Let's talk REAL Endgame!
You played WoW for 4 years and you think end game is sitting in Orgrimmar?
You love endgame for GW2 at lv.72?
You played ‘all’ your characters for 300 hours and at lv.72?
You don’t think in GW2 you have to farm marks/badges?
I don’t think we’re playing the same game
I ran an endgame raiding guild in WoW for 6+ years… and I am loving endgame in GW2, lvl80 after a few weeks and have yet to think of spending time on an alt. >.<
I do have to agree with Chronologist though… I’m not seeing how you’re at endgame at level 72. Keep up the great attitude though!
You played WoW for 4 years and you think end game is sitting in Orgrimmar?
You love endgame for GW2 at lv.72?
You played ‘all’ your characters for 300 hours and at lv.72?
You don’t think in GW2 you have to farm marks/badges?
I don’t think we’re playing the same game
Karma farm also 1 million at each event giving 300
… I guess that’s not entirely true, I hit lvl2 on my mesmer alt a few days ago.
As for GW2, I love the endgame …. I played 300+ hours on all my chars, and i am still 72! So many things to see, so many enemies to kill,… so many Adventures lie ahead…
So you made clear that WoW endgame is not for you, but at least you went through a checklist of things to do and why you didn’t like them. However, you absolutely failed to explain why GW2 is better. “So many things to see, so many enemies to kill”… Almost every MMO out there has an exploration aspect. Almost every MMO has champions/bosses to kill. That includes WoW. Can you outline the endgame mechanics of GW2 in the same way you outlined WoW’s, AND why they’re better?
I enjoyed the comfort I had with the heart-quests and DEs, and the RPG Flair! … I mean, Stuff happens dude,…. these Mobs are not waiting and picking their noses …. I am so into my char when i chop them heads off ….!! I enjoyed every kitten fight …
No offense, but you sound like Anet’s PR team. Mobs are largely still waiting and picking their noses, unless there is a DE going on, in which case they appear out of thin air, bumrush nearby player, get killed, and dissappear.
(edited by lacrimstein.5603)
Well, think if in WoW they removed the Raid Lock. You could run the dungeon as many times as you want. Everyone could get fully max gear for every content patch within a week of hitting max level.
Then what?
What else does WoW bring to the table?
Nothing.
The OP is pointing out that nearly everything in GW2 is done to a point where regardless of what you are doing, you are having fun, and doing something worthwhile. Even sitting around in Lion’s Arch, watching the random NPC stuff happen, is better than WoW and any other game I’ve played to date. That’s all there was in WoW. Most of the best screen shots are 50 people hovering in Org.
And fortunately, all the end-game gear in GW2 can be purchased with the gold and karma you make leveling up, to become fully or near-fully exotic geared the moment you hit 80, never having to farm anything, if you don’t want, although if you do want 10 different sets of every gear and weapon, then yes, you will grind, but only by choice and choice alone.
(edited by Vexus.5423)
Can we please stop with these end game comparison threads? Neither game is better; World of Warcraft’s end-game was unmatched until WotLK. Guild Wars’s [original] end game was some of the most challenging content in MMO history.
Guild Wars 2 has no end game… The end game comes now, with content patches adding Ring of Fire and Isles of Janthir to the map.
Alot of people here came to GW2 for the WvW endgame, basically anyone who played MMos bfore WoW.
WoW turned endgame into PVE raiding and honestly i dont see how raiding could be considered endgame because the point of raiding is to get better gear, getting better gear is still building your character for an endgame. While WvW didnt turn out exactly how alot of us that came from DAOC wanted it to be. it still gives you purpose and a reason to build your character, so you can go and fight for your server
You played WoW for 4 years and you think end game is sitting in Orgrimmar?
You love endgame for GW2 at lv.72?
You played ‘all’ your characters for 300 hours and at lv.72?
You don’t think in GW2 you have to farm marks/badges?
I don’t think we’re playing the same game
I don’t know about WoW, or what this “endgame” is supposed to be, but I have been playing my six alts for 280+ hours since headstart (my eldest being 56), and I can confirm that I enjoy the game just as much as the OP. Seems that I was actually playing the same game as the OP. (I just wish it wouldn’t be in such a bug-infested state.)
@ ANET: Please don’t get discouraged! I love this style, keep on with your plans!
This. (Except, well, you know: less bugs, please.)
~MRA
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
(edited by MRA.4758)
Thanks for posting this. I have been trying to tell people about this and they just ignored it and claimed that WoW was the holy jesus of endgame content. I don’t think doing repetitive tasks for months is fun at all. It is like having a second job.
Some serious sit-down discussions should happen to brainstorm what types of endgame GW2 should focus on.
Basic guidelines are…
It should be more than grinding for resources.
It should overlap as much existing content as possible.
It should avoid supersaturation as much as possible.
It should insure that anything retained is a form of horizontal progress.
There is nothing wrong with how GW2 plays except your perception …. Take ALL the dynamic events from 1-80 and stick em on top of the 80 cap. You have more content than WoW ever thought about AND all the hearts, vistas, and POI’s still match up against WoW’s 1- cap gameplay. Face it —-- the only reason you whine about endgame is because 8 years of MMO’s have you brainwashed.
Alot of people here came to GW2 for the WvW endgame, basically anyone who played MMos bfore WoW.
Nope. (also, a lot is 2 words)
A lot of players don’t give a whisker about “PvP”. Simply because it is something that will NEVER EVER EVER EVER EVER EVER (get it now) BE BALANCED. Ever. Never gonna happen.
MY endgame is going to be based on PVE elements. And if Anet can’t (or refuses) to deliver, I’ll probably stop playing. No hard feelings from me towards Anet if they choose to not focus on PVE. I’ll just move onto something else.
And, no. I do NOT want to go play Skyrim™ or some other “offline” or “single player” game. I like to interact with other people in a PERSISTENT WORLD environment. I already have many single player adventure/rpg games installed on my computer. But I prefer MMOs for the same reason I play tabletop board games and pen-n-paper rpgs at home.
It’s all about defination. Please define “Endgame”
My problem with GW 2 right now isnt the lack of endgame as such as the lack of a challenge at endgame. There is literally nothing in this game that is difficult for a party of larger than 5. Raids in wow offered that challenge and I personally enjoyed them a lot. Its the one gamestyle currently absent from the game and could bring in a lot more people.
I also dont believe adding raiding would be a problem if dealt with correctly. This means no gear grind, offer rewards already in game for the raids (dungeon tokens or karma). Re use existing content to create the raids, so no exclusion from any content (example 10 / 20 person dungeons or instanced dynamic events).
What guild wars does right now it generally does well, however its missing a key component for some.
(edited by Ubung.7423)
As for GW2, I love the endgame …. I played 300+ hours on all my chars, and i am still 72! So many things to see, so many enemies to kill,… so many Adventures lie ahead…
So you made clear that WoW endgame is not for you, but at least you went through a checklist of things to do and why you didn’t like them. However, you absolutely failed to explain why GW2 is better. “So many things to see, so many enemies to kill”… Almost every MMO out there has an exploration aspect. Almost every MMO has champions/bosses to kill. That includes WoW. Can you outline the endgame mechanics of GW2 in the same way you outlined WoW’s, AND why they’re better?
I enjoyed the comfort I had with the heart-quests and DEs, and the RPG Flair! … I mean, Stuff happens dude,…. these Mobs are not waiting and picking their noses …. I am so into my char when i chop them heads off ….!! I enjoyed every kitten fight …
No offense, but you sound like Anet’s PR team. Mobs are largely still waiting and picking their noses, unless there is a DE going on, in which case they appear out of thin air, bumrush nearby player, get killed, and dissappear.
I cannot explain, but for me the actual “playing” of GW2 is better …..
Fightig a Mob is just more fun here …than in any (ok Tera asida) other Game
Doing a Quest feels just different…
Winning a Fight in PvP is more rewarding, cause you know it was a fair fight, without gear 2 win …
In a dungeon you get more “interconnection” with your mates, you can interact way better
I don’t need to reroll to do another “role” — I can change my playstyle right away, during questing…
I don’t know man, I just feel so free here, just playing and having fun!
As for the Challange: Yes, some of the Bosses in the Exp Dungeons, are quite “tricky” but doable,… but most of them are very easy!
But I think “harder” content will come,… I hope at least!
(edited by Manji.3801)