Tidal Legion [TL] – Sea of Sorrows
Level Scaling Issue in PvE Maps?
Tidal Legion [TL] – Sea of Sorrows
The patch notes clearly said that lower level creatures were rescaled. Newer characters get traits much later, so this is meant to balance it.
Works fine for me, I’d rather one shot trash mobs than waste time fighting them if I’m running through a map for completion. People complained about the zerker meta in PvE, lowering the health sponge helps that out a bit.
The patch notes clearly said that lower level creatures were rescaled. Newer characters get traits much later, so this is meant to balance it.
Works fine for me, I’d rather one shot trash mobs than waste time fighting them if I’m running through a map for completion. People complained about the zerker meta in PvE, lowering the health sponge helps that out a bit.
I am not sure that is what Anet intended though. Skelk (for example) should probably be the same difficulty to kill no matter what map they are in for level 80s
Tidal Legion [TL] – Sea of Sorrows
I hope they make the low level maps alot more challenging for high level players. I’ve tried to play with my friends and help them through their personal story, but even if I’m not wearing Berserker gear I still melt all the mobs…
Its not fun to me, at all.
One of the reasons I started playing GW2 was so that I could play with anyone in any zone and still face the same kind of challenge. Instead, now it has become exactly like any other game where I can kill 100 trash mobs with my fist.
So for my level 80s almost 90% of the map is now only good to look at.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)