Legendary weapon's switch "SIGIL" =)
I would freaking love this, but I can already feel the people whining about how everyone with a legendary would have an “unfair advantage” if this was possible. I would be amazing and would actually give a real definite reason to get a legendary.
Unstable Shield, Unstable Light
Oh, yeah, we’d totally have an “unfair” advantage after all of the time and gold we’ve invested into such a weapon. People could just suck it up.
What I’d really love to see is 2H weapons getting two sigils. Why isn’t this a thing?
I like the idea, but it should be a separate goal. Legendary Sigil. That way you can go for that instead of the weapon, or both, or neither. The cost of course should be part of everything you’d need to make every Sigil. That…could be a lot..
I like the idea, but it should be a separate goal. Legendary Sigil.
Lets not give them any ideas…. before the precursors RNG is gone.
It should or at least give us a perfect salvage kit that removes run/sigil without destroying the item. Why im even asking for this? Should’ve been in the game since day one, wake up anet
It should or at least give us a perfect salvage kit that removes run/sigil without destroying the item. Why im even asking for this? Should’ve been in the game since day one, wake up anet
o.O wow i could have sworn Perfect Salvage Kit was in some other game….
If you want to make a sigil switch, you should limit it to sigils that the player actually applies to the weapon. Maybe you have to combine 4 of the same sigil in the forge, then add the super sigil to your legendary and then it get’s added to the list of options.
It should or at least give us a perfect salvage kit that removes run/sigil without destroying the item. Why im even asking for this? Should’ve been in the game since day one, wake up anet
o.O wow i could have sworn Perfect Salvage Kit was in some other game….
nowaaaaay!! This is what i don’t understand… Its a sequel to that game, why wasn’t perfect kits included in the game from day one? Its an important item… But hey, remember something very important, anet is all about dat money sink and its exactly what this does. When i got Lord Thaere’s Shadow sword (the purple new sword skin from champ bags) the weapon had Bloodlust sigil, i need sigil of Force on it so instead of removing Bloodlust and selling it for 10g, i put sigil of Force and lost dat 10g… its all about anet’s strategy and its cheap as *#(#
(Posted all of this in another thread. Thought I’d throw it in here as well.)
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I take it that since legendaries will soon be able to have stat changes out of combat, it would be possible to do this for other gear?
I don’t see that happening and the main reason is that it sets Legendaries apart. It makes them cooler, it makes them more worth trying to get if you care about stats and not just looks. I could be proven wrong at some point, but I don’t expect us to head down that road.
P.S. No.
You could set them apart by giving them changeable Sigils and Stats while just allowing changeable stats for Ascended Gear. Pigeonholing people into running X build because they have X Ascended gear in a game built around encouraging build diversity is completely counter-intuitive. I didn’t play GW to chase gear to make builds with and yet that’s all I’ve done in GW2 despite it supposedly being built around encouraging build/playstyle diversity. I know you’re not the guy to be angry at for this and I’m not so I don’t mean to be rude to you personally but it hurts when you old, favorite, game company does a complete 180 turn in their design philosophy. I’ve made way too many posts on this and it always puts me in a sour mood so I’m just going to stop with it now but I’m very disappointed with you guys as a whole. Completely lost sight of where you came from.
The only people that should be criticising ascended weapons are the WvW folks. Yes, Gw2 is about build diversity. And you can purchase multiple sets of gear for your various builds with rares and exotics. However, if you want that little extra, then you have to earn it. It it ascended gear was easy to get, and everyone got it within a short amount of time, then it would be pointless in releasing. You don’t have to get the gear right when it comes out. Think about how long it took the trinkets to get released. You’ll have plenty of time to get ascended gear. Too many people QQ’ing here are insignificant stat changes. These updates are for the people who need something to do. They’re here to give people something to work for.
This argument is “Use second best gear till you get ascended, duh…..for every build you’ll ever run, try to run, and be forced to run (skill changes).” Really? Yeah that’s awesome.
Getting full, and I mean full, ascended gear on a single character even for one set shows dedication and investment on that character. I should not have to run around with second best equipment simply because some PvE player constantly needs to get shiny stuff to obtain to keep him interested because the constantly updating world doesn’t do it for him. This game was marketed with a few key things in mind not the least of which was “Build diversity” and “Not forcing you to play”. Implementing extreme amounts of time-gated gear, never mind the fact they do make you stronger, does two things; Discourage build diversity and force you to play.
You’re quick to jump on the people who don’t like to use second rate gear yet when it comes to people who need to grind for gear as an excuse to play the game instead of enjoying the constant living world updates, WvW, and even sPvP we best all defend them right? I’m not saying remove it. I actually like the idea of a final step of armor. I’m saying let people who just want to actually enjoy the game and all of it’s future content, not thinking about gear (like how GW was and how GW2 was marketed) have their way too. Let us “finish” our characters so we can enjoy the game and let the people who want to grind for gear either grind for Legendary weapons, Alts, or even a whole other game, then they can come back to GW when they want and enjoy the new content….Exactly like how GW2 was marketed!
They announced you can chose stats out of combat so i thought you obviously could.
I was expecting this to happen anyway. The entire point of swapping stats is to not have to swap weapons constantly out of combat. It would be the same as that, however much more expensive.
I like the idea, but it should be a separate goal. Legendary Sigil. That way you can go for that instead of the weapon, or both, or neither. The cost of course should be part of everything you’d need to make every Sigil. That…could be a lot..
I prefer this tbh. My problems with legendaries is that i don’t really like the look of any of them even though i’d love the ability to switch stats out of combat.
They announced you can chose stats out of combat so i thought you obviously could.
sigils are more about effects though.
Could we get a dev comment on this please? I think this would make legendary weapons too OP. especially if on kill stacks are not removed like bloodlust.
They announced you can chose stats out of combat so i thought you obviously could.
sigils are more about effects though.
Could we get a dev comment on this please? I think this would make legendary weapons too OP. especially if on kill stacks are not removed like bloodlust.
How would this be OP at all? It’s the same as swapping your stack-gaining weapon for your main weapon after you’ve gotten stacks, except much, much more expensive.