For the game to progress, bad mechanics need to be removed.
The game keeps halting progress with mechanics that serve no purpose other than making players’ progress difficult. This must be changed. The following are mechanics that I believe serve no purpose other than stopping players from having fun.
Story Mode Requirement
This serves no purpose. I will never do story mode for any dungeon, and I know many players who wont. Not only that, you want me to do it on every character? Everybody around is already skipping this. “LFG Need Opener”. Someone else with Dungeon Master is going to open the dungeon for us anyway. People are just disbanding groups and kicking each other until they find someone who can open, they are not going to do story mode to unlock the dungeon unless you buff the reward for story mode. Cant this mechanic simply be removed and giving us access to explorable mode when we reach the required level?
Contested Waypoint and Locked Dungeons
I understand the concept of Contested Waypoints to stop players from mindlessly reviving and going back to the event. However, locked dungeons serves no purpose. Everyone will just ask someone in party to Guest to another server who has it open. If nobody can open, the group just breaks up and find others who can. This just isnt fun, we want to do the dungeon, we dont want to do the pre-event. While we are at it, why 2 Guests passes per day?
Soulbound Equipment
Why not make everything Account Bound instead? This makes the game really alt-unfriendly. If you get a dungeon-only sigil on the character that is running the dungeon, it is Soulbound on Acquire, meaning you cannot even use it on a different character. Account Bound equipment already exist in the game, such as Ancient Karka Shell. Another issue is deleted characters, if you placed a Soulbound Equipment in your Bank, none of your other characters can ever take it out. Arenanet already took the first step towards removing Soulbound Equipment with Infinite Gathering Tools, why not just do the rest?
Characterbound Dyes
Specially with the new gemstore dyes, this is a daunting task to get the right colors for your characters. I want to make a Warrior with the same colors as my Guardian, but getting the same dyes I currently have on my main would cost 300+ gold. This is just for dyes alone. Half a precusor worth of dyes. Just estimating this makes me immediately give up on making a Warrior, which means I will not be buying Gemstore Armor for my nevermade Warrior, along with so many more items(Transmutation Crystals, Makeover Kits) that I will never buy from the gemstore. This reduces your profit and my fun. How about we both benefit from this instead?
Unique
This mechanic alone has caused more grief to players than any other out there. I can have Ring of Red Death and Ring of Red Death(Infused) equipped at the same time anyway… This mechanic has caused more work for your support team to fix than any other. Is this mechanic’s sole purpose to provide work for your support team so you can claim to have good customer service? At least 1 person in map chat complains about having bought the wrong ring every week. What is the purpose of this mechanic really?
Please only discuss the purpose of each of the above mechanics, and the reason for them to exist.