Level cap: if increased, what are the impacts?

Level cap: if increased, what are the impacts?

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Posted by: Calae.1738

Calae.1738

Why is leveling even needed? Leveling is pointless and a complete waste of time.

Level cap: if increased, what are the impacts?

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Posted by: Dresden.1736

Dresden.1736

doesn’t read any of the other comments

I’ll tell you one impact it’ll have: It’ll give me a reason to get interested in the game again. I never bought into the “farmless facade” this game pretends to promise. At least when I’m leveling up, I’m being rewarded. Better stats, more equipment, more traits… Those are tangible, consistent rewards that keep people interested. Farming for skins is one of the quickest way to alienate the non-fanboys.

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Posted by: Sarabande.8260

Sarabande.8260

Why is leveling even needed? Leveling is pointless and a complete waste of time.

…because it is a complete waste of time, you answered your own question. It’s a time sink. Besides, for some, it adds a sense of progression, brutish though it may be.

Think about leveling in this game for PvE. It pretty much amounts to play or pay.

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Posted by: Orpheal.8263

Orpheal.8263

When I see all this ridiculous whining here, i think, like 80 to 90% of those peopel which posted here should have stayed in GW1 and should have never started playing GW2.

Just my humble opinion crouches and flees…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Einlanzer.1627

Einlanzer.1627

80 is far too many levels. Far more than are necessary. In fact, I think levels altogether are an antiquated system that should stay in WoW and D&D where they belong. I’d so much rather see skill-based character progression than simple, stupid XP accumulation for levels (there are games out there like this – and one notable one I can think of is 10 years old…so it can be done, and done well).

I almost didn’t buy GW2 when I found out that the level cap at launch is 80. Seriously? What a no-brainer way to play. And at launch! It didn’t even have to take years and several xpacs to get it to 80!

Increase in level cap = I permanently go play something else. So that is the impact, as far as I am concerned.

I actually agree with this. Skill-based sand-boxy systems are much better for an MMO; it’s amazing that the class/level system has remained the dominant paradigm for so long the way it has.

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Posted by: Sarabande.8260

Sarabande.8260

80 is far too many levels. Far more than are necessary. In fact, I think levels altogether are an antiquated system that should stay in WoW and D&D where they belong. I’d so much rather see skill-based character progression than simple, stupid XP accumulation for levels (there are games out there like this – and one notable one I can think of is 10 years old…so it can be done, and done well).

I almost didn’t buy GW2 when I found out that the level cap at launch is 80. Seriously? What a no-brainer way to play. And at launch! It didn’t even have to take years and several xpacs to get it to 80!

Increase in level cap = I permanently go play something else. So that is the impact, as far as I am concerned.

I actually agree with this. Skill-based sand-boxy systems are much better for an MMO; it’s amazing that the class/level system has remained the dominant paradigm for so long the way it has.

I think it may have been carried for a few years by WoW.

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Posted by: Astralporing.1957

Astralporing.1957

When I see all this ridiculous whining here, i think, like 80 to 90% of those peopel which posted here should have stayed in GW1 and should have never started playing GW2.

Well, yes. If most of the people that liked and played GW1 decided from the start to ignore GW2, then most likely this game would never have been finished and we wouldn’t have this discussion. That, obviously, would be so much better.

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