Legendary Precursor Complaint

Legendary Precursor Complaint

in Guild Wars 2 Discussion

Posted by: AliamRationem.5172

AliamRationem.5172

I like legendary items. It gives me a goal to work toward. However, while the goal may feel rewarding, some of the steps are pretty obnoxious. I can deal with the massive cost and time-gated ascended materials. But this one little step on Bifrost III is driving me insane.

So, I have only one way to progress at this point (aside from bypassing the precursor outright by purchasing it on the TP, thereby throwing away hundreds of gold sunk into this collection so far!): Personally farm coral until 10 of these manganese dioxide items drop. The problem is the drop rate doesn’t seem very good, but worse you have intentionally designed your maps to be barren of freakin’ coral!

Does underwater gameplay not suck enough already? I can’t walk 5 feet without running into a resource node on land, but finding more than a handful of coral nodes on any map seems to be a no go for this game.

I’m sure this isn’t the first time you’ve been notified of this issue, and if you ever fix it it will be too late for my benefit. However, I do hope you’ll consider how un-legendary it is to engage in this type of farming. Go ahead and make the drop rate low, but don’t force me to swim around your barren underwater environments for hours and hours looking for the handful of nodes on each map. This is just nauseating and I can’t stop unless I just want to let all that gold go to waste!

Legendary Precursor Complaint

in Guild Wars 2 Discussion

Posted by: Deihnyx.6318

Deihnyx.6318

I remember back in the day where I worked on Bifrost… took me a couple days to find them all, it was really a pain xD

Legendary Precursor Complaint

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

At least Ember Bay seems to have some consistent coral nodes now … otherwise there is mount maelstrom