Less loot, higher return?
I would say just switch green/blue drops to stackable scraps, which gain the same thing when salvaged(mats and luck). It is annoying doing the bag clean up after every run, and floods the market with mostly useless items.
Totally agree. I suspect they don’t want to have to redo the loot tables across the board.
Space Marine Z [GLTY]
Get more bag space and have the copper-o-matic salvage kit. I just a have 100 slots and have plenty of room to run a few runs without going through my bags.
As far as your suggestion, I think it would unbalance the economy because most people would check this box thus causing the low tier mats to go up in price. Drop rate would decrease while demand stays the same. Or at least thats what I think would happen.
(/o_o)/ |_|
hype over.
The idea is that you would still see the same amount of mats, just requiring fewer items to do so. Instead of one green on average giving say 2 scraps of material, it gives 4 and drops less often. It’s not a matter of having items to make the salvaging easier it’s that bags fill up, you have to take the time to clear them, then with items like the masses of runes and sigils you get you either have to dump them, vendor them, post them one at a time to the TP, or put them in the toilet. It takes the fun out of the game.
When players do multiple dungeon runs it becomes a mandatory tasks between paths in most cases. When farming areas it becomes tedious, especially on a SW farm. Again, the adjustment would have to be made correctly and the loot tables would have to be redone, but it would be a very nice change. Things like raw mat drops from bags and such could remain unchanged, but lessening the amount of items that need to be salvaged would be great. I think my mouse is going to die from clicking to open bags and to use up luck long before actually playing the game kills it.