Legendary / epic quests

Legendary / epic quests

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Posted by: GWtoo.1529

GWtoo.1529

I remember in Everquest, working on epic weapons was truly epic, and with a sense of purpose. You’d have to travel the world for very specific purposes, talk to or slay particular NPCs. Organize raids to conquer epic “gating” battles. Of course, along the way of this 20 to 30 part chain, a story — a sense of purpose, is introduced.

There is just something very desolate in gw2 where, using the 100% map completion as an example, is disappointing. My goal for 100% completion is to travel to red triangles and unrevealed squares on the map. As you get to each location, more often than not, your off to the next closest undiscovered area.

Collecting components for “legendary weapons” does not feel epic nor legendary either. It kind of just feels like a giant PITA. There is no story, no purpose, no drive other than get an extraordinary amount of “x” by repeating “y” action as much as you can bear. Karma farming. Gold farming to buy stuff you need. Mob farming for lodestones for example.

Everything just feels like a hodgepodge of “stuff” thrown together for no real reason othan than a developers perceived value of difficulty. “x” item looks amazing, so let’s just make sure it uses 2x the rare material as something else.

What is everyone’s take on the way GW2 is being developed? Who remembers truly lenendary / epic quests from Everquest (as an example), and what are your thoughts on more of the game driven by that quest style?

Legendary / epic quests

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Love it… That’s what made Thunderfury in WoW so memorable to me because it actually had a unique event tied to it in order to create it. Too much farming and destruction of wealth into the Mystic RNG Forge for a legendary in this game.

Yes, Thunderfury bindings were low drop rates, but if you were farming Molten Core, you were making money… Not building up money to have it evaporated by some slot machine that contains most of the items.

Legendary / epic quests

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Posted by: Xaxir.3562

Xaxir.3562

I hate to bring up the ghost of that other game (It died with BC in my mind, so yeah – ghost) but Thunderfury and Gates of AQ quests were truly EPIC… Please Anet, take a look here and there, read a book, watch a film – some of those have truly great ideas on how to get an epic story to the players. (talk to your players – some of them might give you ideas which will leave you completely in awe!)

Legendary / epic quests

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Posted by: Grumwulf.9602

Grumwulf.9602

I love the idea of an epic personal story line that is about forging some weapon. That would mean a lot more to me than something that was just an epic grind to get. The weapon itself doesn’t need to be godly either. It could just be something personal, like an old family sword that needs to be reforged or decursed or both. I’d much prefer an ordinary looking sword with a story behind it than a flashy thing that only speaks of grind.

Legendary / epic quests

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Posted by: tasaunders.3746

tasaunders.3746

I’m 100% with the OP. I’m not even going to bother doing a legendary, because I honestly can’t be bothered to collect/buy a bunch of materials to make something. I hate crafting. I find nothing about it entertaining, because in order to make the legendary, you have to make a bunch of junk that you might/might not be able to sell in order to get to 400. I find farming mats also equally boring.

Taking part in an event, however or a series of events, to get a legendary? Much more heroic than…farming nodes.

Legendary / epic quests

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Posted by: ZaiTh.6378

ZaiTh.6378

EQ by itself was for Hard Core MMO Types. For people who did not mind working hard and putting real effort in. That whole game was based on the journey and when you did finally acquire something spectacular, you really felt a great sense of accomplishment. Others would flock around and send you /tell ‘s for days asking questions etc. Today’s games are catering towards making money first and flavor last.

They all seem to think that it is ok to break out an unfinished product because eventually they will get to it and all will be ok.

Very simple premise for games that appeal to everyone…..Give us a lot to do, Give us a lot to see, Give us the chance to endure journeys to complete important quests. Give us your ear when we have issues. Feedback to the folks who pay the bills.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.