Lengthy story driven missions [suggestion]
People didn’t like those because in the later years you couldn’t find enough players plus hero/henching was more reliable.
Five to ten manned missions in private instances in open world, a la gw1, with boss skill capturing. A throw back with more small group gameplay in the larger open world.
People didn’t like those because in the later years you couldn’t find enough players plus hero/henching was more reliable.
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