The concept of having factions, or the idea I will propose or take up for discussion, is the idea of our character being able to join a certain group or order that somehow impacts the world around them.
- I’ve written about this a good while back.
A post I read recently suggesting that it would be nice if we could join the Seraph brought it back to me as an option that should be weighed.
First off: Why would we want factions?
- Think of it as part of your character progression. The people you meet, who you make friends with and who you become enemies with. You don’t choose it from the very beginning. It is something that evolves through the game as you progress.
- RP’ers would probably love it, because it can help them define their character.
- If the faction have unique rewards, like unique weapon and armor skins, it would also appeal to other types of players. It adds to customization, if you will.
What will it add to the game?
- Well, as said, there was this guy suggesting that it would be nice if we could join the Seraph. Lets take that as an example:
- Players can join the Seraph, but maybe that is not for every player. Some wants to be the bad guy, the bandits and thieves that plague the streets of Divinity’s Reach and the roads of Kryta (I know my characters are far from what the Personal Story describes them as).
There are these “Assault/Defend” Dynamic Events around the Open World. Well, what if players can pitch in from either side, depending on where their loyalties lie?
- Help the Seraph and gain status with them, or help the bandits and gain status with them (of course, if you help the bandits, the Seraph will not be pleased, and your status with them decreases).
- There can be race specific factions like the Seraph/Bandits, Inquest/Peace Keepers, Charr/Flame Legion – Just to throw some suggestions out there.
Flagged for PvP?
- A huge issue to a lot of you, I’m sure. I didn’t enjoy playing WoW and then getting killed by some random player of the opposite faction who just happened to pass by with epic loot and a thirst for blood.
So lets discuss it: When should players be flagged for PvP in the Open World?
- My own suggestion, as I think it fits the game better, is that we have a “Factions” panel where we can set “At War” with, say, the Seraph, and then when a Dynamic Event pops up we fight alongside the bandits (and vice versa).
- I don’t think there should be a “flagged for PvP” in the Open World, unless it is in these Dynamic Events, because a lot of the content is designed for players to come together… like fighting against centaurs in Harathi Hinterlands, or fighting World Bosses.
- Being able to fight other players in certain Dynamic Events would truly make them Dynamic. And it would be enjoyable since it is exclusively during these events.
People will have to look out for when opposing players might trigger the event to try and take over the strategic points (which could add buffs to your faction, or decide when you can get unique weapon/armor skins from your faction quartermaster).
In closing
- As I said, I wanted to take this suggestion up for discussion as a way of doing it. Sure, it’s not something making its way into the game anytime soon, but if it’s something the players want, we can discuss how to best implement it.
- I’m not a PvP’er myself, but I like the idea because it doesn’t mean that other players can “grief” me. Rather, it is a way for my character to progress, and a way for me to immerse myself in the world (just in case people would be like "Nuh uh, you’re just a PvP’er who wants to make life hard for the rest of us in the Open World. Stay in the WvW and sPvP)
- So bring the feedback. Do you like it or not? Why? Or maybe you have something to add or a different way to do it, which might be better overall.
Feedback is, as always, welcome.