[Lets Talk About] Emotes and /em

[Lets Talk About] Emotes and /em

in Guild Wars 2 Discussion

Posted by: vonbladewing.5973

vonbladewing.5973

the one thing that been troubling me about in this game the lack of emotes even with GW and other MMO’s this game has just a drop worth of emotes. i can understand why Anet did not add the air instruments like GW with the point we have playable instruments but i do think they need to add more emotes in the game.another thing that been bothering me since im a RPer is the /ems i love that we can have a custom emotes but the grey text makes everything in the chat bored look like it’s a big grey blob. can anet change the name color to green like the character says and the content color stay grey?

Let us also talk about sitting in chairs, i can understand why Anet have not made this possible with all the armor in game would not act like it was clothe that would fold around the chair for the person to sit in. so i would like to ask the player base would you mind every time your character would sit in a chair the armor switch to town clothes?my idea for chair siting is an emote /chair this would pop up a racial style chair that your character would sit in also your character would change into the town clothes.

sorry about spelling

Captain Commander of a Sky Edge Piracy

[Lets Talk About] Emotes and /em

in Guild Wars 2 Discussion

Posted by: Tapioca.9062

Tapioca.9062

Town clothes don’t exist anymore. It’s now just outfits and tonics.

The issue with new animations is the same with new armour sets. If they make a new animation, it’s not a case of making ONE new animation since it has to be adapted for every racial choice. This is a situation that bloats out quickly. Let’s say you want to port over ten of the emotes from Guild Wars 1 that already have code hooks in Guild Wars 2 but which weren’t ported across. Instead of it being a case of having to tweak ten animations, it becomes a question of having create and adjust fifty animations.

The amount of work required to make animations for every single race quickly calls into question the worth of doing it at all. Emotes are the kind of thing that have greatest value in bulk. Nobody would be impressed if Anet turned around and said “Oh hey, here is a single new emote” in the patch notes. As such it raises the question of opportunity cost, instead of spending the time on a handful of situational emotes, what else could the team spend their time on? Could that time be spent making new monsters, new attack animations or new mobility animations like sandboarding for when we enter the Crystal Desert to kill Kralkatorrik?

New emotes are time intensive to develop and they don’t add a lot to the game. I appreciate that you like them, I like them too. However, emotes are a minor quality of life addition rather than a core addition like a new monster would be.