Legendary armour concerns
I think it would be cool if the effects still worked once transmuted in some way. e.g. if a set sets you on blue fire in combat, the particle effect would still work when transmuted or something.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
This is a pretty good point, would maybe be nice if they had Profession specific (not a kitten) little touches (would at least give some distinction).
I guess it depends on how easy it is to obtain, are we thinking its going to be about 2-3 Legendary Weapons’ worth of effort for the whole set? I can’t imagine it would be as high as 6 (one per piece).
Hmm need time to think.
This is a pretty good point, would maybe be nice if they had Profession specific (not a kitten) little touches (would at least give some distinction).
I guess it depends on how easy it is to obtain, are we thinking its going to be about 2-3 Legendary Weapons’ worth of effort for the whole set? I can’t imagine it would be as high as 6 (one per piece).
Hmm need time to think.
I would expect it to be as high as 6. I mean we’re talking about the “Ultimate” armor here. Makes sense they’d make it as tough to obtain per piece as weapons, then release another set, then release a “combined” set that you need both to make.
I mean the goal here is to create these kinds of long term progression, and legendaries aren’t extra stats so there’s no telling. Think about GW1 obsidian, or the 250 stack collection items from EOTN
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
This is a pretty good point, would maybe be nice if they had Profession specific (not a kitten) little touches (would at least give some distinction).
I guess it depends on how easy it is to obtain, are we thinking its going to be about 2-3 Legendary Weapons’ worth of effort for the whole set? I can’t imagine it would be as high as 6 (one per piece).
Hmm need time to think.
I would expect it to be as high as 6. I mean we’re talking about the “Ultimate” armor here. Makes sense they’d make it as tough to obtain per piece as weapons, then release another set, then release a “combined” set that you need both to make.
I mean the goal here is to create these kinds of long term progression, and legendaries aren’t extra stats so there’s no telling. Think about GW1 obsidian, or the 250 stack collection items from EOTN
I just don’t think that a glove is equivalent to a weapon – I don’t think Anet do either you can see this even looking at stats and general effect on your character (an Ascended level weapon >>>>> then a full set of Ascended level armour).
i doubt its gona be hard to make a full set of this itl proly be like the cost/effort equivalent of making 2 legendary weapons witch for me is about 2/3 months worth of pve
any difficulty in obtaining it will simply be RNG i dare say or time gated stuff like the raid instance perhaps or ascended mats with time gates