(edited by Cloudwalkernz.1328)
Lesson not learned from GW1
Server merge for longer queue time? Sounds good…
I think Anet is doing a pretty decent job of directing traffic. Some of the world will be emptier, but most people are doing event stuff in PvE. I don’t have any problems finding people to do things with.
And since guesting is free, it’s an easy solution to not having people on your server.
What I wished they could have done, was have people chose a server name for WvW but otherwise just have one big server for PvE. That they have an overflow system where new maps are created as they get filled up. That way the PvE maps would have all the players from the servers in them and would be a lot busier that way.
Errrrrr…. FYI, GW1 only had 1 expansion (EOTN) I don’t know why people can never get this right. Proph, Factions, and Nightfall are all stand alone games. And I agree if you’re PVE simply guest, it’s free and the prob is solved. I guest frequently and my server is 1 of the “very high” but all they want to do is champ zerg, though that has it’s rewards there is more to the game than that. GAME ON
Errrrrr…. FYI, GW1 only had 1 expansion (EOTN) I don’t know why people can never get this right. Proph, Factions, and Nightfall are all stand alone games.
They were both standalones and expansions.
Remember, remember, 15th of November
What I wished they could have done, was have people chose a server name for WvW but otherwise just have one big server for PvE. That they have an overflow system where new maps are created as they get filled up. That way the PvE maps would have all the players from the servers in them and would be a lot busier that way.
It’s probably a tech-related problem that lead to this
The only problem with ESO is that I have a lot of concerns over how their servers will fare in WvW/RvR. I’m not a tech-savvy man so I’m not sure if GW2 has serious server problems or something but I can’t imagine the lag if you got every server WvWing in one map…