Let the night be nighttime! ( QoL)

Let the night be nighttime! ( QoL)

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Posted by: VOLKON.1290

VOLKON.1290

Everything thats making this game look nicer isn’t wasted.
Also, like I said, it wouldn’t be too hard to implement and, like you can see at this threat, there is a huge demand.

Your suggestion is gamechanging, therefore it has to be balanced and tested.

I… I didn’t realize you were threatening me.

Kidding, of course. It would be wasted (imo) because it wouldn’t be used except by maybe a handful of people, and it’s questionable if they’d keep it full time.

So you want to force however something on all players where you self think that most of them wouldn’t like it at all ?

I think you misread. What wouldn’t be liked or used would be a simply slider. What I think would be liked my most would be for the night to have more of an actual impact in the game, spawning night time mobs, night time events, etc.

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Posted by: Beldin.5498

Beldin.5498

What wouldn’t be liked would to be force darkness on everyone, and you also now that because you suspected that most players would just use the slider to avoid the darkness.

So instead you say : I know noone wants the darkness, so don’t give them the option to turn it off.

Next forbid monitors where you can change the gamma settings .. or lets programm games just in one color : black .. then no setting will help you

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: VOLKON.1290

VOLKON.1290

What wouldn’t be liked would to be force darkness on everyone, and you also now that because you suspected that most players would just use the slider to avoid the darkness.

So instead you say : I know noone wants the darkness, so don’t give them the option to turn it off.

Next forbid monitors where you can change the gamma settings .. or lets programm games just in one color : black .. then no setting will help you

I’m not asking for darkness personally, just darker. I want to be able to distinguish day from night, and right now it’s so subtle that I honestly don’t notice the changes. You can easily have a darker night without it being anything close to being debilitating, and you can do so much more with it too! Like I mentioned before, you could add phasing of the moon and tie “darkness level” to the phase, where a full moon would be similar to what it is now and a new moon would be noticeably darker. You could have new mobs that only spawn when it’s “dark”, you could have some mobs become aggressive at night that are ‘yellow’ during the day, you could have night-specific events generate after dark that don’t spawn in the day time. It gives almost a new layer for developers to add content without the need for new maps, zones, etc.

Darker nights in WvW, that could be a blast. 20 Omega golems tip-toeing through the dark…

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Posted by: Hybarf Tics.2048

Hybarf Tics.2048

I would love to adjust it as dark as Morrowind used to be, and the storms now those were storms. Anet can you give us real storms as they should be not a lightning every 5 minutes. Imagine a heart quest where a river floods the landscape and you have to save villagers and build dams, fail and the village is wiped out.

This could even be a DE caused by one of the DSD’s lieutenant’s.

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Posted by: RedCobra.7693

RedCobra.7693

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

dont speak for other people, you are a minority of one when speaking, I (another minority of one) would absolutly love the idea of this being added, even in wvw i would

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Posted by: Antara.3189

Antara.3189

I can attest to this. I remember the early videos highlighting night and day in GW2 and being absolutely stoked about this visual mechanic.

A bit darker would signify that it’s actually night time.

But to go even further with this, I would love to see the following:

  1. A variation of creatures from night to day, such as ghouls and goons (well maybe not goons), bats, trolls, etc.
  2. Weapons such as torches being an advantage at night, or weapons with light affects.

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Posted by: RedCobra.7693

RedCobra.7693

I can attest to this. I remember the early videos highlighting night and day in GW2 and being absolutely stoked about this visual mechanic.

A bit darker would signify that it’s actually night time.

But to go even further with this, I would love to see the following:

  1. A variation of creatures from night to day, such as ghouls and goons (well maybe not goons), bats, trolls, etc.
  2. Weapons such as torches being an advantage at night, or weapons with light affects.

agreed i love using my torch inthe EB JP its funny watching players grab them when i dont need to

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Posted by: Beldin.5498

Beldin.5498

I can attest to this. I remember the early videos highlighting night and day in GW2 and being absolutely stoked about this visual mechanic.

A bit darker would signify that it’s actually night time.

But to go even further with this, I would love to see the following:

  1. A variation of creatures from night to day, such as ghouls and goons (well maybe not goons), bats, trolls, etc.
  2. Weapons such as torches being an advantage at night, or weapons with light affects.

And here the problems begin :
Personally, and i think i’m not alone, i think Trolls and Bats are really annoying mobs, so 1. will be a change that may just annoy a lot of players and make them feel forced to play at other times, or maybe guest on other servers if they maybe have another Nighttime or whatever.

2. Happily i have Jormags Breath on one of my Warriors so i can play without Torches, but everyone else can ofc also spend 100 Golds to make that weapon to have a better gameplay at night.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: VOLKON.1290

VOLKON.1290

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

dont speak for other people, you are a minority of one when speaking, I (another minority of one) would absolutly love the idea of this being added, even in wvw i would

Just a slider? The biggest problem with adding just a slider to change how dark it appears on your screen is that you can’t do anything with it. It would always be just a slider, nothing more. You can’t use the slider to trigger new mobs to spawn at night. You can’t use it to trigger new events at night. You can’t use it to see the moon change phases every couple nights. It’s just a little sliding bar on an options page somewhere that adds nothing to the overall content of the game.

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Posted by: RedCobra.7693

RedCobra.7693

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

dont speak for other people, you are a minority of one when speaking, I (another minority of one) would absolutly love the idea of this being added, even in wvw i would

Just a slider? The biggest problem with adding just a slider to change how dark it appears on your screen is that you can’t do anything with it. It would always be just a slider, nothing more. You can’t use the slider to trigger new mobs to spawn at night. You can’t use it to trigger new events at night. You can’t use it to see the moon change phases every couple nights. It’s just a little sliding bar on an options page somewhere that adds nothing to the overall content of the game.

i believe lighting adds immersion, but each to their own

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

dont speak for other people, you are a minority of one when speaking, I (another minority of one) would absolutly love the idea of this being added, even in wvw i would

Just a slider? The biggest problem with adding just a slider to change how dark it appears on your screen is that you can’t do anything with it. It would always be just a slider, nothing more. You can’t use the slider to trigger new mobs to spawn at night. You can’t use it to trigger new events at night. You can’t use it to see the moon change phases every couple nights. It’s just a little sliding bar on an options page somewhere that adds nothing to the overall content of the game.

Thats still your opinion. Ofcourse it would be great if there would be changes for the gameplay between day and night. But still, I want to control how dark the night is for me.
If there are people who want darker nights but also people who want/need the night stay that bright as it is now, the slider is the way to go.
Our suggestions don’t have to bar each other.

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(edited by xXxOrcaxXx.9328)

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Posted by: Nightarch.2943

Nightarch.2943

Night time within the Fields of Ruin, kind of looks like dusk to be honest, something like this but just a little darker, something to make the shadows thrive within the night.

Attachments:

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Phadde.7362

Phadde.7362

I was thinking of bringing up the argument about having the day/night cycle match the actual, IRL one.

But now that I think about it, I probably just want the night in GW2 to be darker, indeed; It felt like the night wasn’t immersing and I didn’t care if it was night or day – But that’s probably simply because the night barely differentiate from the day, aesthetically.

Oh, and the skybox etc. is absolutely gorgeous. Don’t mess with that too much… Guess this whole matter would be less of an issue if the camera didn’t face towards the ground all the time, so that the sky would take up a bigger part of your FoV.

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Beldin.5498

Beldin.5498

I was thinking of bringing up the argument about having the day/night cycle match the actual, IRL one.

That is one of the worst ideas ever .. since then people who work would only be able to play in the night all the time besides maybe at weekends.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Mungrul.9358

Mungrul.9358

I have a slightly different take on this. Recently, developers have gotten lazy with Day/Night cycles, with it just being a difference in how light or dark an area is.
However, there was a time when the time of day meant different dangers for the players to face.
I think it would be very refreshing for a lot of the zones south of LA if for example, the Risen only came out at night, with the day being populated by other dangers.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: VOLKON.1290

VOLKON.1290

I have a slightly different take on this. Recently, developers have gotten lazy with Day/Night cycles, with it just being a difference in how light or dark an area is.
However, there was a time when the time of day meant different dangers for the players to face.
I think it would be very refreshing for a lot of the zones south of LA if for example, the Risen only came out at night, with the day being populated by other dangers.

I agree completely.

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Posted by: Behellagh.1468

Behellagh.1468

I was thinking of bringing up the argument about having the day/night cycle match the actual, IRL one.

But now that I think about it, I probably just want the night in GW2 to be darker, indeed; It felt like the night wasn’t immersing and I didn’t care if it was night or day – But that’s probably simply because the night barely differentiate from the day, aesthetically.

Oh, and the skybox etc. is absolutely gorgeous. Don’t mess with that too much… Guess this whole matter would be less of an issue if the camera didn’t face towards the ground all the time, so that the sky would take up a bigger part of your FoV.

What part of our planet should you use to judge day/night? Or are you suggesting everyone get their own day/night cycle? I wouldn’t want it to be synced, it’ll always be night when I played.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Oh, and the skybox etc. is absolutely gorgeous. Don’t mess with that too much… Guess this whole matter would be less of an issue if the camera didn’t face towards the ground all the time, so that the sky would take up a bigger part of your FoV.

There are indeed gorgeous skyboxes. But there are also some awful skyboxes like in Frostgorge Sound. A little bit of work could be done there.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

It should be kept in mind that environmental game lighting consists of numerous light ‘objects’ as well as larger ambient light areas, all with individual settings of hue/saturation/brightness/radius etc. and scripted behavior. A second optional lighting setup would require a duplicate of all environmental lights to exist in game. While a good idea it might not be feasible from a technical standpoint.

I’d be more than happy if they just simply made the nights globally darker and more dramatic for everyone.

There are 2 huge enviromental lights.
The first one is a white light which lights up the day enviroment.
The second one is a blue light which lights up the enviroment at night times.
Just simply give us the control over the brightness of this blue light and it’s done.

This isn’t exactly true. I’ve done quite a bit of 3d modeling and environmental design for games (studying to get into the industry myself) and lighting for a game is not as simple as it may seem. Granted lighting games like Skyrim is far more complex than an MMORPG but there are still multiple light and environmental effects with many settings, behaviors, and interplay.

Here’s one of my favorite GW2 developer videos illustrating this that might be helpful.
About 20 minutes into the video they start playing with lighting and environmental effects in real-time. I love that part.

Guild Wars 2 Developer Guide: PvP map creation

I didn’t want to discourage discussion about making lighting settings optional, just wanted to point out there is a technical side of this to consider.

Thats true, but still, I don’t think that it will be much effort to make the nightbrightness controlable. 1 week of recoding would be enough I think and the devs would do many players a favor.

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Posted by: KarateKid.5648

KarateKid.5648

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

I venture many PVE’ers would. Where PVP/WvW are concerned, though, yah they’d ignore the slider.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

I venture many PVE’ers would. Where PVP/WvW are concerned, though, yah they’d ignore the slider.

Like VOLKON said, it’s ridiculous in WvW or PvP to set yourself on a disadvantage. Therefore I’ve suggested a slider…

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Posted by: Einlanzer.1627

Einlanzer.1627

Slider is totally unnecessary – you already have gamma for that. just make it a bit darker at night time and it’ll be good enough.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Slider is totally unnecessary – you already have gamma for that. just make it a bit darker at night time and it’ll be good enough.

Lol, we had this idea already and it got sorted out as the worst possible option.

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Posted by: Einlanzer.1627

Einlanzer.1627

Slider is totally unnecessary – you already have gamma for that. just make it a bit darker at night time and it’ll be good enough.

Lol, we had this idea already and it got sorted out as the worst possible option.

No, sorry, I didn’t mean use Gamma to make nighttime darker. I meant Anet needs to make night a little darker, and if it’s too much for some people they can brighten their gamma bit.

There’s really no question that nighttime is too similar to daytime in-game right now, which is kind of immersion breaking.

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Posted by: VOLKON.1290

VOLKON.1290

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

I venture many PVE’ers would. Where PVP/WvW are concerned, though, yah they’d ignore the slider.

Like VOLKON said, it’s ridiculous in WvW or PvP to set yourself on a disadvantage. Therefore I’ve suggested a slider…

What I dislike is limiting the massive potential of utilizing the day/night cycle to truly affect the game, with phasing changes of the moon, unique mobs for the darker nights carrying unique loot and the like because instead of actually affecting the game as a whole you’ve tied darkness to a slider instead. A slider takes all the potential and throws it in the garbage. Things you can’t do with a slider:

Allow for phase changes of the moon with relative changes in the night albido.
Allow for new mobs to spawn on the darker nights that possess unique loot.
Allow for unique events to trigger at night.
Allow for changes in strategies in WvW when darkness could potentially be used for added stealth.

That just scratches the surface of what I can think of, I’m sure others could add more to it as a whole. Imagine an open world dungeon that only becomes accessible during the new moon for example, or the full moon even?

You could have all that and more… or a slider.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Slider is totally unnecessary – you already have gamma for that. just make it a bit darker at night time and it’ll be good enough.

Lol, we had this idea already and it got sorted out as the worst possible option.

No, sorry, I didn’t mean use Gamma to make nighttime darker. I meant Anet needs to make night a little darker, and if it’s too much for some people they can brighten their gamma bit.

Concerns:

  • Wouldn’t be optional
  • Would also affect daylight
  • Would affect all lightsources, like torches
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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

I venture many PVE’ers would. Where PVP/WvW are concerned, though, yah they’d ignore the slider.

Like VOLKON said, it’s ridiculous in WvW or PvP to set yourself on a disadvantage. Therefore I’ve suggested a slider…

What I dislike is limiting the massive potential of utilizing the day/night cycle to truly affect the game, with phasing changes of the moon, unique mobs for the darker nights carrying unique loot and the like because instead of actually affecting the game as a whole you’ve tied darkness to a slider instead. A slider takes all the potential and throws it in the garbage. Things you can’t do with a slider:

Allow for phase changes of the moon with relative changes in the night albido.
Allow for new mobs to spawn on the darker nights that possess unique loot.
Allow for unique events to trigger at night.
Allow for changes in strategies in WvW when darkness could potentially be used for added stealth.

That just scratches the surface of what I can think of, I’m sure others could add more to it as a whole. Imagine an open world dungeon that only becomes accessible during the new moon for example, or the full moon even?

You could have all that and more… or a slider.

Like I’ve said in a previous post. Our ideas don’t bar each other.
You can have an optional nightbrightness setting and updated gameplay during the night.

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Posted by: VOLKON.1290

VOLKON.1290

What I dislike is limiting the massive potential of utilizing the day/night cycle to truly affect the game, with phasing changes of the moon, unique mobs for the darker nights carrying unique loot and the like because instead of actually affecting the game as a whole you’ve tied darkness to a slider instead. A slider takes all the potential and throws it in the garbage. Things you can’t do with a slider:

Allow for phase changes of the moon with relative changes in the night albido.
Allow for new mobs to spawn on the darker nights that possess unique loot.
Allow for unique events to trigger at night.
Allow for changes in strategies in WvW when darkness could potentially be used for added stealth.

That just scratches the surface of what I can think of, I’m sure others could add more to it as a whole. Imagine an open world dungeon that only becomes accessible during the new moon for example, or the full moon even?

You could have all that and more… or a slider.

Like I’ve said in a previous post. Our ideas don’t bar each other.
You can have an optional nightbrightness setting and updated gameplay during the night.

They would affect each other in negative ways. For example, darker nights with the new moon, do you really want a slider to go even darker still? The naturally changing darkness levels would be necessary for the full effects of the proposed system to be truly felt, so adding a slider on top of that… there’s no real value in it. The slider can’t affect mob spawns, event triggers, loot drops, etc. It would offer pretty much nothing when combined with a naturally dynamic system.

Ooh… another idea to add to it… imagine the surprise solar eclipse and the mega-events ANet could design to take advantage of that? Of course, the Asura saw it coming and warned us, but what they couldn’t foresee…

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

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Posted by: VOLKON.1290

VOLKON.1290

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

Point… missed.

The darker nights, the phasing of the moon, these all tie in visually the potentially changed effects for everyone. I’m not calling for night so dark you can’t see ten feet, just noticeably darker with the changes reflecting the phases for example. It all ties together into something I see with great potential, and potential that shouldn’t be tied to a slider.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

Point… missed.

The darker nights, the phasing of the moon, these all tie in visually the potentially changed effects for everyone. I’m not calling for night so dark you can’t see ten feet, just noticeably darker with the changes reflecting the phases for example. It all ties together into something I see with great potential, and potential that shouldn’t be tied to a slider.

I think the devs had a good reason for keeping the night as bright as it is now.
However many people (not all!) have stated that they want darker nights.
So, in my opinion, my suggestion of an individual nightbrightness is advantageous for most people.

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Posted by: VOLKON.1290

VOLKON.1290

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

Point… missed.

The darker nights, the phasing of the moon, these all tie in visually the potentially changed effects for everyone. I’m not calling for night so dark you can’t see ten feet, just noticeably darker with the changes reflecting the phases for example. It all ties together into something I see with great potential, and potential that shouldn’t be tied to a slider.

I think the devs had a good reason for keeping the night as bright as it is now.
However many people (not all!) have stated that they want darker nights.
So, in my opinion, my suggestion of an individual nightbrightness is advantageous for most people.

And in my opinion you gain nothing from a slider and have so much potential to really expand the game horizontally by taking advantage of the night.

But hey, life would be boring if we all had the same opinion.

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Posted by: Senryi.4897

Senryi.4897

You left out that sliders would be a waste of time because people will, by nature, set things to be the most advantageous. Even those that try the slider initially will soon set it back once the disadvantage bites them in the butt. So disregard the slider, it’s a silly idea.

Not if the slider has proper min/max values. For instance: the max night time “brightness” could be what it is currently.

Greater darkness at night should be simply universal. No gimmicks, no sliders. What could be interesting is if in WvW you coupled the added darkness with a reduced distance in which you can see the enemy nameplates. Suddenly the night would actually mean more in WvW. (This wouldn’t work with sliders, btw… you can see the enemies at a great distance even before you see nameplates.)

This suggestion is just a quality of life thing though. So either WvW could be exempt from this setting (which they have shown is possible with the number of players rendered in WvW vs PvE).

Something like this, in order to not be effectively a waste of time, should have some actual impact in the game if implemented. Just allowing a slider and the option to make it darker means that it would be rarely used, and not at all in WvW, so there’s no actual benefit to the vast majority. However implementing it universally in a balanced way can have much greater benefits as mentioned in the possible WvW scenario above. Right now we agree that night really doesn’t mean anything in the game. Most of the time I don’t even realize it’s night.

Almost every software (games or otherwise) will have options that almost no one uses. This is a simple fact of software engineering, but time and effort are still invested into these options. Discounting a feature because very few people would use it is unwise.

A change like this doesn’t need to have a huge impact on the game in order to be implemented.

I will use the example of a typo. A typo in dialogue affects no one, and doesn’t break the game balance in any way, but effort it expended to make sure they they are fixed.

These smaller changes aren’t going to get their own release or patch, but they are appended on to larger patches.

Continuing to debate for more sweeping changes to the day/night cycle that could affect game-play in this thread is an exercise in futility. You are trying to argue apple and oranges and decide which on make the best writing tool.

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Posted by: Etien.4601

Etien.4601

Bump
Can we get a dev response if this is possible or not. I will support the idea as much as I can. Thanks.

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Posted by: Judge Banks.9018

Judge Banks.9018

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

As soon as the new CDI starts, I will post this, so I hopefully get some response.
Thanks for bumping anyways.

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Posted by: brokenrabbit.6538

brokenrabbit.6538

If you can’t tell the difference between night and day (as several posters in this thread have stated) then you have not properly calibrated your monitor. While night isn’t pitch-black in this game (and in fact you can see quite well), there should be no confusion as to if the sun is out or not as there is quite a bit of difference in brightness between the two.

You need to adjust both your monitor and video card levels, and you can use the following page to do so. I’ve linked to the Gamma correction page, but the other test options are at the top. Some of these you can ignore, but Contrast/Gamma/Black and White levels should be calibrated correctly.

http://www.lagom.nl/lcd-test/gamma_calibration.php

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

If you can’t tell the difference between night and day (as several posters in this thread have stated) then you have not properly calibrated your monitor. While night isn’t pitch-black in this game (and in fact you can see quite well), there should be no confusion as to if the sun is out or not as there is quite a bit of difference in brightness between the two.

You need to adjust both your monitor and video card levels, and you can use the following page to do so. I’ve linked to the Gamma correction page, but the other test options are at the top. Some of these you can ignore, but Contrast/Gamma/Black and White levels should be calibrated correctly.

http://www.lagom.nl/lcd-test/gamma_calibration.php

Seriously, thats not what we want.
If you go out into the tyrian night, you can look as far as your graphiccard renders the map. In the real world, with real darkness, you wouldn’t be able to see even half as far as you can in GW2. Thats the problem the last 3 pages arguing about.

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Posted by: brokenrabbit.6538

brokenrabbit.6538

Seriously, thats not what we want.
If you go out into the tyrian night, you can look as far as your graphiccard renders the map. In the real world, with real darkness, you wouldn’t be able to see even half as far as you can in GW2. Thats the problem the last 3 pages arguing about.

I understand what you’re saying, but as stated I’m specifically referring to those posters who said they either could not or could barely tell the difference between night and day. Ashabhi and Galtrix from the first page of this thread, for instance.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Seriously, thats not what we want.
If you go out into the tyrian night, you can look as far as your graphiccard renders the map. In the real world, with real darkness, you wouldn’t be able to see even half as far as you can in GW2. Thats the problem the last 3 pages arguing about.

I understand what you’re saying, but as stated I’m specifically referring to those posters who said they either could not or could barely tell the difference between night and day. Ashabhi and Galtrix from the first page of this thread, for instance.

Ok, that’s a point, but I doubt they mean that seriously.
It’s rather obvious that there are day/nightcycles in GW2.
Yet, they are rather minimal, though.

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Posted by: brokenrabbit.6538

brokenrabbit.6538

Ok, that’s a point, but I doubt they mean that seriously.
It’s rather obvious that there are day/nightcycles in GW2.
Yet, they are rather minimal, though.

There’s a lot of things that aren’t consistent in this game…the moon changes phases between maps, for instance. Hell, the sun NEVER sets in DR (look up at night and there it is).

The environmental lighting in this game is pre-baked, and adding a truly dynamic day/night cycle would take CPU/GPU time away from everything else.

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Posted by: Judge Banks.9018

Judge Banks.9018

Ok, that’s a point, but I doubt they mean that seriously.
It’s rather obvious that there are day/nightcycles in GW2.
Yet, they are rather minimal, though.

There’s a lot of things that aren’t consistent in this game…the moon changes phases between maps, for instance. Hell, the sun NEVER sets in DR (look up at night and there it is).

The environmental lighting in this game is pre-baked, and adding a truly dynamic day/night cycle would take CPU/GPU time away from everything else.

Implying there is any GPU usage.
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Posted by: azizul.8469

azizul.8469

even the 8-year old game LOTRO have dark night, i wonder why GW2 can’t implement it…. https://www.youtube.com/watch?v=AoEjkewCktc

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(edited by azizul.8469)

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Posted by: Etien.4601

Etien.4601

Awesome example azizul. I’ve seen other games updating their weather environment. As well as day/night cycles. I belive it is possible here too.

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Posted by: Ronah.2869

Ronah.2869

Awesome example azizul. I’ve seen other games updating their weather environment. As well as day/night cycles. I belive it is possible here too.

This game doesn’t have a general weather system. one zone is daytime and other is nighttime, one zone is showing and the other is almost a desert

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Posted by: Phadde.7362

Phadde.7362

I was thinking of bringing up the argument about having the day/night cycle match the actual, IRL one.

But now that I think about it, I probably just want the night in GW2 to be darker, indeed; It felt like the night wasn’t immersing and I didn’t care if it was night or day – But that’s probably simply because the night barely differentiate from the day, aesthetically.

Oh, and the skybox etc. is absolutely gorgeous. Don’t mess with that too much… Guess this whole matter would be less of an issue if the camera didn’t face towards the ground all the time, so that the sky would take up a bigger part of your FoV.

What part of our planet should you use to judge day/night? Or are you suggesting everyone get their own day/night cycle? I wouldn’t want it to be synced, it’ll always be night when I played.

That is one of the worst ideas ever .. since then people who work would only be able to play in the night all the time besides maybe at weekends.

Agreed! Which is why I quickly abandoned that though. It’s entirely enough to make the night dark.

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Posted by: Kraljevo.2801

Kraljevo.2801

Yeah, I agree with the OP. I mean, many of us have received a torch at queen’s jubilee and I have yet to use it, because there are almost no dark places in the game.

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Posted by: VOLKON.1290

VOLKON.1290

A simple slider is dull, boring, static and stagnant. It adds nothing to the game as a whole. Few people would use it and only in certain situations. You can’t build off of that to improve or add content to the game as a whole. I still say the real key is to have nights actually be darker (not cripplingly so, of course), and I’ll reiterate – tie the darkness to the phases of the moon. A full moon could be as dark (or slightly darker) than it is now, while a new moon would be notably darker. During the darkest time periods you can add new mobs that spawn, new loot that only drops on the darkest of the nights, new events that spawn in the dark, things of that nature. New champions that rampage beneath the moonless night sky. Bio-luminescent creatures that drop a new crafting material that can add a special glow to new armor types.

So, with adding natural, variable darkness and lunar phases you can add new mobs, new drops, new events, new crafting items, etc.

Or you can have a slider.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

A simple slider is dull, boring, static and stagnant. It adds nothing to the game as a whole. Few people would use it and only in certain situations. You can’t build off of that to improve or add content to the game as a whole. I still say the real key is to have nights actually be darker (not cripplingly so, of course), and I’ll reiterate – tie the darkness to the phases of the moon. A full moon could be as dark (or slightly darker) than it is now, while a new moon would be notably darker. During the darkest time periods you can add new mobs that spawn, new loot that only drops on the darkest of the nights, new events that spawn in the dark, things of that nature. New champions that rampage beneath the moonless night sky. Bio-luminescent creatures that drop a new crafting material that can add a special glow to new armor types.

So, with adding natural, variable darkness and lunar phases you can add new mobs, new drops, new events, new crafting items, etc.

Or you can have a slider.

If you want to bump your suggestion, post a link. Don’t repeat your own, personal view over and over again or you will end up beeing ignored.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Awesome example azizul. I’ve seen other games updating their weather environment. As well as day/night cycles. I belive it is possible here too.

This game doesn’t have a general weather system. one zone is daytime and other is nighttime, one zone is showing and the other is almost a desert

What do you mean? In Queensdale it’s always day and in Frostgorge Sound always night?
That’s not true. If you wait long enough, you could see that the daytime is indeed changing, even if the sun and the moon don’t actually move over the whole skybox.
There is indeed a day-/nightcycle but you wont really notice a difference in brightnesslevels.

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(edited by xXxOrcaxXx.9328)