My overall experience of GW2 has been great. It is a game that has yet to unfold itself completely, there are still a lot of tweaking to be done before they are satisfied with it, I reckon, and after that we just might be seeing more zones and better content. That is, of course, their goal.
- We, the community, is what helps them getting there. So lets get on with it!
Progression
In every MMO there are certain aspects that needs to be there. Those include skills, gear and of course a lot of zones with content to explore.
- These three aspects needs to have some progression as we continue onwards.
First up: Skills
- The skill system in GW2 is pretty basic. You get five skills depending on your weapon(s), a healing skill and four utility skills. The trait system is set up so that you can make a build to fit your utility skills, and at times they will also aid a certain weapons set of skills.
- It gets more advanced as we also need to be mobile and keep an eye out for potential combo fields to max damage, and believe me, it can make a whole lot of difference if you’re good at utilizing them.
- The only problem with the skill system is that you can very quickly get the five weapon skills for each weapon, and there is no real sense of skill progression after a certain point in the game. You hit level 30 and then you’re free to use the Elite Skill slot as well.
- If we’re to look at GW1 there are lots of skills to choose from and they are not all available in some panel but in different towns and outposts. More skills means more work than previously, when talking GW2, because of the combo fields that needs to be taken into consideration.
- Still, I believe it is worth it. Personally I think there should be balance between the classes/professions, but all it really comes down to, when I’m really enjoying myself is when I got those skills that suits my playstyle. I might not have the best possible build, but I’m having loads of fun playing it all the same.
- (I have more arguments for this subject on my “Lets Talk Skills” thread. I also discuss the subject of unbalance with another guy there. Feel free to check it out, if you disagree and want to make a statement)
Next up: Gear
- When it comes to armor and weapons in GW2 I like what I see. Gear progression in games and especially MMO’s are important for the player to feel unique and to stand out. In other MMO’s gear progression sometimes meant getting the same gear, but with different colours. GW2 makes that pointless since we can master the look and style of our character ourselves.
- Still, when it comes to uniqueness I have seen all the different sets out there. Yes, they can be combined for new and more unique looking characters, but we’ve mostly seen all of it.
- I think GW2 could do with more armor and weapon sets. I like the gear in GW2, don’t get me wrong, but there is definitely room for more variation.
- Maybe adding some class/profession based armor sets that really make other players say “Wow, there goes a Guardian.” or “Look at that Ranger” and so forth.
If you look at the first Tier sets in WoW you could easily tell which set were meant for which class. That is not how it is today (and the Death Knight. Sure you looked like it for the first five levels, but later on the only way people could spot the difference were from your blue glowing eyes. No unique look, sadly).
- But adding profession based armor that makes your character look like your class should definitely be an option.
Last but not least: Zones
- This may seem less of a deal to many of you, but feeling that we tread into more dangerous areas, or more unique areas, is something that I don’t remember doing in GW2. Not yet, at least (I’m levelling a new character up, so maybe his journey will be more memorable).
- You start out in a more peaceful zone that still has its fair share of trouble to be dealt with, and then, when your character progresses and leaves the zone, he/she finds that a huge world opens up before their eyes and that there are those who are not afraid to tread out of their comfort zone to find power (which might not necessarily be good) and glory in the world,
- Just think about it. All the bad guys seem to have been around most places and seen so much of the world. They have, although gone bad, achieved greatness, which is the same journey ones character should be making, with choices for better or worse along the way (I think this might also include our Personal Stories).
Some final words:
Your feedback is, of course, welcome, but keep in mind that you are adressing other people here, so flaming should be kept at a minumum… frankly, it should be non-existent.
- I hope you guys have liked this post, although a bit long.