Legendary STILL soulbound? Really?
1) They have to monetize the game.
2) See number 1.
Agree. But they want you to buy gems convert to gold and make a second legendary. I want AB legend but I don’t see it happening. Sigh.
if thats really what they want… then im done with Anet. That would be the worst way to treat their players…
Where did they say they were going to get rid of soulbound? only make them account bound so you cannot trade them anymore.
you need to buy that new transmue thing
The Transmutation Splitter is now available in the Consumable category for 300 gems each, 5 for 1350 gems, or 25 for 6000 gems. Transmutation Splitters will return the two current source items from any transmuted item and will also return an applied upgrade separately. All items returned from splitting a transmutation are soulbound. Items using a skin will return a base item with the original appearance. Another Transmutation Stone will be required to reapply the skin.
but tehy said everyone with a legendary will receive one
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
I am pretty sure they will never make a legendary account bound. There is almost no incentive for them to make any changes to their current system of doing things until people stop spending money and stop logging on. For all their talk there is no such thing as a altruistic gaming company. Games are expensive to make, they need to recoup the cost of that and make a profit, and as such they will do that in the way that easiest for them from a design standpoint. Why else do you think we ever have rng in a game? It keeps people playing by adding inflated time sink without having to constantly be designing new “content”. So in the same vein as using rng they also implement things like bound to character, it is defensible since it makes sense that each character is a separate entity from one another and if one character acquires something not all characters automatically have obtained it. So it is clear I am not defending the possible reasons a company has for using these types of design elements but it really just boils down to it is what it is, companies will continue to use this type of thing until people vote with the only that really matters to any business and that is with their wallets.
you need to buy that new transmue thing
The Transmutation Splitter is now available in the Consumable category for 300 gems each, 5 for 1350 gems, or 25 for 6000 gems. Transmutation Splitters will return the two current source items from any transmuted item and will also return an applied upgrade separately. All items returned from splitting a transmutation are soulbound. Items using a skin will return a base item with the original appearance. Another Transmutation Stone will be required to reapply the skin.
That was random.. The OP didnt mention them
nvm its soulbound as well
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
you need to buy that new transmue thing
The Transmutation Splitter is now available in the Consumable category for 300 gems each, 5 for 1350 gems, or 25 for 6000 gems. Transmutation Splitters will return the two current source items from any transmuted item and will also return an applied upgrade separately. All items returned from splitting a transmutation are soulbound. Items using a skin will return a base item with the original appearance. Another Transmutation Stone will be required to reapply the skin.
That was random.. The OP didnt mention them
Except they should be able to allow you to transfer your legendary along with the old transmute item to a white to make it account bound method. After you do that use the splitter to take the legendary back out on the new character. Yes we need to pay to do it, not the best we could hope for but it is something.
This is assuming the legendary items can still be transmuted. Though I have seen nothing indicating a change to that.
(edited by Condas.7056)
I am pretty sure they will never make a legendary account bound. There is almost no incentive for them to make any changes to their current system of doing things until people stop spending money and stop logging on. For all their talk there is no such thing as a altruistic gaming company. Games are expensive to make, they need to recoup the cost of that and make a profit, and as such they will do that in the way that easiest for them from a design standpoint. Why else do you think we ever have rng in a game? It keeps people playing by adding inflated time sink without having to constantly be designing new “content”. So in the same vein as using rng they also implement things like bound to character, it is defensible since it makes sense that each character is a separate entity from one another and if one character acquires something not all characters automatically have obtained it. So it is clear I am not defending the possible reasons a company has for using these types of design elements but it really just boils down to it is what it is, companies will continue to use this type of thing until people vote with the only that really matters to any business and that is with their wallets.
Well the thing is.. I HIGHLY doubt someone buy gems to buy legendaries. that would be around 1000$. Also, not many people get the same legendary either
i just want a reply from Anet… if its in their plans or not
I am pretty sure they will never make a legendary account bound. There is almost no incentive for them to make any changes to their current system of doing things until people stop spending money and stop logging on. For all their talk there is no such thing as a altruistic gaming company. Games are expensive to make, they need to recoup the cost of that and make a profit, and as such they will do that in the way that easiest for them from a design standpoint. Why else do you think we ever have rng in a game? It keeps people playing by adding inflated time sink without having to constantly be designing new “content”. So in the same vein as using rng they also implement things like bound to character, it is defensible since it makes sense that each character is a separate entity from one another and if one character acquires something not all characters automatically have obtained it. So it is clear I am not defending the possible reasons a company has for using these types of design elements but it really just boils down to it is what it is, companies will continue to use this type of thing until people vote with the only that really matters to any business and that is with their wallets.
Well the thing is.. I HIGHLY doubt someone buy gems to buy legendaries. that would be around 1000$. Also, not many people get the same legendary either
i just want a reply from Anet… if its in their plans or not
I am sure there are people that do purchase gems to convert to gold to buy things they want in a game. I mean heck it’s not uncommon for people to buy accounts in some games. Besides the direct money from people spending on getting the items directly, the current system allows to charge for trans stones etc etc. Personally I agree that because of the time and or luck needed to get a legendary they should be account bound, but then again I am looking at it from a consumer stand point as opposed to the seller stand point that wants to generate revenue.
I am pretty sure they will never make a legendary account bound. There is almost no incentive for them to make any changes to their current system of doing things until people stop spending money and stop logging on. For all their talk there is no such thing as a altruistic gaming company. Games are expensive to make, they need to recoup the cost of that and make a profit, and as such they will do that in the way that easiest for them from a design standpoint. Why else do you think we ever have rng in a game? It keeps people playing by adding inflated time sink without having to constantly be designing new “content”. So in the same vein as using rng they also implement things like bound to character, it is defensible since it makes sense that each character is a separate entity from one another and if one character acquires something not all characters automatically have obtained it. So it is clear I am not defending the possible reasons a company has for using these types of design elements but it really just boils down to it is what it is, companies will continue to use this type of thing until people vote with the only that really matters to any business and that is with their wallets.
Well the thing is.. I HIGHLY doubt someone buy gems to buy legendaries. that would be around 1000$. Also, not many people get the same legendary either
i just want a reply from Anet… if its in their plans or not
I am sure there are people that do purchase gems to convert to gold to buy things they want in a game. I mean heck it’s not uncommon for people to buy accounts in some games. Besides the direct money from people spending on getting the items directly, the current system allows to charge for trans stones etc etc. Personally I agree that because of the time and or luck needed to get a legendary they should be account bound, but then again I am looking at it from a consumer stand point as opposed to the seller stand point that wants to generate revenue.
True. Also, i have NO IDEA why it isnt to begin with… Does it hurt to make it account bound? heck, it would stop gold selling. Tons of scamming going on with “Buy a legendary for x Amount of dollars now!” This would make that less common
If enough of us cared and spoke on it, they would be account bound. However, legendary owners are in the minority and as such we can be easily ignored.
If enough of us cared and spoke on it, they would be account bound. However, legendary owners are in the minority and as such we can be easily ignored.
Sadly… this is true. But believe me.. I wont give up this fight!
Yet you said earlier that you would be done with Anet.
Make up your mind
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
How bout this: 1000 gems to unlock account-wide Legendaries.
Because the reason they aren’t right now is due to monetization, so you’d have to make up for it,
Yet you said earlier that you would be done with Anet.
Make up your mind
I will, if they wont give us a single reply.. Whats so hard about that? I mean.. it takes like 2 minutes to write a post MAXIMUM, and this being their work… I dont think its to much to ask about
I am pretty sure they will never make a legendary account bound. There is almost no incentive for them to make any changes to their current system of doing things until people stop spending money and stop logging on. For all their talk there is no such thing as a altruistic gaming company. Games are expensive to make, they need to recoup the cost of that and make a profit, and as such they will do that in the way that easiest for them from a design standpoint. Why else do you think we ever have rng in a game? It keeps people playing by adding inflated time sink without having to constantly be designing new “content”. So in the same vein as using rng they also implement things like bound to character, it is defensible since it makes sense that each character is a separate entity from one another and if one character acquires something not all characters automatically have obtained it. So it is clear I am not defending the possible reasons a company has for using these types of design elements but it really just boils down to it is what it is, companies will continue to use this type of thing until people vote with the only that really matters to any business and that is with their wallets.
Well the thing is.. I HIGHLY doubt someone buy gems to buy legendaries. that would be around 1000$. Also, not many people get the same legendary either
i just want a reply from Anet… if its in their plans or not
you seriously underestimate people…
someone spent $700 on a MINI a freaking MINI….
How bout this: 1000 gems to unlock account-wide Legendaries.
Because the reason they aren’t right now is due to monetization, so you’d have to make up for it,
You know I’d definitely find a way to spend a fixed amount of gems to unlock account bound on my legendary, just having the freedom to wield that hard work of farming freely across all your characters, but fussing around with trans gems and these splitters, nup /giveup, too much work, I’m getting a lot more carried away with this than I should be, I’m taking a break.
EDIT: had my hopes up, just so disappointed :|
(edited by MattyjRulz.2840)