I have seen quite a few threads open up lately calling into question why the original posters, as a legitimate purchaser of a game, are ostracized from specific achievements or content because they don’t want to participate in a portion that is required in order to achieve the desired reward they are referencing.
IE:
- I don’t want to do W3 to achieve a Legendary.
- I cannot complete the clocktower to obtain an achievement.
- I do not want to run FOTM over and over to achieve Ascended gear.
Etc. You likely get the idea.
Now, this is not a troll post, in spite of what will inevitably follow as a response.
Have we stopped to consider why? I honestly am left dumbfounded reading threads like this, and cannot fathom the logic that was utilized in order to reach the conclusions driving their origins.
Do we not play video games for fun any more?
What is a game developer supposed to do when a large demographic of their playerbase considers, “Get everything for nothing” as their definition of fun? The situation that this leaves us in is with a game developer who is simultaneously challenged to appeal to two complete and total polar opposite sides of the gaming spectrum:
1) People who want everything, with a minimal amount of effort. (Effort being more commonly referred to under the new nomenclature of “grind,” as simply playing the game at your own rate to achieve the max level is not an acceptable venue of progression. They want to be the most powerful for the least effort.)
2) People who want very little, for an extreme amount of effort. (They don’t call it grind; they call it vertical progression, and it is “essential to MMOs.”)
Where does this leave your average gamer who simply wants to play the game, reach max level, and if there are some people a little stronger than him or her, well, thats just life?
Why do #1 and #2 automatically get to assume the future shape of the game by segregating the community and making it appear as though you are either with us or against us?
The current status of the game has problems, and they have been openly admitted in the recent Reddit AMA, but they are easily fixable.
1) Finish implementing Ascended gear as a stepping stool between exotic and legendary items.
2) Ensure Ascended gear is achievable in all facets of the game to prevent a single point of progression (Which lends credence to people who call progression “grinding.” If you can do anything in the game to achieve a stronger character, you can no longer refer to earning the gear as grinding as you are simply participating in the game.)
3) Ensure that the gap in strength between a fresh max leveled character and a veteran is not such that the fresh character could not concievably be ostracized from a portion of the game due to his inability to contribute on the level of the veteran (Which, so far, is moving along swimmingly. The power increase in current ascended items does not afford an automatic victory to any player in W3 or PVE.)
These are all very simple things to do. They are all on the “to-do” list, and Whiteside has told us they are being worked on as we speak.
So, why are people quitting? Why are people complaining? Why aren’t people happy with a game where developers are trying to comprimise between the two extremes and doing a pretty kitten good job of it from the view point of someone in the middle? (I have 400+ hours logged, 1 80, and I regularly participate in all facets of the game, and spend plenty of money on gems.)
Your money is still good at the trading post. Your mats will still contribute to the end product.
Ask yourself: if you aren’t having fun in the game, because you are only experiencing one facet of the game because thats where the rewards currently are, when you could be having fun playing another portion, who is really to blame for that?
I’ll put on my flamesuit now, for anyone that actually bothered to read this all.
And to Arenanet, thank you for trying. You are doing a good job with keeping your moderate playerbase happy by not bending too far in either direction. Please don’t buckle.
Respectfully,
Mr Bluebird.
(edited by Bluebird.1890)