Let's Talk GW2 Core Game And Adapt

Let's Talk GW2 Core Game And Adapt

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Posted by: usnedward.9023

usnedward.9023

Core Game:

Everyone who has purchased GW2 and XPAC have the same opportunity in every aspect of the game no matter the PvX they choose to play. Some play all aspects or maybe one or two. Personally I believe that most players play or have played all PvX outlets. PvP being the weakest for most due to it’s structure and overall type of player. WvW is a cross between PvP and PvE and imo most play both of these aspects whether just dailies or a few hours a week.

NOW in regards to patches, updates, new content and the dreaded “balancing” of the game, ANET has the duty to apply these changes to the core game and core PLAYERS. It doesn’t matter what I like or you like or Suzie likes or Mike likes. It is a consensus on complaints of issues, general knowledge and using raw data (btw we do not have access too this raw data and can only surmise whether we think we are correct or not) in order to construct a playstyle that benefits all player types.

Then there is the business direction. GW2 competes with many MMOs and so ANET/NCSOFT must continually evaluate not only GW2 but also what it has learned from their other game titles and competitors.

PoF has not dropped yet (evaluation this weekend) and the balance patch is in part due to the changes in PoF (just like HoT) and even though it is hours old….. many have issues with some changes but do not think of the big picture. Complaining before they have even stepped a foot into a patch or a balance that is obviously geared for future content and yet so many already “know” how to fix it when they haven’t played it (another reason I lol myself to sleep at night).

I play WvW (not as much as of late but I still play) and I never thought I would see gliding. I just tried it out and think ANET has done a good job (so far) on how to ensure an aspect available to the core game is now available to the many who PvE and WvW. I believe this took many man hours and meetings on just how to implement and pretty much think they nailed it. Is it perfect? I am sure some flaws will have to be worked out but I think this will change how “blobs” run around and can now be dropped on from a blob above and scouting made easier for the soloist. We shall see.

I never thought we would see mounts and still wish they wouldn’t. BUT implementation in PoF seems to be a very well thought out process on how to use a mount for other than running around place to place. Yet to be seen (this weekend we will) on just how the integration will work.

Balance is hard and EVERY MMO forum is loaded with balance questions, issues, complaints and praise. Nature of the beast.

Lastly I would like to define a word:

ADAPT – become adjusted to new conditions. This is what I have done since GW2 released…. adapt. I still enjoy the game and though I do not subscribe to content like raids and dungeons there is much more to the game to explore. (PLEASE ADD FISHING) Good idea Ed! I have reworked my armor and weapon stats, deleted characters only to start a new one with the same profession. All in the name of adaption.

The core game is forever changing and I still enjoy the game. Unlike WoW the changes were too broad for me and required much grinding and a MUST to level and change gear every release. If you didn’t raid or do dungeons you were left out with sub par gear (unless you were rich) and even then could not acquire enough to be particularly good.

Some changes…yes will alienate people from this game but again the key word is to “adapt” even if that means you have to switch professions while you work out the bugs of your current situation.

So let all of these changes sink in. Some will leave, some will stay and some will come that are new. I have tried so many MMOs and unless you are diehard PvP or into grinding hours away without much fun I keep coming back to GW2. Not for simplicity but to play the game the way I want without much interference.

GL in game my friends…

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: Joxer.6024

Joxer.6024

Well said mate. Hopefully most take it on the chin and have fun, it is a game after all.

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Posted by: Sartharina.3542

Sartharina.3542

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

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Posted by: usnedward.9023

usnedward.9023

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….oh wait not out yet. That’s the WHOLE point of my post. WAIT until everything drops. I am sure there will be fixes once the game is live with a larger player base than testing ones. Even then you “may” have to adapt just like HoT we had to adapt.

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: Joxer.6024

Joxer.6024

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

yea, lucky I play Condi PS and the hit to the elite isn’t as bad, but man they all but killed power sadly. It does seem like a power play to force the new builds but then I guess that’s the point of making them?

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Posted by: Sartharina.3542

Sartharina.3542

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….

Sorry, but I have absolutely no desire to try Spellbreaker or its dual daggers – I worked hard for Sunrise, and I want to use it, kitten!

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Posted by: usnedward.9023

usnedward.9023

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….

Sorry, but I have absolutely no desire to try Spellbreaker or its dual daggers – I worked hard for Sunrise, and I want to use it, kitten!

Your choice and I respect that. You may sustain yourself with that play or you may find it doesn’t work. I have played Thief and Necro without elite specs. They work so not necessary but you do lose some advantages here and there but no different than spec’ing into elite and lose other advantages from regular trait lines. Good luck

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: Sartharina.3542

Sartharina.3542

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….

Sorry, but I have absolutely no desire to try Spellbreaker or its dual daggers – I worked hard for Sunrise, and I want to use it, kitten!

Your choice and I respect that. You may sustain yourself with that play or you may find it doesn’t work. I have played Thief and Necro without elite specs. They work so not necessary but you do lose some advantages here and there but no different than spec’ing into elite and lose other advantages from regular trait lines. Good luck

I’ve been running Core Ranger for two years, and have seen nothing but nerfs – especially its survivability – to it as Druid got buffed more, while being the problem. Core Warrior is in the same boat – All Warrior traits got reworked to feed Berzerker, and our core weapons nerfed because of Berzerker (Shield bash comes to mind, because that+Skull Grinder+Headbutt proved overwhelmingly powerful), and now we’re losing tjhat. We can’t go back to Core Warrior. And, outdated skills like Killshot and Flurry (Pure suicide to actually use) have been overlooked, while other core burst skills were outright nerfed. We can’t go back to Core Warrior, because it’s been taken from us by Berzerker.

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Posted by: usnedward.9023

usnedward.9023

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….

Sorry, but I have absolutely no desire to try Spellbreaker or its dual daggers – I worked hard for Sunrise, and I want to use it, kitten!

Your choice and I respect that. You may sustain yourself with that play or you may find it doesn’t work. I have played Thief and Necro without elite specs. They work so not necessary but you do lose some advantages here and there but no different than spec’ing into elite and lose other advantages from regular trait lines. Good luck

I’ve been running Core Ranger for two years, and have seen nothing but nerfs – especially its survivability – to it as Druid got buffed more, while being the problem. Core Warrior is in the same boat – All Warrior traits got reworked to feed Berzerker, and our core weapons nerfed because of Berzerker (Shield bash comes to mind, because that+Skull Grinder+Headbutt proved overwhelmingly powerful), and now we’re losing tjhat. We can’t go back to Core Warrior. And, outdated skills like Killshot and Flurry (Pure suicide to actually use) have been overlooked, while other core burst skills were outright nerfed. We can’t go back to Core Warrior, because it’s been taken from us by Berzerker.

I struggle with ranger but I always find a way to succeed and again this is the point. If GW2 stayed the same way since release without changes it would be boring. When I read patch notes and they say this is being ignored and we want to make it worthwhile to try this is what they are trying to balance. If we all took the same weapons, stats and traits because that is what works it gets boring. Right now I am running a ranger in game with power gear, trinkets are condi and using a shortbow mostly with some weird traits, non-meta pets and runes and guess what? IT WORKS and isn’t meta. META changes and this is what I and everyone else has to adapt to…. changes.

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: Sartharina.3542

Sartharina.3542

So why do they continue to options to core players and make them more reliant on the elites? Or, in the case of Warrior, make the class reliant on the elite, then nerf that into oblivion.

You see it as a “nerf” now but have you tried it in PoF with duel daggers….

Sorry, but I have absolutely no desire to try Spellbreaker or its dual daggers – I worked hard for Sunrise, and I want to use it, kitten!

Your choice and I respect that. You may sustain yourself with that play or you may find it doesn’t work. I have played Thief and Necro without elite specs. They work so not necessary but you do lose some advantages here and there but no different than spec’ing into elite and lose other advantages from regular trait lines. Good luck

I’ve been running Core Ranger for two years, and have seen nothing but nerfs – especially its survivability – to it as Druid got buffed more, while being the problem. Core Warrior is in the same boat – All Warrior traits got reworked to feed Berzerker, and our core weapons nerfed because of Berzerker (Shield bash comes to mind, because that+Skull Grinder+Headbutt proved overwhelmingly powerful), and now we’re losing tjhat. We can’t go back to Core Warrior. And, outdated skills like Killshot and Flurry (Pure suicide to actually use) have been overlooked, while other core burst skills were outright nerfed. We can’t go back to Core Warrior, because it’s been taken from us by Berzerker.

I struggle with ranger but I always find a way to succeed and again this is the point. If GW2 stayed the same way since release without changes it would be boring. When I read patch notes and they say this is being ignored and we want to make it worthwhile to try this is what they are trying to balance. If we all took the same weapons, stats and traits because that is what works it gets boring. Right now I am running a ranger in game with power gear, trinkets are condi and using a shortbow mostly with some weird traits, non-meta pets and runes and guess what? IT WORKS and isn’t meta. META changes and this is what I and everyone else has to adapt to…. changes.

kitten the meta, and kitten the justification for some of these changes (Especially SotW). I too have been running off-meta (My ranger is Greatsword/Shortbow, based around Signets- especially SotW.)

I don’t want people to be running all the same weapon. What I want is for our weapons to work, and actually be fun. The changes to Warrior have stripped that. And for “Changing the Meta”? ST/LB condi meta is only stronger than ever for warrior, even as the Non-primal Sword burst remains a suicide tool, and Rifle remains forgotten.

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Posted by: usnedward.9023

usnedward.9023

Well @Sartharina.3542 your opinion obviously does not reflect ANET’S and their justification is theirs and is ours to follow or get off the train. IDK what else I can tell you. I can tell you I have survived every nerf to my builds and buffs to others for what…. 5 years now? It’s just a game that is ever changing and until I get to a point where it is unplayable or my wife aggro’s me… I will learn to adapt.

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger