Legendary Weapon Skins - throw animation

Legendary Weapon Skins - throw animation

in Guild Wars 2 Discussion

Posted by: BetterHappy.2517

BetterHappy.2517

Can we talk about how ugly the throw animation from Sunrise and Twilight crossed through one another is?

To be quite honest when I made my Eternity it was because I loved the effect of the blade, the glow, the waves in the air all it it, it was beautiful A++++++ job to the art department. Furthermore I made it for Mesmer which has a really nice particle effect already with mirror blade. So as is, the weapon was perfectly suited to my taste, it had everything.

Then some time ago with the legendary animation update it was “fixed” only to throw both blades in an X pattern. It’s ugly, like…. really ugly. It seemed like an out of frustration fix to members of the community saying over and over Twilight has a throw animation Sunrise has a throw animation why doesn’t Eternity…

Legendaries are supposed to be purely cosmetic right?? Well for myself and possibly others the reason we made the weapon has changed. Will there ever be anything done for those of us who wish to not see this animation as is??

Possibly something in the graphics or options settings that disables secondary particle effects. Let me explain, in Ranked PvP there is an option to see character models standardized, would it be beyond the realm of possibility for a similar toggle option to be put in place that would disable throw effects? In this way, the legendary weapons could maintain their glows/footfalls/skin/etc.

Just a thought, something I’d love to see