Legendary Weapon Effects

Legendary Weapon Effects

in Guild Wars 2 Discussion

Posted by: uraldum.8513

uraldum.8513

I play a thief, and I really enjoy dagger/pistol. I recently finished H.O.P.E. and, as expected, Headshot and Blackpowder fire that beautiful mini sun. However, since my main hand is Incinerator, Shadow Shot still fires the Incinerator blade. It’s a shame that I can’t see my hard work’s reward on my possibly most used off-hand ability.

Main-hand weapon takes animation/footstep priority. I’d like an option to change that.
This can easily play into the Mastery system.

As an example, since I’m wielding Incinerator and H.O.P.E., there could be choice between either the fire footsteps, or the red/blue footsteps. Between the flaming, spinning dagger projectile, and the plasma ball…

I also need to mention that Shadow Shot having the Incinerator projectile animation was a strange (in my opinion, bad) move.

Legendary Weapon Effects

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

The main hand always takes precedence.

Swap to Pistol/Dagger. Your number 3 skill will be shooting the HOPE effect and have HOPE foot steps.

Legendary Weapon Effects

in Guild Wars 2 Discussion

Posted by: uraldum.8513

uraldum.8513

I said that. ineedthistobeatleast15characters

Legendary Weapon Effects

in Guild Wars 2 Discussion

Posted by: xiiliea.9356

xiiliea.9356

The main hand always takes precedence.

Swap to Pistol/Dagger. Your number 3 skill will be shooting the HOPE effect and have HOPE foot steps.

Pistol/Dagger sure is a useful build!

Legendary Weapon Effects

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

The main hand always takes precedence.

Swap to Pistol/Dagger. Your number 3 skill will be shooting the HOPE effect and have HOPE foot steps.

Pistol/Dagger sure is a useful build!

Thief sure is a useful profession!