Less Population = Interesting Event Results
Still disappointed that things do not really change in most areas. The Svanirshaman summoning the ice elemental for example. If you fail to stop him from summoning, nothing happens. The next phase of killing the shaman continues the exact same as if you did the events.
What would be cool is if he actually summoned it, and it started to take over the northen section of the map with svanir and ice elementals. If you killed the shaman the, the elementals and svanir would start fighting each other.
It’s all interesting until one person that’s low levelled decides to do one of these events to clear a WP….Then gets trounced by the champion mob because they’re not always scaled for a 1v1 situation.
Coupling that with the fact that Allied NPC’s are incredibly weak compared to enemy mobs, means that even when you walk away, within 5 mins the same thing will happen again. Showing that you being there as an addition to a success, instead of it being the be-all and end-all when you’re not is what makes the game’s ever-changing contested areas fun or not.
I’ve seen some really interesting events that I’d never seen before not only in the Asura area but later in the game. These aren’t new ones added in the Halloween update, but are just regular chains that were perma-pushed one way or the other by the huge zerg that was passing through when I first mapped the game.
One that particularly sticks in my mind is during Halloween the farmers of Cursed Shore were all busy farming the Mad King instead, so the Shelter/Penetant run actually failed and we were pushed all the way back to Caer Shadowfin. Instead of just retaking the bits the farmers needed, we pushed all the way to Anchorage and that was the first time I had ever experienced that entire chain, and turned out to be insanely profitable.
I am not totally sure that I will ever see 100% of the events in this game… that said. I am still looking forward to more being added.
So for a game that is supposed to be end game and offer meaningful encounters, there should not be any result of failure?
I understand we do not want another Orr, for one of the few DE that had a timer, why make failure the same result as success?
On one hand you are right, it’s more interesting than at release when everything was swarmed.
But on the other hand I really have trouble getting something done. Especially group event bosses are normally too hard to take on solo and finding help through map chat is often fruitless, too. I think they need to put more incentive in for higher lvl players to come back to lower zones, or the game world at all, at that. Right now, 80 % of the playerbase seems to sit in LA lfg or doing fractal runs.
I hope they fix that mistake (according to ANet officials in the AMA) soon and make the rest of the game equally interesting again. I think a game like this shouldn’t be so centred around dungeons.
Renth/Eirik
[DP] Diamond Pirates
I’d like to see the main event in Harathi fail so I can experience it from the start. I’ve never experienced the event in Cursed Shore fail to the point of having to restart from Caer Shadowfin – that would be interesting to see. I guess the best bet would be to head over to an event you want to see from the start immediately after a server reset. I actually got to see centaur meta event in Gendarran fail enough to take over Ascalon settlement, which was rather interesting.
Have been in some epic fights when there were only a few of us instead of the zerg. Great fun. Died and repaired a lot…but so what. Was well fought.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
i enjoy soloing the low level enemy-controlled events,
always makes me feel heroic, even if it takes ages.
i fought and killed the Nageling Giant solo,
took about 30 minutes and dropped rubbish loot,
but the feeling of success made it worth it.
Like most mmos we like to eat our young …. up and coming players even though when i went thru there were 4/5 of us around and it was and always will be a group event i want you to solo it and then i will tell you how easy it was for me
On one hand you are right, it’s more interesting than at release when everything was swarmed.
But on the other hand I really have trouble getting something done. Especially group event bosses are normally too hard to take on solo and finding help through map chat is often fruitless, too. I think they need to put more incentive in for higher lvl players to come back to lower zones, or the game world at all, at that. Right now, 80 % of the playerbase seems to sit in LA lfg or doing fractal runs.
Surprisingly enough, RIFT doesn’t have this issue as much. Mainly because the mobs are scaled a whole lot better (if there’s few people during one phase, it lowers the mob count or makes them easier) and the events are not as common. Sure a rift will open up here and there causing you to fend off mobs, but other than that if there’s a very big event, everyone gets involved. Seeing lvl 50’s next to lvl 12’s in that game, all fighting together is nice.
Interesting isn’t the word. Lately, I’ve been playing in the Charr areas. (I have been clearing areas by level, FYI) In the current level, there was a boss that is surrounded by a crapload of risen (I think). I was the only person around, but there were over 10 people surrounding the boss as he walked around the area. (Sorry, don’t know the name of the area or boss, they all just kinda blend together, tbh. It was a level 60-70 level though. Pretty pinks and purples on the loadscreen.) There was absolutely NO WAY to take on that mob by myself (I tried to pull, got the whole mob) Absolutely no one talking on chat, and I think I maybe ran into 1 or 2 people the entire time I was in that map.
So for a game that is supposed to be end game and offer meaningful encounters, there should not be any result of failure?
I understand we do not want another Orr, for one of the few DE that had a timer, why make failure the same result as success?
If the whole game is supposed to be end game, then everyone wouldn’t be in FotM and they’d be spread out in .. well .. the ‘whole game’.
There should be results for failure, but the reason these events are failing isn’t because “oh no, all of us couldn’t finish the event in time; good job evil NPCs!”, it is “hey, where is everyone?!”
I have been in zones this week, 50-65 in level, during 5-10pm EST (so EST prime time into PST prime time) in which I never saw another player. I kid you not, I never saw a single other player. I even asked in map chat, nicely, a couple times to make sure other people were around and got less than 5 responses.
Either lots of people vanished, or everyone is doing FotM ‘end game’.
Soloing or duoing some of the group events is fun at first but gets old fast. Almost all the group event mobs can be easily soloed, it just takes forever and you have to be “on” the whole time. Carefully soloing a group event mob for 20+ minutes because of its huge HP pool, with no risk of dying at all unless you mess up, isn’t much fun after the first time.
I solo events if I come across them as I travel the lower level zones, often through I find respawn rates are faster than I can take them down and wind up leaving before completion, if I am on long enough I something eventually. My biggest pet peeve is that if you drop the boss mob at the end usually the loot sucks. I have had better drops from random trash mobs then in events. I know in some of the zoned exp for event can be well worth the 10 – 20 minutes it takes to complete it. If events dropped better loot and Cash people might be more inclined.
I saw the same issue in Rift, eventually people stopped doing Rifts because Loot suck. if an event is easy then yes I would expect little, but if I solo and it is difficult the Risk Vs reward must be better than it is currently.