Level scaling in PVE

Level scaling in PVE

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

I respect all of your wrong opinions, but the very definition of a level is to discern one from the next. If you make them all the same just defeats the purpose

Sorry to break it to you but an opinion can’t really be wrong. You can disagree with it (which you evidently do) but it doesn’t make it wrong. Perhaps next time you decide to buy a game you should do some research into a little bit to decide whether it’s the right sort of game for you? Unfortunately GW2 does not seem to fit your vision of what it should be and thus you will most likely not enjoy it.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

Level scaling in PVE

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Posted by: GamerOnline.3650

GamerOnline.3650

The downleveling is so effective now that it if wasn’t for burrows, soloing AC at 80 would be a relaxing walk in a park.

I remember in WoW, taking my high level druid into a few low level places with some lowbies to do “dungeon runs.” They wander through and collect the loot from everything I (party) kill. Not much incentive for me to do it other than being nice or if I wanted materials for crafting.

At least here in GW2, with decent gear, I can breeze through lower level zones with relative ease. It’s enough of an effort to keep me busy and I look badkitten while doing it. Low level GW2 Dungeons are still tough enough to be quite challenging.

Oddly enough, AC is level 30 but the tokens buy level 80 gear from the rewards vendor.

Edited to add: @ OP — Down leveling means that low level content will still be relevant and rewarding to me after I move on. I am down leveled, but the XP and rewards are up leveled to my true level. This means that once I reach the max level and become fully geared (exotics), I can go anywhere in the entire game world and do anything and it’s all rewarding. Since events recycle and repeat, even these are rewarding to do again and again if desired, on any map, at any level.

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(edited by GamerOnline.3650)

Level scaling in PVE

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Posted by: Galen Grey.4709

Galen Grey.4709

I just dont think its very realistic or lore friendly

I actually think its quite the opposite, traditional leveling without downlevel is whats not really very realistic. Leveling in a way is meant to reflect experience like you said but does experience ever make you immortal? Would an expert swordsman not get hurt by swords trusts of someone who just started? Weapons are always lethal no matter what your experiance is.

When you’re downleveled you’re still much more powerful then a character thats the appropriate level. For starters you get more skills, you have all your traits unlocked which a character of the appropriate level will likely not have (depending on the level we’re talking about) More then that down scaling scales you to the area level + 1.

Doesnt make you immortal but you will roll over anything provided you’re attentive and dont take risks and thats how it is in real life too. An expert profession athlete will win against an amateur but that amateur has a chance of winning if that athlete is distracted and doesnt apply themselves.

Level scaling in PVE

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Posted by: Galen Grey.4709

Galen Grey.4709

So far i am level 15 and i have never been exposed to such mindless PVE quests in my entire life. All i have done so far is set traps in the woods, taken care of peoples farms, and escorted an ox shipment repeatedly. Playing this game is torture.

So you are right, i don’t think this game is for me

sounds like all you’re doing is hearts… thats not what gw2 is about, you should focus more on dynamic events thats where the game shines.

Level scaling in PVE

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Posted by: Castrin.8972

Castrin.8972

I respect all of your wrong opinions, but the very definition of a level is to discern one from the next. If you make them all the same just defeats the purpose

Fixed that for you.

The levels in the game ARE NOT all the same, regardless of your opinion. You refuse to graduate to the next level and take you character(s) to higher levels of the world thus self fulfilling your own argument. This is counter to the game mechanics (in fact all MMO game mechanics) and thus you will likely never understand that staying in the new player zone(s) is NOT playing the full game. It maybe how you want to play and that’s okay but then it cant be used as an argument that the game mechanics are wrong. You are purposely subverting them for your own argument.

I’m done here. Good luck where ever you end up.

Peace.

Grandmaster
Order of the Empyrean Shield [OES]
Avatar of the Silent Majority

Level scaling in PVE

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

I just dont think its very realistic or lore friendly

I actually think its quite the opposite, traditional leveling without downlevel is whats not really very realistic. Leveling in a way is meant to reflect experience like you said but does experience ever make you immortal? Would an expert swordsman not get hurt by swords trusts of someone who just started? Weapons are always lethal no matter what your experiance is.

snip

Would just like to add to the bolded part. The Centaurs you fight in Queensdale, Kessex Hills, Gendarran Fields and Harathi Hinterlands are all trained soldiers. Just because they’re a lower level than my Ranger who’s joined a large group of adventurers to fight an undead Dragon doesn’t mean they don’t pose a threat to him. The Centaurs are trained for battle and have been engaged in warfare for quite a while. They should pose a threat to me no matter what my experience is.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

Level scaling in PVE

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I respect all of your wrong opinions, but the very definition of a level is to discern one from the next. If you make them all the same just defeats the purpose

Then it’s a good thing they aren’t all the same. GW2 down-leveling does mean that the discrepancy between your character and the low-level mobs is not as much as might be the case in some other games. However, there is still a discrepancy.

If you are not noticing any discrepancy, then the issue is either that you have not geared up to match your actual level; or you are not using to their fullest the mechanisms the game provides to survive and defeat mobs.

In case you don’t know, online games inherited levels from offline games. In some of those offline games, levels do confer a sense of invincibility when facing low-level monsters. The best-known of those that do provide this sense is the various iterations of D&D. However, there are some offline games where this is not the case. Two examples of systems that allow lower level monsters to remain challenging are the Hero System and Arduin. Also, many single player RPG’s scale content to the character’s level. One example of this is Dragon Age: Origins.

I understand your desire to lord it over lower-level mobs. However, this game only offers a lesser version of that experience. This is neither wrong nor dumb. It’s just different.

Level scaling in PVE

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Posted by: SpinDie.9105

SpinDie.9105

I am now level 28 and i do not feel like i am getting any better. I feel just as good at level 28 as i did at 6.. All enemies still take the same amount of hits to kill.

Level scaling in PVE

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Posted by: SpinDie.9105

SpinDie.9105

I just think there should be TRADITIONAL shards, and DYNAMIC SCALING shards that you can choose from when starting a new game..

(i know for a fact a majority of new players would choose the traditional mmo leveling system. I would bet ANET $500 on it)

(edited by SpinDie.9105)

Level scaling in PVE

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

I am now level 28 and i do not feel like i am getting any better. I feel just as good at level 28 as i did at 6.. All enemies still take the same amount of hits to kill.

What class are you playing? What level is you gear? What skills are you using? What weapons are you using?

Are you saying at level 28 level 6 mobs die in the same amount of time? or that level 28 mobs die in the same amount of time as level 6 mobs did when you were level 6?

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

Level scaling in PVE

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Posted by: Vukorep.3081

Vukorep.3081

a downscaled lvl 80 is still waaaay more stronger than a lvl 10 character..with blue gear that has only 1 stat…

no matter how you look at it, unless youre playing a lvl 80 character with lvl 10 merchant gear and no accessories in queensdale you are always stronger than a lvl 10 character.

Playing a lvl 80 character with exotics in queensdale isnt the same as playing a lvl 80 character with blue gear in queensdale, and certainly not the same as being lvl 15.

You do get downscaled, your BASE stats will get downscaled, but you still get partial stats of your lvl 80 gear.

Another thing, you said that if you lvl up you want to get stronger, you do get stornger cause you do get to kick higher lvl monsters…and participate in higher lvl content

Level scaling in PVE

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I am now level 28 and i do not feel like i am getting any better. I feel just as good at level 28 as i did at 6.. All enemies still take the same amount of hits to kill.

You are level 28 fighting a level 28 monster and it takes say, 7 hits to kill it. If you were level 18 fighting a level 28 monster, it would probably take about 20 hits to kill, providing you actually survived the fight. This is levelling, and if you don’t like the way the downscaling works, I’m sorry to say that perhaps Guild Wars 2 isn’t the game for you.

It’s a good system, it works against griefing and allows level 80 characters to still be able to fight wherever they want, without having to stick to level 80 zones.

Blood & Merlot [Wine]

(edited by penelopehannibal.8947)

Level scaling in PVE

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

The only one problem is that Level-scaling works really bad . Come on guardian in nomand gear can one shoot enemies on low level maps . It looks really bad .

But I have to admit that level-scaling/gear-scaling is perfect idea but it should work in completly different way . NOT DOWN SCALING PLAYERS but UP SCALING ENEMIES.

I think it is much easier to add different system for players who are level 80 . Up scaling enemies . I think it would work much better casue it is much easier to add extra dmg/hp to mobs then try to downscale few hundreds stats to low level zone .

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Posted by: Tiffany.8576

Tiffany.8576

The upscale/downscale stuff is something that GW2 gets right. Games like WoW are very good at making entire swathes of their content obsolete and not even remotely challenging for high level players with every gear/level upgrade they get. It’s a pity really. You can’t really enjoy the years of past content WoW has to offer as they were intended to be played. You can solo raid instances which previously took a full raid group composition to kill to farm for mounts and stuff, but it’s a shame these once epic zones were reduced to niche solo farms, imo.

Hopefully GW2 never becomes like that.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

Level scaling in PVE

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Posted by: Gimp.9460

Gimp.9460

I get your point, 80 levels is pointless in GW2 it should have been much lower or none at all.

The devs were really confused when it came to what demographic to please during development so they just added a bunch of levels and grind for no real reason and not a lot of content attached so in the end both sides got boned.

But don’t worry at 80 in zerker gear you will rek everything in lower zones except maybe some champions. You definitely retain some power from gear and traits.

I don’t know what MMO you are coming from (if any) but GW2 has no end game or really anything serious so don’t taken it so. It’s basically a farmville2, something to play during your offtime of your main game.

The upscale/downscale stuff is something that GW2 gets right. Games like WoW are very good at making entire swathes of their content obsolete and not even remotely challenging for high level players with every gear/level upgrade they get. It’s a pity really. You can’t really enjoy the years of past content WoW has to offer as they were intended to be played. You can solo raid instances which previously took a full raid group composition to kill to farm for mounts and stuff, but it’s a shame these once epic zones were reduced to niche solo farms, imo.

Hopefully GW2 never becomes like that.

LOL. GW2 is already like that, what game are YOU playing?

Even Arah can be solo’d, content in this game is trivial if you know how to dodge and run zerker gear.

Particle effect slider would be ‘too confusing’

(edited by Gimp.9460)

Level scaling in PVE

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Posted by: penelopehannibal.8947

penelopehannibal.8947

NOT DOWN SCALING PLAYERS but UP SCALING ENEMIES.

How could that work when an upscaled enemy for a level 80 person is also being fought by a level 6 new character?

Blood & Merlot [Wine]