Lets Discuss Cursed Shore

Lets Discuss Cursed Shore

in Guild Wars 2 Discussion

Posted by: JJBigs.8456

JJBigs.8456

Theres alot to say about this area so ill try to keep it to a few key areas. This is how to make Cursed Shore enjoyable again or more enjoyable than it is now.

-If you played at launch you remember CS as a area that you could farm 24/7, events almost always happening, with tons of zergs farming regular (Non vet/champ) risen, giving TONS of t6 mats, rares etc. The amount of people who used to farm there is comparable to the amount of people doing a World Boss event with the Megaserver today(Ok slightly less).

This was nerfed in terms of:
Spawn times of farm events, Tweaks to events to spawn less mobs, Buffing of events to add Vets/Champs to farm events, Plinx nerf etc. After these, CS IMMEDIATELY was back to a dead zone, and then people complained on forums. Now insert Megaserver.

Current Day:
CS is seeing a -partial- revival in glory due to the Megaserver. I am so happy to see this but alot of newcomers are here and dont know the true potential of the area. However, due to this resurgance, I believe some of the old nerfs need to be changed and updated to reflect this, as they were made AGES ago when the game was fresh and havent been re-visited.

Problems:
1. Shelters Gate – WOW. Please Anet have a Dev watch this with more than 10 people. Its literally IMPOSSIBLE. No im not bad, No the players arent running bad builds. Its literally impossible when the Champ Corrupter spawns. Also the Mobs on the right (Non spiders) spawn way to many vets, and its literaly impossible to burn them all. The upscaling on this event is way too high, and not at all equal or on the same level as the Pentient Upscaling which I believe is pretty good (Although I would like to see Pent made easier, I believe its “acceptable” balance between Anet and Players).

2. Defend Jofast – Debateable. The Escort Jofast is a great farm event, however we only can escort if Defending her camp fails. The Defend Jofast camp is FAR too easy and it should be made way harder. Also after you escort Jofast, again, its near impossible to Secure her camp because 2 Champs spawn and they wipe the whole map. I dont mind since I want it to fail to escort her, but technically to be fair, I will say the Secure is way too hard.

3. Historian Fia – One of my favorite events, quick, easy, but theres no tell, please make the event notification on map bigger orange circle because its fast and in-frequent. If your not sitting at Shel’s camp, youll never see her leave.

4. Theres no notification of “Defend Arah/Grenth” events. Id like to join those but it relies on a player literally camping the WP and then stating when its up, then mobilizing people. We all know this is unreliable and the map top right should at least reflect something.

5. Plinx – It was severly nerfed which I dont think will be changed, but due to the starting point of it, being near no POI or WP, its hard for new comers to find and gather for the first event. Please add a POI or some type of marking so we dont need a commander tag for people to find it. The defend the perimeter event is boring, lacks enemys and needs a tweak but its been that way since launch so if not, oh well.

Lets Discuss Cursed Shore

in Guild Wars 2 Discussion

Posted by: JJBigs.8456

JJBigs.8456

6. Escort/Open Arah – Arah is almost always open/defended and this great event with multiple stages, huge planning, epic mob spawns is never done anymore since Arah is never contested. This stems from forum complaints about Arah “Always being contested” pre-megaserver. Please maybe force an Arah closing due to Zhaitan, every “X” hours to force the Pact to open Arah because this is now wasted.

7. Champion Corrupter – I believe its corrupter, forgive me if im wrong. However, its the champ that “Chills” I believe. Its the one that casts “Whirlpool” on land, and pulls you into him, much like Grenth, causing instant death. This mob takes AGES to kill compared to other champs, and pretty much wipes 3/4 of map, including me and theres nothing you can really do. Anet changed it so the waves dont spawn until all vets/champs are dead, to stop farming, but this mob needs to be toned down, both in HP and in damage from Whirlpool. Ive seen it take over 1:30 over a 6 minute event to whittle it down and the event shouldnt stop for 1:30 just because this mob is OP. At least resume the other waves or nerf this guy.

I realize that CS is a hotbed of controversy because technically it used to be the best farm spot, and still is, if theres proper coordination. But a re-vamp of CS is overdue. It was amazing, it got nerfed to the point of abandonment and now with its re-surgence I feel its time to un-nerf some of the overreactions from the balance team from way back when. I believe Pentient is the perfect example of balanced event, although I do think it should have less vets personally, but would be happy if the others were more scaled to Pent’s difficulty. This area has potential to solve end game woes, like it did at launch, and be source for way more enjoyment than it currently is with some changes. It’s overdue and would be fun. No need to re-invent the wheel via Southsun, you have CS, make it work.

Lets Discuss Cursed Shore

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Posted by: Therys.4368

Therys.4368

I cannot fathom how to fight Champion Risen Corrupters. Champion Risen Wraiths (for comparison) are dangerous, but their life-drain move can be interrupted if watched for, and the model is large and has a very clear tell where it raises its arms, and both it, and its wells do not down a character nigh-instantly. I swear Champion Risen Corrupters AoE pull from 1200 or more away, dealt a sum total of 22,848 damage (on 2300 armor) with Whirlpool (It hits multiple times) with no tells to dodge. It wiped the entire group of over 20 people doing Jofast. This feels very similar to the up-scaling bugs last year that saw Champion Risen Chickens deal 31k damage with a single shot (which we at least, could reflect).

I’m not sure how we’re supposed to do these events.