Hi everyone,
well I don’t know if this Topic will make much sense in the first place, since it has an kind of weird and complex theme, but i’ll try to explain what i’m thinking as good as possible ^^
So, in my opinion, GW2 “main” focus is PvE, regarding of all the effort that has been put in into PvE, for ex.: Dungeons, Huge World, Bosses, Living Story etc., but it is of course also split into PvP, which also has yet to become a big part of GW2 which it will hopefully be soon, as well as WvWvW, which is kind of an mix between PvE and PvP.
Well anyway, as far as I’m concerned, GW2 is an fantasy MMORPG World, which should let you, the player, feel as an Hero in an dynamic World in the first place, exploring all the areas, playing through your personal story and defeating Zaithan, and every other elder Dragon to come. Yet, since let us be honest, Zaithan was kind of an huge disappointment, we still hope that with the upcoming expansions to come, the other encounters will be hopefully much more of an harder and fun task to deal with, but still, those encounters will probably end up being personal story related or another Dungeon you will be grouping up together with some random people to achieve the defeating of the next elder Dragon, which may be hard, but sure not impossible to do with an random group of people, since that is what GW2 is kinda all about.
Guild Wars 2 was always designed to be an horizontal progressioned game, so there nearly is no gear or lvl grind in the long term, just some little steps further and further torwards higher lvled gear and higher lvl’s which still should be gained easily without any form of hard grind or being forced to be online all the time, so even “casual” players could keep up with the game without being left behind or feeling underpowered because of all the new gear or lvl’s, so “stuff” won’t give you an ultimate or higher advantage over others, so that they will become unbeatable, which is something I really love and apperciate about the game.
Instead, ArenaNet decided to make an differnce in apperance, so you, the player, should be able to tell by difference of appearing of every each others Player online or simply around you, to tell you: “Oh WOW, look at this guys or girls armor or weapon, this looks ridiculous cool and awesome, he or she must be an extreme good player who’s knowing what he or she is doing!!!”.
Which is absolutly not the case, since again, ArenaNets philosophy is, everyone should have the right and power to earn and achieve the same set of armor as everyone else does, making some dungeons like CoF really easy and farmable for everyone and others like Arah, which just take a little more of time and coordination, to be beatable for everyone. So it’s just a matter of time for everyone to achieve their wished set of armor, no matter how good their equip is or how skilled they are.
So, how should we, the players, feel heroic or even kind of “superior” to other players, which joined way later than we did to the game? Since they can achieve what we did achieve in no time or nearly the same time since we joined and played the game, since much things have been fixed and made “easier” for everyone.
Since, as I said, I’m a huge fan of the horizontal gear progression, and don’t want to be the super uber owner of doom over everyone and feel “superior” over others because I just got gear which is way higher in stats then everyone others is, because I got the time or money to spend on the game, but because of the amount of “skill” I have thanks to the time I spent playing and learing the games mechanics. I would wish myself something for the long time / term players that is kind of hard to achieve, something that can’t be get easily and takes time and effort, a guild or a group of friends and good coordination to achieve, something a new players can’t get “instantly” without putting real time or effort into the game, which really tells a difference between players, but by style not more powerful gear. I know you planned Legendarys to be this kind of thing, but you completly and utterly ruined Legendarys for everyone since the Day you made them buyable from the Tradingpost, one of the biggest mistakes you ever made in my opinion, it just ruined the long term goal of being special, spending a long time and effort into the game by some players, being able for other players to buy it off of some china farmers for RL Money….
Warrior
Elonas Reach [EU]