i like). Now in general the task of getting a legendary is already daunting, and mostly boring (no offense a-net but from what i can see all i can do to get the weapon is farm cof over and over again). But the other day i looked at the precursor weapon price and i was thinking they were going to be maybe 100g at most 200-250g but no i was wrong. 600g+!!! I know the rest of the mats and what not that go into the legendary are much more than 600g but still. So after looking at the ridiculous prices and asking some guildies if there was any other way to get a precursor (they said rng and i immediately fainted) i went online to see if any changes were going to be made. in one thread i found from 8 months ago a dev posted that he understood how unhappy people were about the precursor prices and they were going to do something about that. So its been 8 months and i cannot see any changes in the precursor. IMO they should make it and every thing else in the legendary based on challenges. And clearly it really is a problem and i know they understand that so please can we have changes already.
Not willing to use your credit card? This game is not for you.
My second legendary was like: Oh let’s buy all mats from trading post, skill points check, karma check, tockens check. Here you are . 2 hours to legendary.
My second legendary was like: Oh let’s buy all mats from trading post, skill points check, karma check, tockens check. Here you are . 2 hours to legendary.
Not quite true, your assembly took 2 hours but you didnt take the karma/skill/gold/token farm into consideration, true you might have had it already but still.
I love how the people who can’t(won’t) get a legendary are not able to get passed what they believe “legendary” to mean. It is nothing more then a rarity designation, get over yourselves.
Like someone said before, the story of your legendary is what you make it to be. grinding cof is a choice, buying gold is a choice, doing it legitimately is a choice.
If you think it takes to long well then you are some special sort of arrogant and think your time is far more then everyone elses. it takes a massive time commitment whether it be 10 hours a day for 3 months or 2 hours a day for 15 months. Don’t think you deserve something that has taken others a large time commitment within the 30 mins you bother to get off complaining on the forums to play the game.
rng is a kitten, but making money is no where near as hard as the complainers make it to be. hitting up the world bosses can make you a good chunk of change a day, as well as probably finish up your dailies.
i have 2 legendaries, 1 precursor dropped and i purchased the other. it wasn’t cheap, or fast but i got into it well aware of that fact. it was a fund ride and i was able to play facets of the game i would normally ignore. i have less then 7 cof runs under my belt and my only gem purchases have been those infuriating rng boxes(yay free kite).
play the game, save your money, and enjoy the ride. legendaries are only a skin and will never grant you some amazing power
So because I say I don’t like doing repetitive tasks over and over or RNG you assume I want an easy mode legendary?
Which is far and away from the truth. I don’t care how long it takes to get a legendary as long as I can work for it and see that I am visibly making progress. And it would be nice if the process would be fun, too.
But I guess that’s asking to much? That the process be fun?
Really I meant in more of a inst I don’t want to say Dungeon cause then people are saying your forcing me to run dungeons! But more like the story mode inst, with the Giant of Kudzu wielding his/hers own bow… you kill him/her get their token and move to the next one. only after you have all the mats and kill the last legendary boss can you loot the legendary weapon. Can’t be a farm cause you still need all the pre rec mats to get it. I just think there needs to be some epic killing tied to the epic legendary. not some mystic loo…
If you say that all the mats are the same then this is just another “story mode” to get the legendary and although a nice idea it has nothing todo with the OP. And if your proposal eliminates the precursor req. then the proposed solution is too easy since you basically remove the PC but doesnt add anything hard to replace it.
Doh… the point there would be the story eliminates the precursor. Or the need for the precursor. The precursor is not hard… its luck. You could get it on your first try, or you may never get it.
My second legendary was like: Oh let’s buy all mats from trading post, skill points check, karma check, tockens check. Here you are . 2 hours to legendary.
Not quite true, your assembly took 2 hours but you didnt take the karma/skill/gold/token farm into consideration, true you might have had it already but still.
I had them already – by just playing the game.
They are legendary because of rarity not for any backstory, if you accept that as a premise then the grind/cost is what makes them legendary. Removing this grind/cost would have to mean by replacing it with something else equally hard and although I have seen a lot of complaints I have yet to see any real suggestion.
- Replacing it with a long questchain is too easy (dont mention WoW leg grind is famous here and the mount example was only valid for a very short time and not applicable here)
- Replacing it with an achievement level (like over 10k atleast) would make it inaccessible for most people.
However I like the idea of an associated questline for a backstory to the weapon but I think it might be too much to ask for given the volume of legends)
I think most people don’t offer suggestions because we did that song and dance a long time ago but Anet made it clear at the time that they had no interest in revamping how legendaries are made. Despite them saying they were working on a new system for them and quickly changing that story.
And as for #2 goes, how is that any different than how it is now? If it was 10k ap to get a precursor or even the entire legendary weapon then at least you’d be able to see that you’re making progress towards it.
Right now you are either extremely lucky and got one via RNG, grinded upwards of 1000 hours, flipped items on the market, or a combination of all of those.
And none of those things are interesting, fun, or challenging.
(edited by fellyn.5083)
Really I meant in more of a inst I don’t want to say Dungeon cause then people are saying your forcing me to run dungeons! But more like the story mode inst, with the Giant of Kudzu wielding his/hers own bow… you kill him/her get their token and move to the next one. only after you have all the mats and kill the last legendary boss can you loot the legendary weapon. Can’t be a farm cause you still need all the pre rec mats to get it. I just think there needs to be some epic killing tied to the epic legendary. not some mystic loo…
If you say that all the mats are the same then this is just another “story mode” to get the legendary and although a nice idea it has nothing todo with the OP. And if your proposal eliminates the precursor req. then the proposed solution is too easy since you basically remove the PC but doesnt add anything hard to replace it.
Doh… the point there would be the story eliminates the precursor. Or the need for the precursor. The precursor is not hard… its luck. You could get it on your first try, or you may never get it.
The PC in its current form isnt hard but its limited, thus making it harder to get the legendary weapon. If you replace it with generic content that has no equivalent difficulty associated with it then its a bad idea.
And as for #2 goes, how is that any different than how it is now? If it was 10k ap to get a precursor or even the entire legendary weapon then at least you’d be able to see that you’re making progress towards it. Right now you are either extremely lucky and got one via RNG, grinded upwards of 1000 hours, flipped items on the market, or a combination of all of those.
SO MUCH FUN.
At present you can atleast buy most of the stuff, even the PC you can either buy the PC directly or do the MF dance but still. With AP there is no shortcut youll HAVE to grind like crazy.
And as for #2 goes, how is that any different than how it is now? If it was 10k ap to get a precursor or even the entire legendary weapon then at least you’d be able to see that you’re making progress towards it. Right now you are either extremely lucky and got one via RNG, grinded upwards of 1000 hours, flipped items on the market, or a combination of all of those.
SO MUCH FUN.
At present you can atleast buy most of the stuff, even the PC you can either buy the PC directly or do the MF dance but still. With AP there is no shortcut youll HAVE to grind like crazy.
I kind of agree and disagree. Making them obtainable through ap has many benefits over how it currently is.
You don’t necessarily have to grind. I have almost 6500 ap right now (took about 1000 hours) and I haven’t really gone out of my way to grind or farm those points, just play.
If you want one faster you can of course grind out achievements sure. But then if grinding isn’t your thing you can safely know that just playing the game long enough will eventually net you one. Time is a commodity after all. And what is most important by far is that it is fair to everyone and no luck is involved. Everyone will know exactly what is required and more or less how long it will take.
I don’t really favor this idea though as there is so much being put into the achievement system right now that it’s going to be over saturated with cool items.
I’m sure Anet could come up with something that is far more inventive, fun, and challenging to do. After all they did make the game so at one point in time they were actually really creative (yay…politics in living story…).
(edited by fellyn.5083)
I farmed for 2 months after I hit 80 for 18 hours a day to get my legendary. This is why many people quit the game after obtaining it without help.
Wait, hold it, back up here.
So for 2 whole months you had nothing better to do?
So for 2 whole months activities included but were not limited to:
1. Wake Up
2. Brush Teeth (Optional)
3. Eat Breakfast (Optional)
4. Grind in GW2 for Legendary
5. Eat Lunch (Optional)
6. Grind in GW2 for Legendary
7. Eat Supper (Optional)
8. Grind in GW2 for Legendary
9. Sleep
10. Repeat Steps 1-10 in 6 hours.
- That is a total of 1080 hours on GW2 and 360 hours asleep on average.
So for 2 whole months you had nothing better to do?
You forgot shower and not sleep, but yes. It was a distraction while I was flunking out of my junior year 1st semester of college.
I really don’t see why people could think precursors are in a bad spot right now. Yes, they are extremely expensive, but that’s to be expected, with them being a key part of creating one of the hardest and most time consuming weapons in the game.
I quit GW2 shortly after reaching lvl 80 on my thief, which took me probably 3-4 weeks to do after the game was originally released. Fastforward 4-5 months, I was looking for an MMO to play, as I had been grinding way too kitten the other game I played at the time (Final Fnatasy XI), and I decided to hop on GW2 again and see what new content it had to offer. Long story short, I fell in love with playing guardian, got 80 a couple weeks later, and after 2 months of general gameplay, doing all the boss chests every day, and farming orr events before the nerf, I was able to get all 250 ectos, all my clovers, 99% map completion (still waiting for the last few wvw spots I need), as well has hundreds of gold. Now, just recently to solidify my choice to pursue a legendary, I sold all of my ectos and t6 mats (had ~100-150 of each mat, and my toon had only been created for ~2.5 months at the time), and used that gold + what was in my bank to buy a dawn for about 460g.
Now, I understand not everyone has the time to camp all the dragon chests every day, and in that case, the legendary will take you substantially longer than others that are more hardcore, but making precursors easier to obtain is just asking for the easy way out. Just imagine how many precursor/legendary owners would quit the game if Anet decided to release a patch that made the item they paid 400-600+ gold for worth only a hundred or two. The backlash would be terrible from the portion of the community that already own these weapons, and considering that people who own legenadaries are some of the people that play GW2 most, and probably buy a good chunk of gems as well, it would be a terrible move on Anet’s part.
I guess my point is, whether you’re going at it with a hardcore perspective, or you’re a casual player, legendaries are obtainable, it just depends on how much time you personally want/can put into the game on any given day to work towards that goal. Just a quick example of how quick things can go if you grind like a monster: a guy in my guild farmed CoF p1 14+ hours a day for 2 weeks straight, and was able to buy a legendary after the fact, while some people in my guild who don’t grind like that have been working for over half a year and are just getting close. When I bought my dawn a week or so ago, I spent literally all of my gold on it, and since then through getting achievement chests, doing daily drag chests, and farming some orr temple events, I’m already back to to 40-50g…just in 1 week.
Obviously, an endless grind isn’t that fun, but there are almost no MMOs where the best in slot items (I only say this because the skins are so rare, and look better than most weapons of that type, they obviously aren’t better stat-wise) are obtained doing something fun. It’s either grinding the same dungeon/event over and over for items, grind the same raid/boss over and over to hopefully get the drop, or going through a ton of smaller, time-consuming challenges like we have here. The only way I can see them making getting a legendary fun, is if they implemented a system where you don’t have to grind or repeat anything, as most people will get bored of doing the same content over and over no matter what it is. But if they get rid of the grind/repetitive aspects of hunting down a legendary, that would just leave a lot of short events/quests, which would make them much easier to obtain than Anet wants them to be.
What I have learned over the past couple of months is that when you play solely for getting a legendary, it makes the game feel like an endless grind, so just try and have fun while making money; camp drag chests with guild mates, do guild dungeons, work on achievements in areas that can provide you with gold while buffing you your AP for the new reward system chests, etc. When your focus is having fun, the grind becomes much less of a problem, and that’s the only hard part about getting a legendary – getting burnt out grinding before actually finishing it.