Let us salvage ascended rings

Let us salvage ascended rings

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Posted by: Sparks The Rescue.5043

Sparks The Rescue.5043

I think most people in this thread have forgotten that ascended quality was created as a horizontal progression style-grind to separate the casuals with exotics from the dedicated players with ascended. Being able to buy/sell ascended gear on the TP will completely crash the market and bring the game back to where it was pre-ascended quality with players complaining about not having end-game gear sets and/or anything to separate themselves from other players. Ascended quality was introduced into the game because players peaked too quickly into full exotic quality gear, hence the time-gated materials needed for ascended quality items.

Also, being able to salvage an ascended ring for 10 globs of ectoplasm is absolutely ludicrous, given the drop% of rings from fractals alongside pristine relics and fractal relics that are already given in combination with the fact that one is already able to run different fractal tiers a day that give these rewards.

(edited by Sparks The Rescue.5043)

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Posted by: Nick.6972

Nick.6972

Here’s an idea – 3 Ascended Rings + “X” + Mystic Forge = 1 Ascended Earring/Amulet.

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Posted by: Wanze.8410

Wanze.8410

YesYesYesYesYesYes!!!!!
Why those rings can’t be salvaged is beyond my understanding…

Because they dont want to imbalance the economy.

(First YES I understand this post I’m replying to is a month old).

I understand Anet’s concern with keeping the in-game economy balanced but their attitude is everything will unbalance the economy. They are truly really paranoid about this matter. I understand how exploits will hurt it but they act like if players make to much money to fast, there goes the economy. Look at all the nerfs they have done in the way of players earning money in-game via events, farming, dungeons and so on.

10 ectos from one ring is a bit much but 10 dark matter is perfect since you can’t sell it.

It’s a pain to buy 4 pieces of exotic armor or 4 exotic weapons and only get 1 dark matter after salvaging them.

The problem with adding a salvage value higher than the 10s vendor value those rings already have is the sheer amount of those rings already in game and undesired. Whatever mat you will be able to salvage from it will most definately crash because it will flood the market at once. It wouldnt really have been a problem, if ascended rings could have been salvaged from the start, lets say with the same loot table as exotic trinkets (mithril/ori, 1-5 ectos, 0-1 dark matter and maybe a chance at a +1 Agony infusion) but its too late for that.

Your statement that dark matter cant be sold is false. It might not be tradeable directly but you can make profit off it by crafting ascended inscriptions/insignias, which require 5 dark matter each, and sell those.
Mystic has better data on the profit margins and it also depends on how you get the other ingredients but 1-2 gold profit per dark matter is not unreasonable.

And if you have a look around on the TP, there are many exotic armor/weapons/trinkets which yield a profit when salvaging due to expensive upgrade components. Free Dark Matter included.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Wanze.8410

Wanze.8410

You can sell a legendary, but you can’t sell an ascended item…… more brilliant logic…..

Legendaries had exotic stats when they got introduced and were tradeable just like any other craftable/forgeable weapon with exotic stats. Account bound ascended gear was introduced later.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Sube Dai.8496

Sube Dai.8496

I’d support forge or trade for fractal relics.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: SKATE.1394

SKATE.1394

Plus 1 for SKATE. Well put.

What I gathered from that post is just that there’s too much ‘rubbish’ loot in this game, not that Ascended Rings eventually reaching their end-of-life is reasonable.

Indeed, that’s the point I was trying to make. While some players are experiencing an overflow of ascended rings, others that don’t do Fractals as often are having the same issue with other various items. My point is that rather than just looking into further usability of ascended rings, whether it be trading them in for tokens or making them forge/salvageable, if we’re going to implore Anet to make a change, it should encompass all end-of-life items in general, not just ascended rings. Get to the root of the problem, not just one branch.

And to Rhea, just because an item stacks/deposits doesn’t mean on a long enough timeline you won’t overflow your stack and have to deal with another inventory management issue. I am sitting on close to 100 Vials of Mists Essence, eventually I will be forced to make a decision on what to do with them after I’ve filled my deposit tab. I also still have over 14,000 blade shards on a storage character, because let’s face it, 1 green for 100 Blade Shards was not a worthwhile sink, just as five silver for an ascended ring is not deemed a worthwhile trade by many players. Your play style will determine what end-of-life item is the biggest issue for you. I easily have 30 slots being taken up by Bloodstone Dust, as well as another 30+ by Dragonite Ore and Empyreal Fragments combined, and that number will only continue to climb. Just because it stacks doesn’t mean it’s less of a problem for me than ascended rings are.

And personally, I would argue that some of the other end-of-life items are a lot more intrusive than ascended rings, because not only do they end up taking up inventory space, but many of them also take the place of a potential loot table drop that could’ve been something much better, while ascended rings do not override a potential high value drop, since they are mainly acquired through bonus daily chests. And I say this as a player that has 100+ rings sitting on storage characters.

Given the frequency at which spoons drop, I have sold at least 15 Fractal Spoons to merch out of 100+ runs since collectibles came out for example, consider that every Fractal Spoon dropped could have instead been a rare. Consider that one out of every five to ten Fractal Spoons could have possibly been an exotic with a rune/sigil worth 10g. Yes, the spoon itself is worth twice as much as an ascended ring, but the potential value lost is up to several gold. You don’t potentially lose anything when an ascended ring is acquired from a final reward chest, you only gain an inventory problem. All Mists Essences share this issue, all Aether Keys, all Blade Shards, all Copper-Orichalcum tools, and account bound chef ingredients that drop from loot bags share this issue. How many times have you gotten an Instant Repair Canister as a daily reward that you wish were a BL salvage kit or express merchant instead?

(edited by SKATE.1394)

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Posted by: SKATE.1394

SKATE.1394

Once we get Anet to admit there’s an issue with the constant introduction of low usability/end-of-life items into the game, we can then focus on solutions to them. For example, Aether Keys can be removed from loot tables and instead be bought using Twilight Arbor tokens, or they can be separated into their own loot table along with Blade Shards, Spoons, Mists Essences, and other similar items so that they drop in a separate chest that doesn’t override the potential for equipment or something more useful. Gathering tools and account bound chef ingredients should be removed from loot bags. Instead of getting a random gem store item as a possible daily reward, you should be able to select which one you want, they are after all account bound convenience items, with the exception of BL salvage kits which can potentially have a small impact on the economy, so those could remain randomly chanced.

Meanwhile, all end-of-life items also need some sort of sink, not just Bloodstone Dust, but Dragonite Ore, Empyreal Fragments, ascended rings, Blade Shards, Mists Essences, Globs of Dark Matter, etc. Personally, I wouldn’t mind them being exchangeable in various quantities for tokens that can be used to purchase Tomes of Knowledge and trait unlocks. This would kill two birds with one stone, provide a sink for all of these items as well as negate many of the complaints with the NPE trait and leveling changes.

Essences of Luck can either be exchangeable, or the cap on account wide magic find needs to be lifted, and all levels past 300% should exponentially increase at a set pace so Luck will always be useful, but nobody will be able to gain ridiculous amounts of MF.

Perhaps Mists Essences can be traded to Dessa’s Krewe for a guaranteed fractal path, for example, rather than “rolling” for Swamp, a player can exchange 1 Vial of Mists Essence to guarantee Swamp as their first path, 1 Glob to guarantee their second path, and 1 Shard to guarantee the third path of their choice.

Also, once boost enchantment powder is brought back as a more readily available source, we should be given some sort of option to exchange express items/repair canisters for ones of our choice.

Now that key farming is no longer a viable option, Mystery Tonics aren’t quite the problem they used to be, but there should still be some kind of sink for these worthless items, in my opinion. Also, all other dungeon tonics should be removed as drops, if people really want those they can still pay for them via dungeon tokens. Otherwise, they’re simply merch fodder and hardly worth the space consumed/loot lost.

(edited by SKATE.1394)

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Posted by: reapex.8546

reapex.8546

Yes ascended rings are an insult.

Can’t tell if you’re joking or not lol

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Posted by: Malediktus.9250

Malediktus.9250

Yes ascended rings are an insult.

Can’t tell if you’re joking or not lol

If you have 100+ rings every extra one feels like an insult.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Ohoni.6057

Ohoni.6057

Its about how Ascended Items should be able to be salvage into materials for 475 crafting for level 500 jewelry so we can prepare for that day.

Yeah, no. That would give fractal runners a huge head start over non-fractal runners, which would be nonsense.

Are you insane? They are worth 4.95 silver.

Yeah, but on the other hand, they are worth 4.95 silver. If you vendor 100 of them, you’d have 4.95 gold. Why do you believe you deserve to get more than that?

As for Jeweler 500, I don’t know what you would be able to craft. All the other 500 professions are used to craft Ascended gear, but we are able to buy Ascended trinkets.

Ascended jewelery would be for crafting the trinkets that are a bit harder to come by, and could include various other stuff like ascended jewelery with upgrade slots, ascended slottable gems, high end consumables, who knows?

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Sariel V.7024

Sariel V.7024

At the very least, Anet, it is time that you made a clear declaration that either we will at some point in the future be able to do something with these rings, or we won’t. This is the least you can do for those of use who have loyally played your ‘top-end’ content for close to two years and assembled one or two bank tabs of rings. Let us know, for once and for all, to keep or not to keep.
p.s. and also prove you actually read and respond to forums would be nice.

takes a drink

I am 100% positive you’ll see more collections involving ascended rings. Not necessarily a collection involving all the rings, but a few will be cherry-picked from the pile available.

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Posted by: reapex.8546

reapex.8546

Having a collections for the rings would be great, anything but selling to the merchant.