[Lets Talk About] Emotes and /em
Town clothes don’t exist anymore. It’s now just outfits and tonics.
The issue with new animations is the same with new armour sets. If they make a new animation, it’s not a case of making ONE new animation since it has to be adapted for every racial choice. This is a situation that bloats out quickly. Let’s say you want to port over ten of the emotes from Guild Wars 1 that already have code hooks in Guild Wars 2 but which weren’t ported across. Instead of it being a case of having to tweak ten animations, it becomes a question of having create and adjust fifty animations.
The amount of work required to make animations for every single race quickly calls into question the worth of doing it at all. Emotes are the kind of thing that have greatest value in bulk. Nobody would be impressed if Anet turned around and said “Oh hey, here is a single new emote” in the patch notes. As such it raises the question of opportunity cost, instead of spending the time on a handful of situational emotes, what else could the team spend their time on? Could that time be spent making new monsters, new attack animations or new mobility animations like sandboarding for when we enter the Crystal Desert to kill Kralkatorrik?
New emotes are time intensive to develop and they don’t add a lot to the game. I appreciate that you like them, I like them too. However, emotes are a minor quality of life addition rather than a core addition like a new monster would be.