(edited by Yakez.7561)
Lessons learned in GW1, forgotten in GW2?
I don’t understand. Are you asking that new players who come in halfway and get free Living Story episodes not be able to buy the previous sections that they don’t have until later when the whole thing is bundled?
in GW1 you can do the exact same thing, better yet, in GW2 they actually hold ppl back by forcing you to do the whole PS for instance from the very start.
in GW1 you can just go to certain mission and end up finishing the game in about 3 missions, dungeons can be done even easier since you just need to run there to get in.
i even ones made a character, got it to lvl 20 without doing even one single dungeon/mission and then runned all the way to the end.
the only single chapter that doesn’t support that is factions but then again, this place is an annoying chapter.
i rather them letting players decide what they play then limiting everything behind crap story reasons, i can’t stand that one part of nightfall that you need to do the entire isle just to get off the isle in the first place.
I understand your feel… I think my first impression is worse.
I joined up before Silverwastes story come(and didn’t know anything about LS). After defeat Zhaitan and PS end
“Dragon Reach’s Part 2” show up in my face and….wait….what….
What is this girl call me boss….and…. I suddenly play PW: Ace Attorney??? WAT ??
Dry top what?? Plant monsters ? and how the hell I get to the next story?
( SERIOUSLY I can’t find the way to Uplands for the first time..the game don’t tell me anything if I start story here//and Dry Top is really painful to explore first time.)
and a lot of WHAT after that.. but in the end I convert some gold to gem and buy the rest to catch up..no big deal for me
And My first Cha skip entire dungeons from AC to Arah..and Destiny edge just become friend again. I suddenly realize I miss an entire story of these people…
But in the end only thing I can’t catch up ( and won’t bother much) is Living World ss1.
The problems with the Living Story episodes being obtainable out-of-order, with or without playing the Personal Story first, are pretty clear. It works fine if you played through everything as it came out, but I can see where it might be confusing if you start or resume the game during a LS release.
Let’s talk about options that would improve upon it: Yakez, are you suggesting the LS updates be released as one big chapter, instead of gradually over the season, or are you suggesting that, once the season is over, they be sold as one bundle, instead of as individual chapters?
Is that better than selling individual chapters? Why?
I’m guessing what he wants is this:
-Finish personal story (with disclamer about separate story arc abour Destiny’s Edge which I think you get mails about at certain levels)
-then you get a note saying “you missed living world season 1 which continues the story after the fall of Zaithan. You can get revisit those events via gem store but now you will be directed to the first chapter of living world season 2” or something along these lines
-living world season 2 is treated like personal story: No skipping chapters, you start at first chapter and work your way trough to the more recent ones
If that is what he/she is asking, +1 from me because that is how it should be
What is going on here? How can most of you sustain yourselves to the point of being able to afford video games?
P.S. Here’s a solution for you all.
Press “H” to open your hero panel (you know, the one with out whom the story wouldn’t exist).
Open the story journal tab(the one that’s about the story that you seem to have so much trouble with).
Play the personal story if you haven’t(it’s the one at the top, just click on the bar that has “My Story” and activate it). If you’re so thirsty for lore play the story path of each dungeon(except Arah) after completing the “Setting the stage” story step.
Once you’re done with that active “Living world season 2” if you’ve played the first season, if not, wait for Anet to add it to the journal.
BUT before you do all that learn to do research.
There are actually two separate stories.
First is the personal story of your character. Solving the problem you start with, joining either the Vigil, DP, or OoW, then finally becoming Trahearne’s right hand with the pact to defeat Zhaitan.
Then there is the story of Destiny’s Edge and how they get back together. This is comprised of letters you get as you progress along your PS, as well as the dungeon story modes.
Both of these stories converge on the final dungeon.
The problem is that they butchered the personal story. They cut some of it out without changing what they left and as a result it became a broken mess.
Also many players, I suspect, don’t really follow along with the DE story involving the dungeons as they become available for a couple reasons.
1. It requires forming a group for which many can’t be bothered; and,
2. Watching the cinematic is part of the story. Some fear doing this because they don’t want to be that one person the rest of the group is waiting.
Before, the PS worked based on Level. That is, you could try and do the next mission right away but there was a recommended level associated with it. I guess this was a problem for players who would try and do the next mission without leveling up first. So they change it and lock the PS completely until you reach each 10th level milestones (lvl 10, 20, 30, etc.).
What they should’ve done is adjust the xp rewarded so that a player could play through their PS in one shot (from lvl 1 to 80) if they so choose.