221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
So we have legendary weapons through pve. Legendary armor for raids. That means eotm/wvw will be getting legendary runes and sigils and infusions!!!
Note- of course crafters will be able to make ascended runes and sigils.
(edited by Swagger.1459)
What would a legendary rune or sigil actually do?
What would a legendary rune or sigil actually do?
Doubles wing size.
What would a legendary rune or sigil actually do?
What function sets legendary gear apart from other gear?
What would a legendary rune or sigil actually do?
What function sets legendary gear apart from other gear?
The cost to make it.
I can not think of anything other than the stat swapping mechanics that would make legendary rune/sigil/infusions interest. I mean you can make legendary sigil that adds a unique particle or swing effect but that is what a legendary weapons does.
Rune you could make a unique aura effect but it would conflict with other auras. They could make a blood vein type aura effect. The blood vein type aura would have to effect the area on your armor that you can not change the color of and it would be hard to implement on some armor sets.
Aura, footsteps, swing and projectile types are the possible effect you can for a new legendary. I can not think of any unique effect that are not already on some other rare piece of gear. Legendary weapons do all of that. We are lucky that the legendary backslots do not conflict with legendary weapons to much.
The legendary armors seems like a nice idea but only coming from pve is a turn off for me. I am satisfied with my ascended sets. No need to go all out for armor.
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