Legendary as a sign of unskilled player?

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: azizul.8469

azizul.8469

OP, with the current economy i calculated you can make a legendary every 2 months if you’re dedicated enough…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

I will definitely agree with the OP that the risk reward for Gold Gain is inverted.

I know some very gifted players or atleast Tactically Minded (good leadership) who have Legendaries. Some of them in my own guild. So I wouldn’t lump them all together and generalize, definitely not. But yes the Reward Structure itself does seem very inverted at times and I’ve run into some other players with Legendaries that were so bad I busted out laughing. (Kudzu+Brownbear ranger comes to mind)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: KOPPER.1458

KOPPER.1458

I earn way less than 2g an hour. I must be playing poorly. Even farming champions I was never making much to be honest. I have yet to see a good skin drop from those boxes. Which probably aren’t worth much now.

If I am in WVW I am definitely not making 2g an hour.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

^ Well on that tangent… I don’t farm champs … period. But I’ve gotten TWO Entropy’s this week. So I would say there’s always RNG at work too. RNG would go a really long way towards explaining why some people might have Legendaries yet no concept at how to actually be “good at vidya games”

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: KOPPER.1458

KOPPER.1458

How’d you get 2 Entropy’s? :P Yeah RNG is RNG. And RNG hates me :P
I guess I am doing the wrong activities to earn gold in this game.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

Some Box I got while in Arah Explorable :p
They’re all pretty much called coffers right? … unless an Ooze drops one then it’s a slime covered homage to some JRPG I think…

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: TheJokester.4672

TheJokester.4672

Well, all I know, I have yet to “try” for a legendary and have even sold many of those mats, while I have 8-80’s (all classes), representing all races, 2 commander tags, avg 2.5 full sets of gear and weapons per character, 1/2 t2/t3 transmuted cultural, master crafter, personal story twice. Most guilds I’ve been in, majority of players are farming alone and doing solo world map completion with one or two characters built for after legendary mats/gold. I don’t knooow…. /me shrugs

Not trying to be rude honest but it took me 7 months to make my twilight yea it was a lot of grind and no i didn’t run the norm I prefered knights or soldiers to berserkers and have 6 lvl 80’s out of 11 characters 4 100% maps just started WvW on my main warrior also has my twilight only 32 WvW rank don’t have dungeon master because I only ran the dungeons I needed for my legendary or particular armor skin I wanted 1 commander tag 5 t3 sets of armor 2 fully ascended characters 2 others half ascended with full ascended for an upcomming tengu guardian when they get release because my t3 commander human is just too common granted tengu prob will be too but oh well 7 of my 11 characters are human I want something different I am far from a good player but I am better than some I’ve come in and guided pugs that had been in arah for 5 hours just trying to beat lupi explained and didn’t do like you prob get downed ur dead I would immediately rez you may not think it but if your team actually stays up in that fight they learn rather fast and start understanding the fight + gives u more targets that are not yourself and more dmg to get him to the next phase faster just putting that out there. I’ve given away 900 or so ecto 1 precursor 3 stacks of t6 materials so I think I’ve done better than you since I gave rather than sold I’m not counting lodestones

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: TheJokester.4672

TheJokester.4672

^ Well on that tangent… I don’t farm champs … period. But I’ve gotten TWO Entropy’s this week. So I would say there’s always RNG at work too. RNG would go a really long way towards explaining why some people might have Legendaries yet no concept at how to actually be “good at vidya games”

true rng hates me over the course of the first year I put in over 3000 greatswords exotic and rare and I never saw a dusk or dawn I did luck up and get 2 lord taeres’s Shadows(champ bags) tho didnt sell gave one to a guildy the other I equiped when I got mine I could have sold for over 300g but c’mon the skin is SICK!! broke down and bought an entropy 2 days ago and beacon of light about 6 days ago zodiac skins took me around 100 to get 10 scraps and like 4 people in my guild opened 10 and got 3 tickets -.-

Edit: granted there were more in the guild like me but the fact that some people are just so lucky is UGH like a guildy put 4 RANDOM rares in the forge(weapons) and got dawn………………………………

(edited by TheJokester.4672)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Silver.3284

Silver.3284

Ascended & legendaries have better stats. Legendaries also allow stat switching, which zerker or no zerker, would work wonders for switching between WvW and Pve.
There is a practical purpose to these weapons now, they are not just for show.
I would expect a good player to work towards getting the best possible gear statwise, as it makes them more effective. Which in turn means that a good player should now pursue a legendary or at least an ascended.

And specifically on ascended: Ascended cost is around 60g (assuming you buy ALL mats) plus whatever you need to lvl crafting, which, however, only needs to be done 3 times and not per weapon. Given that even purely cosmetic weapon skins can cost upwards of 200g, I find 60g for better stats is actually a bargain.

Note that I have no legendary and I had never considered making one until they announced the ascended and the stat switching, since it seemed too much fuss & hassle for nothing – just for show. Now things are different. I do however have an ascended on which I promptly used a zenith skin because it looked horrible.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: The Stain.4169

The Stain.4169

Well, all I know, I have yet to “try” for a legendary and have even sold many of those mats, while I have 8-80’s (all classes), representing all races, 2 commander tags, avg 2.5 full sets of gear and weapons per character, 1/2 t2/t3 transmuted cultural, master crafter, personal story twice. Most guilds I’ve been in, majority of players are farming alone and doing solo world map completion with one or two characters built for after legendary mats/gold. I don’t knooow…. /me shrugs

Not trying to be rude honest but it took me 7 months to make my twilight yea it was a lot of grind and no i didn’t run the norm I prefered knights or soldiers to berserkers and have 6 lvl 80’s out of 11 characters 4 100% maps just started WvW on my main warrior also has my twilight only 32 WvW rank don’t have dungeon master because I only ran the dungeons I needed for my legendary or particular armor skin I wanted 1 commander tag 5 t3 sets of armor 2 fully ascended characters 2 others half ascended with full ascended for an upcomming tengu guardian when they get release because my t3 commander human is just too common granted tengu prob will be too but oh well 7 of my 11 characters are human I want something different I am far from a good player but I am better than some I’ve come in and guided pugs that had been in arah for 5 hours just trying to beat lupi explained and didn’t do like you prob get downed ur dead I would immediately rez you may not think it but if your team actually stays up in that fight they learn rather fast and start understanding the fight + gives u more targets that are not yourself and more dmg to get him to the next phase faster just putting that out there. I’ve given away 900 or so ecto 1 precursor 3 stacks of t6 materials so I think I’ve done better than you since I gave rather than sold I’m not counting lodestones

Dude!

I just wanted to say …sentences…..commas….paragraphs. Punctuate!

That post made my brain hurt…

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

One shouldn’t just look at the legendary. Some kids are wearing a legendary but have about 2000 achievement points. Clearly shows they have absolutely no clue and just farmed COF1 all day. Others wear either GWAMM² or Dungeon Master as a title or own over 8k achievements, which is almost impossible without group play.

² While GWAMM doesn’t prove GW2 skill directly, it does show an above average skill level for gaming in general. GW1 had 10 times the GW2 difficulty, even in presearing.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: TheJokester.4672

TheJokester.4672

@ Stain…. Ehem it’s called internet not english class. I would figure you would have enough of a brain to actually pause and not read it all in one go. You know that common sense thing that this generation seems to be lacking… my apologies if I have insulted you.

on topic(with gramar this time -.-) around 2k achiev and holding a legendary I smell a ban comming that way. I mean that’s almost dead blatant of buying gold seeing that anet nerfed dungeon running for gold. I myself only have a little more than 6k ap and have twilight and honestly ap means nothing. I’ve seen 9k ap players that have about as much clue about what to do in the game as my 8 year old brother. some people achievment hog every living story which actually nets a good amount of ap.

(edited by TheJokester.4672)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Xyne.9104

Xyne.9104

The crux is not even about the legendary eqs or not.

You grouped with pugs.

End of story.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

What, are you worried your bad build with non-berserker will get you booted from dungeons?

I would seriously love for ANet to introduce a gear checker, I ask for gear pings anyway when I’m not in a hurry, it just means that people can’t lie and ping a set in their inventory or use the code anymore.

The game is full of elitism already too, just see how every third post of a berserker user on this forum gets replied to with “blahblah elitist”.

If you’re already a good player, you can get away with running berserker gear.

If you aren’t a good player, running around in berserker won’t magically make you a better player.

I personally don’t run berserker gear for anything. I’ve never needed it, and I can still run dungeons with the best of them. Anyone asking people to ping gear gets an automatic blacklist from me.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Okuza.5210

Okuza.5210

There’s no way for me to say this without seeming belittling, however. The average path takes 15 minutes, each Arah path (excluding 4) is roughly 20. 30 is far too long, unless you are measuring by PUG standards

LOL, don’t worry about it. You sound like you’re trying to communicate things that you’ve experienced, which is what I’m doing, too. A lot of others here aren’t. Honesty is pretty easy to recognize and I’m sure I’m not the only one that appreciates it.

I think you might have misinterpreted my 30/m path number as an “inside the dungeon” number, though. Not sure about y’all, but I’m always surprised at how little we end up doing despite being able to burn through dungeons relatively quickly. There’s always a LOT of time missing when looking back at the end of the day and considering how fast the actual dungeon runs were.

We have similar interior timings — maybe closer to 20m on a typical path (not counting aberrations like cof/p1). I just think if you’re actually doing 16 different dungeon paths in one 4H stretch, that you have a very dedicated and focused group. I feel that 8 paths is a more reasonable expectation over that time frame — counting total time online, not just inside the dungeon.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

stop selling crazy, we have enough of that.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Bismuth.3165

Bismuth.3165

Please stop making threads like this, the rate of people who own legendaries and have bad skills is lower than the rate of pugs with bad skills, the game has been going on for over a year, even if you don’t farm you could’ve gotten a legendary by now, and assuming they did farm, it shouldn’t take more than 4 months if he farmed for his legendary, there are still 6 months remaining where he plays the game. All I’m seeing is people saying “legendaries are for no lifing noobs #mad_skills.”

PS: I don’t own a legendary

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

@ Stain…. Ehem it’s called internet not english class. I would figure you would have enough of a brain to actually pause and not read it all in one go. You know that common sense thing that this generation seems to be lacking… my apologies if I have insulted you.

You’re wrong. That dreadful post can’t be read by humans, and especially not on the internet. You clearly seems to be lacking the English skills necessary to hold a written conversation. People don’t just pause while reading a text, that’s the exact function of punctuation. If you don’t have the brainpower to write properly, how could you expect an intelligent being to read your junk?
My apologies if I insulted you but wall-of-text posts are not appreciated for good reason.

“This generation”…. you’re talking like someone who’s 50 years old. But that can’t be true:

on topic(with gramar this time -.-) around 2k achiev and holding a legendary I smell a ban comming that way. I mean that’s almost dead blatant of buying gold seeing that anet nerfed dungeon running for gold. I myself only have a little more than 6k ap and have twilight and honestly ap means nothing. I’ve seen 9k ap players that have about as much clue about what to do in the game as my 8 year old brother. some people achievment hog every living story which actually nets a good amount of ap.

How old are you actually? Your 8 years old brother implies you can’t be older than 18, which is also evident from your lack of English skills and social intelligence. Before talking about other generations … please consider you might be insulting people who are twice your age. I’ve played more hours of videogames than you have lived in total. Take a pause and structure your posts. Pull it through word’s spelling check to fix the most glaring mistakes. Can’t expect people to read garbage. I don’t want to insult you, this is advice you want to be accepted in real life and the internet alike.

That said .. you’re mostly right in this second paragraph.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

I feel the reasoning behind this is patently false.

Here is why:

Given how long the game has been out, even a person who averages a lower amount of gold/hour will have gained enough gold that if they have the focus to save their pennies, they can afford even one of the more expensive Legendaries.

<snip>

So 1533 gold to buy the components, and then just playing the game will get you the karma, skill points, badges of honor and gift of exploration that you’ll need that can’t be bought.

If we lowballed it and said that a person averages 2 gold per hour, you’d have to have played this game for 766 hours to be able to just outright buy the components for Sunrise off of the TP at today’s current prices.

Given that the game has been out 388 days so far, you could average 2 hours a day playing the game and afford to make Sunrise.

Now before you say there are people out there that can’t play 2 hours a day, I understand that, but also know that there are people out there that have played this game close to 3,000 hours as well, so I think we can agree to remove outliers from our arguments.

Let’s just say the Average player has put in about 1,000 hours of play. That’s 2 hrs on the weekdays and 4 on weekends. Let’s also say they earn more than 2g/hr, and earn more like 4g/hr. At 4,000 gold earned over the course of just “playing the game”, Sunrise would equate to 38% of a person’s monetary budget, and well within the means of an average player to acquire if they have the focus to just save 4 gold out of every 10 that they make.

That’s purely for the legendary. Don’t forget the materials you will also need to get to master two professions. And the gold you will need to spend to kit your character out in some decent gear. And the gold you will probably spend on some nice skins.

And I’m lucky if I even get 2 gold per day. And I play around 1 to 2 hours on weekdays. I just don’t like to farm and I don’t like to do dungeons. And drops suck. Did Melandru’s temple yesterday. Came out of it with 1 rare (the guaranteed daily one), 2 greens and 5 blues. Yes, that’ll make me rich… Oh, and a few silvers for finishing the last two events.

In order to make that 2g a day, you must play a few dungeons daily. Or farm those champs till you drop out of the game because it’s so terribly boring.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I love how people expect pugs to have teamwork. This makes me laugh.

Expect? Expect nothing normal from this game, you will be better off Yet, I do feel I contribute to teamwork in a pug or most any group, since I’ll take a long hard look at class composition of the group and choose the right class/build to play for any given group or situation. Sort of like an anchor I guess. Need a tank, a healer, buffs, melee, ranged, more DPS? Covered. Only full ascended gear has me worried at this point.

My point is, teamwork, in the traditional sense of the word, requires a team…which requires some form of practice with that team. Knowing who you go with and knowing how they play, compensating for weaknesses in their play style, picking up the slack when it’s needed (and anticipating it because you know the other parties) is what team work is all about.

You can’t have teamwork without a team. You can’t even necessarily help someone if you don’t know what is they need help with.

Pugging and teamwork aren’t perfect bedfellows.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Let’s just say the Average player has put in about 1,000 hours of play. That’s 2 hrs on the weekdays and 4 on weekends. Let’s also say they earn more than 2g/hr, and earn more like 4g/hr. At 4,000 gold earned over the course of just “playing the game”, Sunrise would equate to 38% of a person’s monetary budget, and well within the means of an average player to acquire if they have the focus to just save 4 gold out of every 10 that they make.

I’m not convinced the average player has played for 1,000 hours already. Average players should be estimated to play 4 days out of 7, of which only 1 weekend day.

By keeping the same hours, over a year, this makes a grand total of 520 hours played. Given some LFG in town, TP time and other semi-afk … to estimate 2g per hour would be quite high. At barely 1000 gold grand total in a full year of average play … it’s evident that Twilight is simply out of reach for average people. Let’s be frank though … isn’t that to be expected. It is a prestige item after all.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Sil.4560

Sil.4560

I read the first post.

This has to be one of the dumbest threads I’ve seen. I’ve made four legendaries and I’ll bet a hundred gold I’ll be the one kicking OP – and not because he was pompous enough to insult my skill for having legendary weapons.

(edited by Sil.4560)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Forestnator.6298

Forestnator.6298

FotM (no pugs allowed)

Stopped reading here. I own 2 Legendarys and I finished all fractal levels from 0 to 65 with pugs. No Teamspeak, no rumble, no skype, no VoIP. Just random Pugs. And I am preaty sure there are more ppl who can tell you the same /similar thing.

I got 17 precursors at the mystic forge (with about 44k rare items into the toilet – yes I am great in maths.). I did never farm cof – I don’t even own a stack of those tockens. My legendarys are legendary and no result of big grind.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Mastruq.2463

Mastruq.2463

Legendary and ascended currently require a great deal of gold to complete. Combine this with an inverted risk versus reward structure and you have Legendary weapons becoming a “Gold Grubber Badge”, not a sign of skilled dedicated player; eg. here are how I’d rate gold-earning in GW2:

TP (60g+) > Zerg Farm (Champs) (10g+) > Dungeons (5g+) > FotM (2-3g)

The gold numbers are what have done myself on a typical day doing mostly that activity — perhaps 4H of play.

Here’s the effort scale, including recruiting effort if a group is required.

FotM (no pugs allowed) > Dungeons (pug ok) > Farm (solo) > TP (solo)

IMHO, I see this as the biggest PVE problem for GW2. It’s not just a current problem, too. This inverted reward scale has been in place since the creation of the game and continues to be supported and refined by each subsequent patch in GW2.

This feeds an impression I’ve come to embrace more and more: a legendary weapon on a pug is scary. It indicates a player that is unlikely to have any skill playing in a group. It’s not a definite mark of badness, though. I’d say it’s about 70/30. Most of them are horrible, but the ones that aren’t horrible are usually pretty good. That’s why it’s scary. You can’t just kick on seeing a legendary; it might be one of the good ones you’ll want to add to your list, but it’s probably not. ><

You mean if I transmute a different skin over my legendary I become a better player? Gosh I wish I would’ve known sooner.

P.S. I dont have a legendary → means I’m a good player, right? Right?.

Oh it doesnt? So having a legendary doesnt allow a conclusion about skill ( you said so yourself), and not having one doesnt allow that conclusion either? Seems like your whole post was a waste then.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

so I think I’ve done better than you since I gave rather than sold I’m not counting lodestones

Thing is I don’t have 3000-4000 hours to play in a year. Of course some are going to have what I mentioned plus multiple legendaries, but the rest of us gotta plan how we sink our time into the/a game. Some went for a legendary/s, others went for game content. And yes, I’ve given stuff away, but loadstones just rot in my collection apart from making destroyer weapons.

But what I listed is just from normal game play, shouldn’t be anything special really, just balanced game playing without an obsession for long term grinding on a weapon. But to those that whipped out the CC# to buy mats for a legendary, I’m sure anet is appreciative.

Pugging and teamwork aren’t perfect bedfellows.

I don’t see this game as that complicated. I can name games that make this game look more like toontown online in comparison. Seriously. But still, to someone that has been speed running CoF1 constantly for six months, and within a party of two or maybe three classes, er must have been a shock to see parts of the rest of the game once that farming got nerfed.

Though this game is simple, it does take participation outside of constant farming to really grasp it on a whole. Knowing how to play all classes (or most) really helps in that, because it’s so simple you quickly pick up on what people are going to do most often. I’d much rather be in a pug with people that understand the game than with a group of honed CoF1 farmers nearly experiencing the game for the first time outside of that dungeon. But hey, added challenge I guess, keeps my eyelids from drifting down.

(edited by Daywolf.2630)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

so I think I’ve done better than you since I gave rather than sold I’m not counting lodestones

Thing is I don’t have 3000-4000 hours to play in a year. Of course some are going to have what I mentioned plus multiple legendaries, but the rest of us gotta plan how we sink our time into the/a game. Some went for a legendary/s, others went for game content. And yes, I’ve given stuff away, but loadstones just rot in my collection apart from making destroyer weapons.

But what I listed is just from normal game play, shouldn’t be anything special really, just balanced game playing without an obsession for long term grinding on a weapon. But to those that whipped out the CC# to buy mats for a legendary, I’m sure anet is appreciative.

Pugging and teamwork aren’t perfect bedfellows.

I don’t see this game as that complicated. I can name games that make this game look more like toontown online in comparison. Seriously. But still, to someone that has been speed running CoF1 constantly for six months, and within a party of two or maybe three classes, er must have been a shock to see parts of the rest of the game once that farming got nerfed.

Though this game is simple, it does take participation outside of constant farming to really grasp it on a whole. Knowing how to play all classes (or most) really helps in that, because it’s so simple you quickly pick up on what people are going to do most often. I’d much rather be in a pug with people that understand the game than with a group of honed CoF1 farmers nearly experiencing the game for the first time outside of that dungeon. But hey, added challenge I guess, keeps my eyelids from drifting down.

Sure I agree. I’d rather be in a group with people who know their characters than a bunch of guys who have done nothing but run CoF. That said, I’d MUCH rather be in a group with my guildies, particularly certain guildies that I run dungeons with fairly often.

We know and anticipate each other. We make hard things easier. We often take through a player who really knows very little or someone who just isn’t that good, because they’re in the guild but not dungeon runners…but they want to try. So it helps to have three or four guys who really do know each other.

And I find that a whole lot more fun and engaging than pugging…and I find the team work much better.

If nothing else we’re all on mumble and we talk to each other. Communication is a big part of teamwork.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Laurelinde.4395

Laurelinde.4395

Or, people are more likely to notice bad players with legendaries because legendaries are intentionally very noticable. The human brain is a very fallible measuring device, I’m afraid. I do agree that making legendaries buyable off the TP is odd, though, particularly when so many other (arguably less powerful) things are soulbound.

Signed,
An Average-ish Player with 14 Years of MMO Experience Who Lucked Out with a Precursor in Southsun and Forged a Legendary To Futureproof Her Weapon Against Any Further Tiers

Laurelinde & Cookie/Beorna Bearheart
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Bourbz.8712

Bourbz.8712

I don’t have a legendary because they all look really ugly. Does this make me a more skilled player then?

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I don’t have a legendary because they all look really ugly. Does this make me a more skilled player then?

bu bu bu but they all should be unicorn like, and with glittery trails. How could you NOT like unicorns?!? or or sparkly glitter trail unicorns with pink and purply flowers!? Aint that worth 980 hours of farming? no??

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

You can’t tell anything about a character from the skins on their gear. I know people with legendaries who are very very good, I know people with legendaries who are not.

I know people with legendaries who rock in dungeons, but can’t manage to stay alive in a zerg and vice versa.

I don’t have a legendary, and this still sounds like sour grapes to me.

Anything I post is just the opinion of a very vocal minority of 1.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

I don’t have a legendary because they all look really ugly. Does this make me a more skilled player then?

bu bu bu but they all should be unicorn like, and with glittery trails. How could you NOT like unicorns?!? or or sparkly glitter trail unicorns with pink and purply flowers!? Aint that worth 980 hours of farming? no??

Personally…. I don’t like the looks of the bow, but I love the effects!

You can’t tell anything about a character from the skins on their gear. I know people with legendaries who are very very good, I know people with legendaries who are not.

I know people with legendaries who rock in dungeons, but can’t manage to stay alive in a zerg and vice versa.

I don’t have a legendary, and this still sounds like sour grapes to me.

And you can transmute a “cheap-looking” armour/weapon over a very expensive set. I don’t care for the T6 looks for my Ele, but I love the T4. So, anybody who would look at my Ele only sees a lvl80 with a lvl60-70 set (at least I believe feathered is 60-70).

(edited by LadyRhonwyn.2501)

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I don’t have a legendary because they all look really ugly. Does this make me a more skilled player then?

bu bu bu but they all should be unicorn like, and with glittery trails. How could you NOT like unicorns?!? or or sparkly glitter trail unicorns with pink and purply flowers!? Aint that worth 980 hours of farming? no??

Personally…. I don’t like the looks of the bow, but I love the effects!

Yeah, the effects look nice, I wish it were the standard of this game. I still can’t get my charrzooka to look/sound like anything other than a regular rifle though

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Vatras.2806

Vatras.2806

I totally disagree with the OP. I myself have made 3 legendaries so far of which I made 2,5 by doing dungeons with my guild.

We are a guild that is pretty dedicated to doing dungeons and within your time-window of 4 hours you can do the following dungeons: CoF p1 and p2 (22 minutes), HotW p1 (9 minutes), CoE all paths (about 50 minutes, 17 minutes average per path), AC all paths (about 40 minutes, 13 minutes average), TA up and fwfw (40 minutes) and SE (30 minutes).
This adds up to a total of about 3 hours and 30 minutes, in which you make 17,75g just from rewards, drops and ectos excluded. If you count those in you are at about 30g.

But this is not the point I wanted to discuss, I just felt the need to prove you wrong:

Doing dungeons in that amount of time requires an enormous amount of skill and knowledge from each player. Teamwork and coordination are absolutly necessary to run dungeons in that little time. IMO that displays skill. Why don’t the legendaries made with that money display skill? The OP’s arguments don’t make any sense to me.

-Signed by a proud owner of legendaries

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

@ Stain…. Ehem it’s called internet not english class. I would figure you would have enough of a brain to actually pause and not read it all in one go. You know that common sense thing that this generation seems to be lacking… my apologies if I have insulted you.

Now that’s just dumb. You expect people reading your post to put more effort into mentally punctuating it than you were willing to put into it writing it?? How remarkably lazy and smug of you. And then to portray it as being a generation issue??? I’m in my mid-60’s and I think that kind of deflection is totally lame.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: deSade.9437

deSade.9437

This feeds an impression I’ve come to embrace more and more: a legendary weapon on a pug is scary. It indicates a player that is unlikely to have any skill playing in a group. It’s not a definite mark of badness, though. I’d say it’s about 70/30. Most of them are horrible, but the ones that aren’t horrible are usually pretty good. That’s why it’s scary. You can’t just kick on seeing a legendary; it might be one of the good ones you’ll want to add to your list, but it’s probably not. ><

I feel the reasoning behind this is patently false.

Here is why:

Given how long the game has been out, even a person who averages a lower amount of gold/hour will have gained enough gold that if they have the focus to save their pennies, they can afford even one of the more expensive Legendaries.

exc.

Let’s just say the Average player has put in about 1,000 hours of play. That’s 2 hrs on the weekdays and 4 on weekends. Let’s also say they earn more than 2g/hr, and earn more like 4g/hr. At 4,000 gold earned over the course of just “playing the game”, Sunrise would equate to 38% of a person’s monetary budget, and well within the means of an average player to acquire if they have the focus to just save 4 gold out of every 10 that they make.

Logic? In this forum?!? Move out!